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Legionwood: Tale Of The Two Swords

So I tried to access the revised build using the VX program, in an attempt to fix the Orb of Origin myself. I got this message: "The project was made from an older maker program and could not be opened."

Legionwood: Tale Of The Two Swords

The battles got easy enough.... in the last 30% or so of the game. I felt like once you progressed past a certain point, future enemies stopped growing in power, they just took a little longer to kill.

Endgame I was spamming Yilane Slash, Energy Bomb (doh), and Healing Haze as necessary. I could afford to do so because of the SP I had, the equipment that cut SP use in half, and because I knew that when I leveled up, SP would replenish itself in the process. I would no longer require peptides or anything of the sort to support the excessive use of attack all abilities that grow more and more powerful with each level.

I also mentioned that poison is simply a killer to many tough foes and bosses. Since the amount of damage scales with HP, all I would need to do is focus on holding out, or force the enemy to waste their turn removing it, and then reapplying the poison. In addition, the usage of stat buff/debuff skills make a very noticeable difference. Say for instance I'm fighting something that's doing nearly a thousand damage to my mages. I just debuff their attack, and that damage falls to the single digits. You'd almost think you reduced their strength to nothing. In that sense I found attack debuff and intellect buff to be the most potent of those skills.

Well, time to see what Build 5 does to Lann and co.

Ah. Everyone has retained their post 40 levels, and can continue to level, but I'm still getting the error when I access the Orb of Origin :/

Legionwood: Tale Of The Two Swords

post=208709
Unfortunately you won't be able to get the gear unless you go into the Editor and get it, as the Orb Of Origin causes an error. You can beat Rift for the challenge if you wish, or if you wait a day or two for Build 5, you'll find that the ultimate equipment can be obtained.

Don't grind above 40 though - I implemented a level cap of 40 in Build 5 and I'm not sure what would happen if you loaded a save game above that level. It would probably just reduce you to level 40, but I'm not too sure.


...I'm pretty sure Lann was at least in his mid 40s even before I killed the Rift Entity. This should be interesting.

Why the addition of a level cap all of a sudden?

Legionwood: Tale Of The Two Swords

Yep, that's about all I have to report. I'll grind away in the Rift Monument for now, as I'd like to have access to the Zenith & Creation gear before I deal with the final boss. :P

Legionwood: Tale Of The Two Swords

Aha!

Bjorn's Tech inventory shrinks between Chapter 3 and 4.

In Chapter 3, he sells Reviving Light, Concussion Hit, and two Techs, both called Feebling Cantrip. The one he stops selling is the the one that removes positive debuffs from an enemy. The one he continues to sell, and is unteachable, is the one that reduces an enemy's stats by 90%.

As for Concussion Hit, I'm not certain whether can be purchased or not, I didn't check. The techs listed above disappear from his inventory in Chapter 4.

Healing Haze is sold in Makir, so, never mind on that.

I also found a small bug. When on your ship, you can 'enter' right into areas located on the coast. Entering places like Charn, Ports Makir and Charn, as well as Klaim, results in the ship sprite being stuck in place in the entrance to these areas.

Legionwood: Tale Of The Two Swords

It doesn't? Huh... I can't remember where I got the Healing Haze and Reviving Light techs from. I figured it was from Greenwood, from what my saves indicated... Let's see. Upperthorne, Charn, that one place in Aldegard, Hawkshire, Bjorn, Makir... what am I missing?

Legionwood: Tale Of The Two Swords

Oops, ummm.... Let's see.

Hawkshire's Techs:
Osmone

Bjorn's Techs:
Rage
Order of Death
Hypothetical Hit
Feebling Cantrip

Those are all I've found so far. I'd also like to note that Greenwood's techs become unavailable to purchase anywhere else once the story progresses, it would be nice if they were made available in Makir, at least. :/

The Stinger, which is supposed to be a battle use item, is not usable in battle. Minor though, since Dizzy Pollen tends to be a lot more potent. What can I say, poison is far more powerful in this game than others.

Besides the Orb of Origin crashing when I use it, there's nothing major I have to say.

Legionwood: Tale Of The Two Swords

post=207352
I found it, thank you!
Also I think I found another bit of error I'm not sure; I tried summoning the tablet shard for horus but a popup came out and said ''unable to find graphics/character/_1.''

Meh, what I did was go into Legionwood/Characters/Graphics, make a copy of $horus_1.png, and rename that copy as just _1.png. It gets Horus and his attacks to work, but you'll just see his shadow on the battlefield, not his actual sprite.

Also, I am curious as to some techs listed in the shops as unteachable. Osmone and Hypothetical Hit would be great to have, Feebling Cantrip sounds awesome, though I imagine it would normally cost a lot of SP or something.

Edit:

Oh, good god it's a good thing I saved after killing the Rift Entity, that thing took nearly an hour to kill. I got this error message when trying to use the Orb of Origin.

----------------

Script 'Wij_SceneTreasure' line 45: NoMethodError occurred.

undefined method 'screen_x' for nil:NilClass

----------------

Legionwood: Tale Of The Two Swords

It's just hard to differentiate what's considered physical and what's considered magical at times. Normally I'd look at the database if I had access to it. I had an inkling that intellect might provide some defense against it (I think that carries over from previous RPGmaker mechanics), but it still feels like Liara took as much damage as everyone else. Also knew about the AP removing, but thanks anyways.

I wish the Beast Book also contained elemental/attack weaknesses. :/ Guessing the weaknesses of the monsters in the ruins wasn't too bad, but I imagine that won't be the only time when Study Enemy will be worthless.

Legionwood: Tale Of The Two Swords

Does the defense stat work against magic type attacks? I figured the only way to deal with those are through elemental defense accessories, or just pumping points into HP.

Tested. Defense does nothing to lower the damage from special attacks, if anything, if I could survive the special attacks, it'd take longer to kill the monsters as I had to pull points from agility, evasion, intelligence, accuracy, and luck to pump up defense. Guess I'll head back a dungeon and grind out a few more levels.