CLAREAIN_CHRISTOPHER'S PROFILE
Completed Project(s)
- SCI, RMN's 5 Year-5 hour Anniversary Event
Current Main Project(s)
Helping RMN people with feedback videos.
- Butterfly Remnant (Artist)
Side Project(s)
N/A
Project(s) on Hold
N/A
Future Project(s)
N/A
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☼ My Youtube
☼ My DeviantART
☼ CC's Paypal
- SCI, RMN's 5 Year-5 hour Anniversary Event
Current Main Project(s)
Helping RMN people with feedback videos.
- Butterfly Remnant (Artist)
Side Project(s)
N/A
Project(s) on Hold
N/A
Future Project(s)
N/A
-------
☼ My Youtube
☼ My DeviantART
☼ CC's Paypal
Let's Play, Labyrinthine Dreams
No problem.
author=ArtBaneIt was a fail train for the most part. :3
I almost wish you didn't cut out some of the parts where you were having difficulty with the puzzles, although I can understand why most viewers wouldn't want to see that.
Spike Lee's The Twilight Zone Review
Marketing Your RPG Maker Game
First impressions can really affect how much attention your project gets. It's probably not a good idea to create a game page until you have enough content to keep your project buzzing.
Good article, Artbane.
Good article, Artbane.
flaba.png
Labyrinthine Dreams Review
author=ArtBane
I could see how repeating the same pattern over and over could get frustrating. Although it also can be satisfying once you figure out that last part and triumph over the beast!
Can't argue with that.
Media Madness Month
Labyrinthine Dreams Review
Just got done recording my playthrough. I'm not too sure if my review would add anything new. The only puzzle I didn't like was the one where you needed to cross an invisible road. In the end, that was trial and error with no thought process, which bothered me.
I suggest always having more than one correct way to solve a puzzle. I said this in my playthrough, but the last maze involved my character repeating the same rather slow method over and over again; tweaking only the last several moves - knowing that was the only way to victory.
Did I enjoy the game? Yes.
The story was intriguing, the dialogue was written well, the music was awesome, and the puzzles were fun for the most part.
I don't know if that's bad design, but it's a thing that transpired.
I suggest always having more than one correct way to solve a puzzle. I said this in my playthrough, but the last maze involved my character repeating the same rather slow method over and over again; tweaking only the last several moves - knowing that was the only way to victory.
Did I enjoy the game? Yes.
The story was intriguing, the dialogue was written well, the music was awesome, and the puzzles were fun for the most part.
author=edchuyThis is how I felt about the sky puzzle, and most mazes revolving around the demon.
I found that even the hardest ones for the game I could eventually solve by brute force (trying all possibilities!). That said, for me the suffering (otherwise known as fun!) I had to endure in trying to solve the puzzles, drove me to appreciate the story more.
I don't know if that's bad design, but it's a thing that transpired.
Sagawind Review
author=edchuy
Thanks for reading it! It has been the hardest review for me to write, so far ...
Obscure RMN factoid: This was the second game on the RMN Catalogue
I wonder if there will be anymore RMN Catalogues in the future~
Reap and Sow
Descension Review
Very interesting review.
One thing I figured out early on was to get a whole bunch of mobs near me, and kill them with the warrior or mage's AoE. I do this until I can one-shot things. Also, if you attack the air, the enemy will continue to move toward you. Instead of running into mobs and getting hit, I force them to use their turn getting into my melee range.
Those are the two tips that probably made this game a lot more fun for me. Of course, your critiques are very much valid.
If I had to rate this out of personal enjoyment, I would give it a 3.5.
One thing I figured out early on was to get a whole bunch of mobs near me, and kill them with the warrior or mage's AoE. I do this until I can one-shot things. Also, if you attack the air, the enemy will continue to move toward you. Instead of running into mobs and getting hit, I force them to use their turn getting into my melee range.
Those are the two tips that probably made this game a lot more fun for me. Of course, your critiques are very much valid.
If I had to rate this out of personal enjoyment, I would give it a 3.5.











