ARCHEIA_NESSIAH'S PROFILE

Music is not there for the character to hear, but for the player to know the character's mental and emotional state. But unlike with the pain and the physical effort of game characters, experiencing their internal thoughts and feelings by the player is often the intended result. That's the immersion.

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Reaper of the Starless S...
Inside a deep abyss, a child wanders aimlessly.

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Oversexualization of Females in Games

This thread really got derailed :<

Oversexualization of Females in Games

post=99255
An example of a Japanese rpg game without any oversexualize characters
Look at other characters here.
http://www.geocities.jp/sakuraba_sora/itansya/kyara.html

So, sorry Ness. Seems like Japanese can always surprise us! :P


But they're Japanese! They will always surprise us XD
Also please visit us in irc moar often :(

Oversexualization of Females in Games

post=99250
humans like to bang, games like this are written and played by humans, what's so hard to accept about that?

and anyway, unattractive characters aren't appealing or compelling. that only works in true literature, something games are not.

the nerd thing doesn't matter; just as you have dorky dudes writing overly idealized characters, you have everyone else out there chasing after what they deem attractive.

idg this thread, it's really some NEWS AT 11 shit.


The other funny thing is that, the person who suggested stuff to me are good looking people as I've seen them in RL as well. It was just so funny.

Oversexualization of Females in Games

post=99217
I believe guys over-think writing dialogue for women. The tendency is to either jump right into the male/female dynamic by establishing that ever-necessary sexual tension, or to Mary Sue her into the object of unwavering desire.

With this being said, a lot of gamers are males after all and nobody would really care for a bad looking or normal looking main/not character unless he's badass. :(

While talking to my composer, he suggested that for the main character I should make her breasts twice as big as her normal ones and more sexualized, this defeated the purpose of having an interesting character that is not based on looks but personality. I also got a suggestion from another source to make the other main male character more good looking as well because he doesn't look like a main character and it won't reel in as much female audience.

But with that said it is clearly seen that people prefer good looking boys/girls than normal looking ones. Because of money issues and business, we can clearly see why they tend to "oversexualize" characters. Lol this is so obvious now it hurts :(

Also it doesn't matter where society you live in, EVERYONE, artist, designer, story writer or a normal person, loves good looking or "pretty" boys or girls, you'd be lying if you are ONLY INTERESTED IN UGLY and or FAT GIRLS/BOYS. It's human nature.

Oversexualization of Females in Games

riight assuming what I said as if I'm some pedophile interested in 5 year old girls with big tits.
Also, go check WRPGs and the outfits of girls or boys, this isn't something that is JRPG only.

This is the last time I'm responding to you :)

Oversexualization of Females in Games

post=99241
So, by "pretty", you mean 5-year-old anime girls with eyes three times as big as their heads, and tits three times as big as their eyes? Gotcha.


I express no interest in tits since I'm a girl and I'm not associated with lolis unless it's Touhou or appropriate for the game situation :V

Go back to your cave

Oversexualization of Females in Games

Well, you want to make a character appealing, so naturally you make them pretty and it's no fun making an ugly, plain character in terms of designing. (This isn't 100% true of course, some are just so colorful despite their looks and what saves them is personality and crowning moment of awesome)

Arcanion (Old) Review

That and creative difference :(

Arcanion (Old) Review

I...agree with this review unfortunately. I really tried Arcanion, I really did. But the problem is with the gameplay is that it could be extremely boring and frustrating, so many backtracking and enemies in the map, I didn't even want to grind but for you to survive in the caves you have to since you're single and enemies attack at least two times before you could move. It's a frigging pain in the ass x_x

How to make a story interesting and the diologue not dull

I remember doing a thread about this in GW, but lol archived. I'm not sure if it's still in RMN, I have slow net to even bother to look for it but...

Verisimilitude - it means it should sound real, like real people are saying the lines and not like someone is writing them. But in special instances you can get away with being a little more poetic. If it's a special scene it can make the dialogue better even if it's only 90% believable instead of 100%

And you should always try to minimize exposition as much as possible, like if you have to explain a lot of stuff to the audience through two characters talking, try to disguise the conversation as something else as much as you can, like it is a regular conversation, but the information the audience needs to know is in there somewhere.

A great example will be FF8, it has a good example of people speaking naturally in a game in a modern context.


From what I've gotten.

And this:
http://pub.gamingw.net/42101/StrangersTips.doc