AVEE'S PROFILE
Avee
846
I started to design games at the age of 5, drawing maps and sprites with felt-pens and paper. Then I began writing stories and game scenarios. I've been working with Rpg Maker 2000 and 2003 mostly, as soon as they came out.
I favor RPGs, Action RPGs and Fighting games. My favorite styles are Fantasy, Horror and anything dark or gothic.
I favor RPGs, Action RPGs and Fighting games. My favorite styles are Fantasy, Horror and anything dark or gothic.
Wild Thunder - Gotta shoot 'em all! Review
Zombies ate my Neighbors 2!
Wild Thunder - Gotta shoot 'em all!
"Kudos" more or less means "congratulations" or "respect!".
Just let me know if the new RTP still poses problem and I'll send you my own.
Just let me know if the new RTP still poses problem and I'll send you my own.
About the game ' TAUT'
About the game ' TAUT'
Charon, the author, said here that he's been working on a remake, notably with better graphics, but that was back in 2010. I haven't read any news about the project lately, so I'm keeping my fingers crossed.
Evil Goddess Enemy Sprite? (NES)
Can you be a little more specific about what you want? How big should the sprite/battler be, does she have to wear anything specific and how many colors should it feature (keep in mind what the NES palette allows)
Spaceship Event [RM2k3]
An easy way to do it would be:
-Each planet is a separate map in which you land on the same spot as the event that teleports you back to outer space.
-The outer space map can be played like a regular map, but instead of using a human character sprite, change it to the spaceship sprite.
-Each planet is a separate map in which you land on the same spot as the event that teleports you back to outer space.
-The outer space map can be played like a regular map, but instead of using a human character sprite, change it to the spaceship sprite.










