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V1.4 Demo Release

The dungeon was pretty enjoyable, but felt a bit short. Witch felt a little easy, although I probably just got lucky because my healer was the first to be broken out of confusion. The optional red spirit to the right of where you enter (the one with the 6 monsters) was surprisingly challenging and I did not realize it was an optional fight at first. Banged my head against the wall a few times and came close to beating it, but ultimately came back to beat it after I had beaten the witch. Not sure if you intended that fight to be so hard, but it was kind of fun nonetheless.

Looking for Testers / New Screenshots

I really like that forging idea, seems pretty cool. I also posted this to offer to test out the game for you. I'm not sure if you have any requirements to be a tester, so just send me a message if you want. :)

V1.3 Demo Release, Name Change

Sounds good, downloading now! :)

Edit: just finished it.

I like the little details you add to each dungeon to make it feel unique and fresh (the leviathan orbs in the case of the ocean temple). I really enjoyed the ocean temple although it felt a little bit short to me. Leviathan was the first boss I didn't beat on my first attempt (his aoe water spell took out 3 of my 4 party members!) which is a good thing! I think compared to the damage he was pumping out, his hp was a little bit low but still a fun fight.

As for the dex changes, I liked it. I tried a full dex build for crit and it wasn't that viable, but I also felt that going for a pure attack build was no longer as good. Balancing some dex/crit with attack feels more compelling than before. I think the shield changes may have been slightly overboard. I know shields needed more viability, but making them a flat % reduction makes them just too damn good to pass up. The new level up stat gains are really interesting, but I wonder if they affect every level? Back when I leveled my party to 20 I was only gaining 2 in all stats, but now it seems that 2 is the low end and 4-6 is the high end. Would my characters be stronger if I leveled them from 1 again compared to my current ones?

All in all, a solid update and I can't wait for what you have in store next. If I'm not too lazy I might make a new save file to test out the new Ifrit changes, but that is a pretty big if. :)

V1.2 Demo Release

author=Antilurker77
Thanks for the playthrough. About the Ifrit battle, my old idea didn't turn out too well, so I changed it to what it was currently. I might go back one day and see if I can get it to work, but I'd rather focus on new content for now. By the way, what level was your party when you finished the demo?


I was lvl 20 when I fought Ifrit, but it got me to lvl 21. I mostly just did minibosses, bosses, and the occasional normal monster fight that I would accidentally bump into. Leveling felt a tiny bit fast, normal monsters felt mostly unnecessary.

V1.2 Demo Release

Just did Lava Chasm. Awesome design, awesome mini-bosses, only way it can really be summed up. However I was very disappointed in Ifrit. He only uses his aoe once and it takes so long to charge up it is hardly dangerous. I would suggest that instead of summoning one bomb, summon two but maybe half as often? It felt like a good thing when he summoned because it took up his turn and gave me even more breathing room. One bomb was easy to dispatch of. He really didn't do much at all... I had more trouble with the two Phoenixes before him to be completely honest. Other than that this dungeon was the best so far, just wow!! Can't wait for any other updates you got coming!

The window color changer only appears to offer 0 and 7 when you talk to her. Not sure if it is bugged or am I just missing something?
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