TUTORIALS

Title Source Info
Basic Jumping
Makes the hero jump one space in front of them. A basic tutorial.
04/02/2010 07:30 PM
Attacking Enemies By Jumping (Area Map)
Allowsn the hero to jump on "enemies" to kill them, like what happens in most platformers.
04/02/2010 07:26 PM
Search Underfoot in RM2k/3
A basic tutorial for searching underfoot
03/29/2010 04:32 PM
Weapon Learning Skill Sistem by using Common Events
Learning Skills by holding a weapon, pretty cool engine
03/22/2010 06:17 PM
kentona's Cooler Caterpillar System
A Caterpillar System for RM2K3 but requires more code
03/10/2010 05:41 PM
Ice Puzzles
Did you ever love those sliding ice puzzles in Pokemon?
02/27/2010 04:45 PM
Eventing a Flashy Credit/Intro Sequence
Using a little bit of code and some ingenuity,you'll have something really awesome looking!
02/26/2010 11:18 AM
8 Way Movement
Tired of the boring 4 way movement? Look no further for a simple 8 way event system!
02/20/2010 07:04 PM
Highscore Tracking System
Easily keep track of highscores and add new ones!
02/19/2010 09:43 PM
Mark and Recall
Remember the Mark and Recall spells from Morrowind?
02/19/2010 08:09 PM
Death Spikes
Have spikes that hurt you as you step onto them at the wrong time.
02/15/2010 07:04 PM
Caterpillar System
A simple Caterpillar System for RM2K3 with very little code
02/10/2010 01:01 PM
Easy Running System
Want an easy running system for RMXP?
02/01/2010 08:04 PM
Lockpicking system
A guide to make a simple lockpicking system in rm2k/3.
02/01/2010 11:04 AM
NES Game Programming Part 1
Introduction to writing NES games.
01/31/2010 08:18 PM
Run Event Battle Animations Fast(er)
Tired of the infamous RM2k3 battle anim lag? Read this!
01/30/2010 10:50 PM
How to make 2-D Platforming aspects on RPG Maker 2003
Making 2-D platformers for your new RPG's!
01/06/2010 12:34 AM
How to make bosses move while performing a skill! (Updated)
A guide to make your bosses move while using a skill so you can make your game stand out!
12/21/2009 06:10 AM
Skill Tree with only Events and Variables
Skill Tree with only Events and Variables
12/19/2009 04:31 AM
Scan Enemies with Only Events
Scan Enemies without Scripts
12/19/2009 04:25 AM