DARKFLAMEWOLF'S PROFILE

Tester Buglist

About that Star Man 'ready' thing. I noticed a new object in the Rooms called 'RoomStartPos' with some creation code 'Cur_Stage=8' and I have no idea what this is for. But hopefully Jman will enlighten us because those objects don't show up anywhere else.

EDIT: I removed the roomStartPos objects so that should remove those 'Ready' things in Starman's stage. And I moved the platform for that huge jump in Centaur's level one space left, so it should be achievable now. Redownload and keep plugging away!

Tester Buglist

Image 6: No idea, unless we know what caused the crash, we can't reproduce and fix this.
Image 7: Yes, their hit box ends at their head, so adjust accordingly.
Image 10: I really like that drop honestly...forces you to think fast on your feet. I won't change it entirely (like I will the other things you've pointed out), but I might modify it so its slightly easier...not listing it as a bug just yet.
Don't give up yet, hopefully after repeated tries, areas will get easier for you with knowledge...

Tester Buglist

That first one is....inconsequential and a tile-based inconsistency. To fix it would require FAR more time than its probably worth. So far, right now, we're going to lay it aside for a much later time.

Tester Buglist

Yep, got it about the Centaur spiked rooms. Check the bug list, I updated it recently and I've striked out any bugs we've already fixed. I keep them up for a history log however.

Pswhaaaaa! ...Liiiimit Break!

Arc Rise Fantasia actually had a nice spin on the whole Limit Break thing, also allowing you to combine them with other party members with the potential for an additional, bonus triple-tech attack unique to that set of characters combined.

Legend of Zelda: Lost Isle

http://www.youtube.com/playlist?list=PL16C3A960A3E25AED

That should help you immensely. The description of each video even covers what items, etc. will be acquired in that particular walkthrough video.

Legend of Zelda: Lost Isle

Possibly with the version of the engine you are using. The 2.50 version of ZC seems to play this pretty flawlessly at this point. As far as Peteo goes, let Ratty have his own opinion for Pete's sake! It is his opinion and I value it as much as any other. He is trying to be constructive in his own way and I appreciate him still remaining that way despite some slams against his critiques. So by all means Ratty, continue what you were doing.
As for the whole stupid arrow thing, there were several reasons:
When you use an arrow, it actually decreases your rupee count. Can't really stop this since its hard coded in the ZC engine and was actually how it was in the original Zelda. 1 arrow = 1 rupee.
So to account for this strange loss of rupees, we made the 'currency' arrows instead and you find arrows and use them as proper ammunition. They are also the currency of the undead islanders since rupees would mean little to them but there could be a variety of uses for arrows.
That's my explanation and I'm sticking to it!

Legend of Zelda: Lost Isle

Two simple ones actually: A new Gleeok enemy somewhere and another Deathbo during a critical fight. That is really about the extent of it. Two minor changes, which somehow ruins the whole quest. Despite this, it was what I wanted in the quest to begin with prior to original release and was shot down. But that's beside the point and in the past. What matters now is that the changes aside from the bug fixes are actually pretty transparent to anyone playing the game. No one will really notice too much of a difference honestly. Especially during the parts where I added these extra enemies in for challenge that you'll already be expecting things like this.

Legend of Zelda: Lost Isle

Done. He has been listed.

Legend of Zelda: Lost Isle

Odd...all three of you recently subscribed as users of rpgmaker.net, all 3 of your have only one post (2 for banana) in your history and its all here. I'm almost willing to bet all of you is just one person: Peteo. And for the record, I still have Peteo's credit that he is due. I am not shallow to the point that I would deny that.