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Legionwood: Expansion Pack. Go!?

Sounds good.

Raciela

The character portraits remind me of New Horizons from the SNES. That said, I look forward to seeing this finished someday.

Legionwood: Tale Of The Two Swords

Eh, luck's purpose in terms of tanking is hinted by a NPC. But since that system wouldn't be absolute, and the attacks that hit the whole party generally tend to be the most lethal, I decided it wasn't really worth it to pump points into luck.

Legionwood: Tale Of The Two Swords

Wha? You should be able to put in three. That wasn't broken before.

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As for the Crebt password, the description of the city hints at it. Same thing as the graves, in a sense...

How do you do spoilers, anyways?

Legionwood: Tale Of The Two Swords

The password is based off the graves that are nearby. Some have names... some don't.

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The flee option is mostly based upon your party's agility versus the enemy's agility. You can do the math from there.

Mattress Kingdoms

Heh. I'll be honest, every time I see this, it brings a smile to my face. That is quite difficult to do.

Legionwood: Tale Of The Two Swords

post=209982
I checked the green switch and it was doing that because it uses the same switch from the Rift Monument instead of a new one. Just redownload and you'll be able to pass.

@Idida: Glad you're enjoying it! Not the best game sure, but I think it's decent.

Yes, it works now, thank you. Time to finish this.

No :/

Script 'Trick_CaterpillarSys' line 200: SystemStackError occurred

stack level too deep

I swear I closed down the game and restarted whenever I pressed F12.

I'll finish this tomorrow I guess. I am happy though that the final boss was killed in 6 minutes. Alexis doing double crits for over 4000 damage each plus the poison damage over time and some other things made pretty short work of him.

Legionwood: Tale Of The Two Swords

And here I was thinking I might have missed something in there. I've been thinking that the green switch already appearing in the 'on' position might have something to do with the fact that I've been transferring saves since version 3.

Legionwood: Tale Of The Two Swords

Ergh, I'm gonna have to kill Rift Entity for a third time >.<

Since I have to go through the next dungeon again, what is with that number sequence on the computer? It confused me for a bit since I thought it was a hint for the following puzzle.

Legionwood: Tale Of The Two Swords

@Antarctic: See, I didn't actually fix the Orb of Origin in this version... Rather, Rift now just drops the equipment. I guess that means you can't get it now. But it isn't really neccesary to beat the final boss.

I'm well aware of the gear not being necessary. I believe it was said that the Rift Entity was harder than the final boss, so I expect to curbstomp him when I get the chance, figuratively speaking. However, I am one of those people that prefers to complete all the challenges a game offers... Fortunately I made a save right before I fought the Rift Entity. I guess I could just go back a save and challenge him again in Version 5. At least this time I know what his attacks are.

...The Origin Blades are two handed? Nooooo :( At least the Zenith Armors seem nifty. Okay, time to finish this game. Also, there weren't any lag spikes this time around when fighting Rift Entity.

Lastly, Horus is still broken in Version 5.

Ahh, another issue... when I am in the final dungeon, where you have to go around pressing different colored buttons, it appears that the green button has already been activated before I reach it, but the block it's connected with is still in place. And there doesn't seem to be any exit... am I stuck here for good? How did people complete this game? :/