CORFAISUS'S PROFILE
Corfaisus
793
Aspire, Inspire, or Expire.
"The meaning of existence lies not within a single answer, but is defined by those who question it."
Castlevania: I plowed through the game, dodged all enemies, and then fell down the stairs.
Men are dogs, but can be trained to be wolves. So speak to us, we'll listen.
"The meaning of existence lies not within a single answer, but is defined by those who question it."
Castlevania: I plowed through the game, dodged all enemies, and then fell down the stairs.
Men are dogs, but can be trained to be wolves. So speak to us, we'll listen.
Random Art Topic
author=Hirei
"Do not think this ends here. The history of light and shadow will be written in blood!"
EDIT: Also, just so I'm not "that guy who contribues nothing to the discussion at hand", here's a doodle of a redead I did while trying out different tools in SketcherGuru.
Ever since I wrote that short story, I haven't been able to shake their stare...
Also a bee, apparently.

Better Bee-ware... *sobs in a corner*
Better Bee-ware... *sobs in a corner*
What Are Some Of Your Most “Guiltiest Pleasures” – ON RMN, That Is!
I like Monopolo.
I'm also fond of games like Chrono Alter, Super Mario RPG: Seven Sages, and Final Fantasy: Blackmoon Prophecy.
I'm also fond of games like Chrono Alter, Super Mario RPG: Seven Sages, and Final Fantasy: Blackmoon Prophecy.
Choco's Art Forest(Renting from Fat Chocobo)
author=mawk
I can tell you're a beginner, and this technique of yours is something that I've seen a lot of beginners touting as if they've discovered an amazing secret. I should know! I was one, and I did the same thing! however, in the long run it only winds up hurting you. regardless of the final product, I don't want you encouraging shortcuts that will actively impair this person's development as an artist.
you mention a steady hand, and that's exactly the opposite of what making these tiny, stuttering lines will accomplish. there are a lot of things you can do to cover things up, but when you get right down to it an artist needs to be able to make smooth, continuous lines.
but don't just take my word for it!
Not to turn this into one of those "internet" moments, but please share an example of your own work for the benefit of this discussion. You must understand that it's simply more efficient to put forth an effort to support your own opinion with actions.
mawk
I can tell you're a beginner
Also, I never claimed to be anything of an expert.
author=mawkYou cannot tell me these are long continuous lines. This is literally the only thing I'm arguing.
click the link or don't
EDIT:
author=mawk
you should know better than to respond to advice with "oh, yeah? where's your work, then?"
I will admit, I'm usually pretty civil and mature, but something managed to strike me deep down and, in a moment of weakness, I lashed out. Understand that I still didn't intend for it to come across as some whiny, childish "I'd like to see you do better." as I despise such actions, simply as a request for an example of your own work.
Choco's Art Forest(Renting from Fat Chocobo)
author=mawkauthor=Corfaisusno. this is really bad practice and will cripple your ability to make smooth, continuous lines. it'll mask your mistakes a bit by making the lines really messy and thick, but that's all.
Aside from just practice, the only sound advice I can offer is to start making many light, smaller lines and sketch it into the shape you desire instead of holding down the pen and moving it as a single line.
Any problems this poses can be fixed during the inking process. And with a steady hand, you should be able to keep the lines from being "thick", unless you're making continuous circles.
Choco's Art Forest(Renting from Fat Chocobo)
Aside from just practice, the only sound advice I can offer is to start making many light, smaller lines and sketch it into the shape you desire instead of holding down the pen and moving it as a single line. My apologizes if you're already doing that. I would also strongly suggest using a pencil on loose paper so that you can just erase something that doesn't look right instead of doing the entire piece over.
Enclosed is a simple example of something I never draw...

Enclosed is a simple example of something I never draw...

Panopticon.png
Mighty fine place for a guillotine; just hope the executionee's head lands in the bucket.
*Sssswunk! Head falls over the side of the cliff and rolls down some ways.*
Executioner: *sighs and starts down the cliff* " I'll get it..."
*Sssswunk! Head falls over the side of the cliff and rolls down some ways.*
Executioner: *sighs and starts down the cliff* " I'll get it..."
[Poll] Power Rangers
I'll admit, when I was very young I had some sort of fondness of the Mighty Morphin Power Rangers, though that interest quickly passed as I grew.
The main thing you need to ask yourself is this: how can I take this series and transform it into an enjoyable RPG that isn't just dungeon-boss-dungeon-boss-dungeon-boss-finale while implementing the traditional RPG conventions in a way that makes it believable within the setting. From what little I remember about the show from roughly 18 years ago, they just sat around waiting for aliens to come in and try to destroy the city. They'd then leap into action and fight off the grunts and only call on their Zords while going up against some of the bigger ones.
Also, give us access to the Dino Megazord. Thanks.
The main thing you need to ask yourself is this: how can I take this series and transform it into an enjoyable RPG that isn't just dungeon-boss-dungeon-boss-dungeon-boss-finale while implementing the traditional RPG conventions in a way that makes it believable within the setting. From what little I remember about the show from roughly 18 years ago, they just sat around waiting for aliens to come in and try to destroy the city. They'd then leap into action and fight off the grunts and only call on their Zords while going up against some of the bigger ones.
Also, give us access to the Dino Megazord. Thanks.
Help in deciding on feateures
As a general rule, honestly ask yourself "is this something the game, nay, the world needs?" because there are already plenty of games out there that have these things. Applying more of the same old crap doesn't make your game stand out any more than if it lacked those things in the first place, it just increases the workload. If your game requires the need to customize your characters abilities to adjust to their surroundings on-the-fly (rarely applicable), then you have a solid reason to include it. If it's just to say "look at all this stuff I can do!", you're hurting yourself.
"Ever wanted to jump in a game?" is something I'm sure all of us can read and dismiss, because most games already have that, and if they don't, the ability to jump is something most of us already have the ability to do, unless you're a paraplegic. Simply put, the need is already met.
"Ever wanted to jump in a game?" is something I'm sure all of us can read and dismiss, because most games already have that, and if they don't, the ability to jump is something most of us already have the ability to do, unless you're a paraplegic. Simply put, the need is already met.
Unfortunately, excessive or unfitting attention to detail may not be appreciated, so avoid clutter for the sake of saying "look at how interesting all of this is", as this will just come across as distracting and hard to move past
question about finding a certain rpg maker game
Well, after waltzing around on the internet, I found that it's called Doraemon: Nobita no Biohazard (either that or Nobi Haza), and all I found in terms of a direct download was here.
http://web.archive.org/web/20080119121748/http://www.geocities.jp/biohazard_naka_aaa/nobitahazard.html
Granted, the download link is now invalid, but I'll continue searching after I run some errands. Until I get back, just try using Google to search for "Doraemon Nobita no Biohazard", "Nobi Haza" and "RPG Tsukūru" (perhaps with 2000). You may need to use Google Translate to get a small idea on where you're heading and hover your cursor over links likely to send you to a download page.
Of course, I'd only recommend this if you've got an antivirus program running as I've already stumbled across what appeared to be a hentai site.
http://web.archive.org/web/20080119121748/http://www.geocities.jp/biohazard_naka_aaa/nobitahazard.html
Granted, the download link is now invalid, but I'll continue searching after I run some errands. Until I get back, just try using Google to search for "Doraemon Nobita no Biohazard", "Nobi Haza" and "RPG Tsukūru" (perhaps with 2000). You may need to use Google Translate to get a small idea on where you're heading and hover your cursor over links likely to send you to a download page.
Of course, I'd only recommend this if you've got an antivirus program running as I've already stumbled across what appeared to be a hentai site.
Spikes Problem
You may need to download a script or use variables (which requires a small fix as Enterbrain couldn't properly design their own program) to see if the hero is standing on the spikes when they come up, as I tried to test this by using the Event Touch trigger and the result was the same. This can be achieved by setting one variable to check the Hero's X location and another for the Y, and then see if they are equal to a set number that corresponds with the location of a spike.
Now with RM2k/3, you can set an event to process by much simpler means, but the future and all that jazz.
Now with RM2k/3, you can set an event to process by much simpler means, but the future and all that jazz.










