DARKFLAMEWOLF'S PROFILE
Darkflamewolf
445
Earthbound for Wii U Virtual Console
Here is an honest question, is the Wii U VC library different from the one for the Wii? Meaning, any old console games they put on on the Wii U VC, can the Wii users get it too? Obviously we can't download and play Wind Waker HD on the Wii, but Earthbound and such? Or did they completely drop any support for the Wii VC?
When to decide enough is enough?
Don't feel so bad, I've been working on Amulet of Fate since 2001 and it is like...2013 now?! Granted, I scrapped the entire game twice already and its in its third iteration and is now on hiatus due to real life concerns, but still! It is a friggin long time for any game to be in development. And I'd wager I'm not even 50% done. Now if I could just buckle down and spend every ounce of my free time to pour into the game, I could potentially have it done by Christmas of this year, but is it going to happen? Probably not. So I'll settle for working on it a little bit each day!
Tester Buglist
Link2112, in response to your boss mode request. Just do Ctrl+D and refer to your email I gave you a long while back when you first became a tester and type in the room name that corresponds to the boss door room of the one you wish to fight. Boom, instant boss fight for you.
Looking for a Battle Sprite Artist!! RM2K3
I'd also like to hop in, I'm wondering if anyone has made battle charas for rm2k3 for the mac-blue monster charas. You know the one with the slime, bee, snake, wolfman, ogreman, dragon and demon dude? Preferably with most status effect animations already included.
Tester Buglist
To Link2112 and other testers. I think I want to retcon a statement I made awhile back regarding this game. It won't appeal to the casual gamer, (when has a Mega Man fan ever been a casual gamer? These games are friggin hard!) and I'm aiming more along the lines of Nintendo Hard (Mega Man 1 style) difficulty. Now, that's not to say we should have levels or situations where we 'screw the player.' So if something seems absurdly hard, let us know and I'll look at it and see if some appropriate changes need to be made.
I've found 4 testers so far (that's almost all of you) who have expressed that its too frustrating to get to the bosses of most levels. I hear you and I understand that. The overall length and rooms of the level, unfortunately will not change, but if there are individual sections WITHIN those levels I can change to make the trip to the boss easier, we'll make the changes.
Which brings me to the final point. Jman and I are in disagreement about one thing: boss door midpoint continues. If you die at the boss and get a game over, he wants you to at least start back at the LEVEL midpoint, rather than at the boss door. I am suggesting we start back at the boss door when you continue from a game over if you have made it that far. He feels trying a boss over and over again until you beat it is unacceptable. But if players give up long before that point, does it really matter? I want it Nintendo Hard, but not to the point people give up. So I am really pushing for a second continue midpoint on each level AT the boss door. What are your thoughts? Discuss!
(To caveat this, the Wily stages will have NO continue midpoint, so if you lose all lives on any Wily stage, you start from the beginning. I think THAT is fair considering how late in the game you really are.)
I've found 4 testers so far (that's almost all of you) who have expressed that its too frustrating to get to the bosses of most levels. I hear you and I understand that. The overall length and rooms of the level, unfortunately will not change, but if there are individual sections WITHIN those levels I can change to make the trip to the boss easier, we'll make the changes.
Which brings me to the final point. Jman and I are in disagreement about one thing: boss door midpoint continues. If you die at the boss and get a game over, he wants you to at least start back at the LEVEL midpoint, rather than at the boss door. I am suggesting we start back at the boss door when you continue from a game over if you have made it that far. He feels trying a boss over and over again until you beat it is unacceptable. But if players give up long before that point, does it really matter? I want it Nintendo Hard, but not to the point people give up. So I am really pushing for a second continue midpoint on each level AT the boss door. What are your thoughts? Discuss!
(To caveat this, the Wily stages will have NO continue midpoint, so if you lose all lives on any Wily stage, you start from the beginning. I think THAT is fair considering how late in the game you really are.)
Tester Buglist
Nathaniel:
Your first bug, I'll leave that up so JMAN can see the details about the bug. As for your second issue with the drop gauntlet, I'll relook at it again, I still want to keep it in some form or another from its current state now, but I need a LOT of detailed feedback from you and others to still maintain its original feel while making it akin to classical MM Spike Drop Chutes.
Your Password menu text bug, not really sure what you are actually trying to describe.
Already fixed the graphical bug for Centaur Man's stage, but am not experiencing the shift like you are. Please be more specific like where you are dropping from and screenshots of each. I want to know if you are dropping down from above AT the ladder, one space over, two spaces over, what?
Your first bug, I'll leave that up so JMAN can see the details about the bug. As for your second issue with the drop gauntlet, I'll relook at it again, I still want to keep it in some form or another from its current state now, but I need a LOT of detailed feedback from you and others to still maintain its original feel while making it akin to classical MM Spike Drop Chutes.
Your Password menu text bug, not really sure what you are actually trying to describe.
Already fixed the graphical bug for Centaur Man's stage, but am not experiencing the shift like you are. Please be more specific like where you are dropping from and screenshots of each. I want to know if you are dropping down from above AT the ladder, one space over, two spaces over, what?
Tester Buglist
Yes, that is correct. You will keep all special items intact that you've collected thus far.
Anyway, I have an idea about the midpoint continue options. If you reach the midpoint and get a game over prior to the boss door, you always start at the midpoint every time you continue. However, should you reach the boss and get a game over, the continue screen changes to the options: "Gamble? --- Stage Select" Which basically means: Did you want to attempt another three lives on the boss in a gamble gambit and win or just exit entirely and choose another stage. The penalty being, if you don't make it through the boss after 3 MORE lives, you don't even get an option after another game over, its stage select automatically. What do you think of that idea?
Anyway, I have an idea about the midpoint continue options. If you reach the midpoint and get a game over prior to the boss door, you always start at the midpoint every time you continue. However, should you reach the boss and get a game over, the continue screen changes to the options: "Gamble? --- Stage Select" Which basically means: Did you want to attempt another three lives on the boss in a gamble gambit and win or just exit entirely and choose another stage. The penalty being, if you don't make it through the boss after 3 MORE lives, you don't even get an option after another game over, its stage select automatically. What do you think of that idea?
[RM2k] Skills that don't work - greyed out in battle
Depends, do you have it as a subset of commands in the battle menu? If so, what is your subset set to? physical or magical? That might be your problem there too.
Mega Man: Revenge of the Fallen
Yes, there will be a 100 room challenge which is quite like you are describing XBuster. Furthermore for gadesX, we are looking for great 8bit pixel artists to do new cutscene graphics for us for both the intro and the ending and even a title screen.
Wily_Castle.jpg
Heh, this is by no means, an EASY Mega Man game. But it isn't stupid hard either. (looks at MMX6) So yes, I'm aware of what stupid hard is what is fun and rewarding and not frustrating and difficult. We are trying to tread a fine line between the two and the testers are doing a good job of calling us out when we bull$hite the player. lol










