Heyyy ;D

Thanks for the profile visit! :) I've been around the scene on and off for several years, actively since 2006. I have several portfolios floating around including experimental landscape photography, my undergraduate poetry, and game project hosted here since 2008! Feel free to take a look.
If anyone cares to keep in touch :)

Beloved Rapture
A Cinematic Adventure RPG.



Whatchu Workin' On? Tell us!

My latest wizardy:

Working on a Game Jolt plugin/interface for 2k3 games, so that people can add achievements and scores! Caveats: It'll require a game jolt username/token. Tokens are like temporary passwords you can use with games. The UI is going to be completely plugin-based, so you can literally add the dll, set a few settings in dynrpg.ini, and it will have some kind of presence in your game. What I think I'll do is have some kind of notification at the title screen that says either "Press F10 (or similar) to log in, or if the user is already stored, it'll say "Logged in as User12345." Alternatively, if you're like me and you have a no title screen patch (but build your own), you'll be able to load that process via comment command.

So far, I have login/achievements mocked up (leaderboards in the future), and the toast notifications mocked and coded. The actual process of logging in is coded too, but I just have the user/token set via ini at the moment. Basically, you log in once, and it will store your info in a Settings.ini that will autoload in future sessions. Additionally, I had to write a sweet text engine in order to use the font below. That could probably be a plugin alone. So far, it supports ASCII, and extended ASCII, but that will probably be it.

Wow, this is great! Gamejolt's probably the only other website that I regularly visit besides RMN in terms of RPGMaker. I'd be happy to help you test out any functionality if you need the assistance!

I think visually it looks pretty consistent and appropriate with the site's layout as well.

Screenshot Survival 20XX

Testing out my custom tiles. TileA2 is about 97% complete ( 31 out of 32 autotiles done so far ).

Tree is a placeholder. I'm not very fond of it. As well as the flower autotile.

But I do love how my dirt cave autotiles came out. ^^
Wow, yeah, those are phenomenal! Especially since you're so new to pixel art (?), the rate that you've picked it up is pretty impressive. :D Is everything in those screens custom-made? The second shot in particular really looks professional.

The only real criticisms I have are a few tiles that could use an extra color/layer of shading, such as the water auto-tile. The cliffs also could use a bit of rounding out. Lastly, the "bright" grass tiles seems off from the color palette of the rest of the map.

I actually don't mind the tree, although I think you would work on brightening the trunk and shading the bottom part a tad more. All in all, great stuff though!

Whatchu Workin' On? Tell us!

I am changing Lush in game. New :

Gorgeous! I can't even tell offhand how many layers of parallax you have, but the depth is evident! I love the grass terrain/foreground especially, so lush and vivid!

I do wonder--is it still a WIP? My only nitpick is that the larger trees could use some more shading, especially compared to the smaller objects.


Excellent use of rips.

Do you do any colour edits on the graphics you assemble together? You must, everything in the shot looks like it came from the same game. You've done a good job of balancing out the background objects versus the events.

Thank you!~ Yeah, very little on this map has its native color, except for maybe the trees. Back in the day I often used a palette for my recoloring (i.e. the 'Vereta' maps or the desert maps), but now I just do it by eye.

Screenshot Survival 20XX

Dookie: I'm in awe of your stuff. ;_; Amazing work buddy. I'm glad you kept the same aesthetic going.

Yuna: Looking great as always :D I love what you do with overlays! Even your side project has such ambience lol.

Just messing around some more~ xD

Starless Umbra Playview Part 2

Really enjoyed watching these! This game was such a labor of love - still one of the most well-rounded RM projects out there.

Screenshot Survival 20XX

To be fair, I think even BadLuck has admitted that Ara Fell was excessively cluttered in some moments. His next project, Rise of the Third Power, was more streamlined and visually modest in comparison, though still beautiful.

But yeah, the phrase was meant to be more of a guideline than a steadfast rule when it was introduced lol. I'm pretty sure it originated in a mapping tutorial for extreme beginners.

As someone who once tried to emulate the AF aesthetic, I can definitely say that finding a balance is what's most effective. I think Liberty's map is a great example. xD If every single dungeon or wilderness becomes a visual overload, the player becomes immune to it pretty fast.

Screenshot Survival 20XX

the rtp has a wider variety of settings than reusing nothing but rudras and suikoden chipsets for six years (and not even having played the games, which is the real travesty). gamingworld more like creative bankruptcy world

dude blindmind i remember your old art for your game where the backgrounds were literally paintings of suikoden tiles. also your mc was "omega" or some shit but mostly i remember you actually convinced somebody to paint suikoden settings as backdrops for your game

Lol step off dude. Don't be such a queen. I don't think I even mentioned your games so I'm not sure why you're coming for mine?

I was making a general statement. And I certainly wasn't commenting on GW vs. RMN... although I highly doubt anyone around from the prime of that website would argue there weren't many visually dynamic and innovative projects. Just as there are here.

Lmao at the end of the day, I guess you can continue pandering for praise and attention using the same VX tiles, but don't bash people choosing to use rips or other alternatives. It reeks of bitterness and hypocrisy.


Uhmm.. I just had a heart attack. ;_;

Screenshot Survival 20XX

My game submission was denied because the mapping does not meet site standards. They said I was close, I just need a few pointers. So, how do I improve?

Since when does RMN discriminate based on mapping? HAHAHAH like look at 80% of the games on here, they're pretty comparable to what you posted. I'm sure there was another reason.

But yeah, what Christamoose said. Be sure to let us see the updated versions!

Btw, I never in my life thought RTP would make such a stylistic return. Especially Rm2k3's. It was absolutely shunned when I came into the community, so I guess I have mixed feelings lol. But a lot of people seem to love it.


Yayyy! The return of the RMN podcast! ;D You guys have a great speaking presence.

My only suggestion is to tone down the use of the music. A lot of pod-casts use songs to transition between topics, which maybe you can do for future versions? But IMO it was a bit distracting having it play throughout the entire thing.