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Super RMN Bros. 2
Final challange: These are extra courses made for fun.
1.http://rpgmaker.net/users/Davenport/locker/Catacombs.zip
2.http://rpgmaker.net/users/Davenport/locker/Mount_Oblivion.zip
1.http://rpgmaker.net/users/Davenport/locker/Catacombs.zip
2.http://rpgmaker.net/users/Davenport/locker/Mount_Oblivion.zip
Super RMN Bros. 2
Sampled the latest links:
Creation Alpha: Fairly good design
Wood in World one: Descent, plenty of bonuses above the clouds.
Delicious: Unique, Once you grab the star all those ice blocks become extra lives.
Creation Alpha: Fairly good design
Wood in World one: Descent, plenty of bonuses above the clouds.
Delicious: Unique, Once you grab the star all those ice blocks become extra lives.
The Portal of Destiny (Version 1.8)
Well, I spent enough time polishing these games.
This is the product of my best efforts.
Edit: This was my first experiment with zelda resources.
I'm currently working on another zelda project. (Applied mechanics)
This is the product of my best efforts.
Edit: This was my first experiment with zelda resources.
I'm currently working on another zelda project. (Applied mechanics)
Super Luigi World (2018)
I fixed the only defective warp in world 11.
The warp location coordinates got switched by accident.
*********************************
Well, Thanks for the review.
How far did you play?
I think Super Mario world had about 96 courses in all.
(7 main castles + 7 ghosthouses + star bonus+ special).
The second download link will soon be ready!
The warp location coordinates got switched by accident.
*********************************
Well, Thanks for the review.
How far did you play?
I think Super Mario world had about 96 courses in all.
(7 main castles + 7 ghosthouses + star bonus+ special).
The second download link will soon be ready!
RMN sucks 5
This game needs alot serious development.
1. Try restoring the original Nes theme music.
2. Make some dungeons.
3. Add more NPC characters.
4. Make enemies drop Hearts.
This game does not seem innovative in any way.
1. Try restoring the original Nes theme music.
2. Make some dungeons.
3. Add more NPC characters.
4. Make enemies drop Hearts.
This game does not seem innovative in any way.
Super RMN Bros. 2
Here a link to my newest challange, Nova Tides.
This is a fun water stage.
Difficulty: 3.5/5
http://rpgmaker.net/users/Davenport/locker/Nova_Tides.zip
This is a fun water stage.
Difficulty: 3.5/5
http://rpgmaker.net/users/Davenport/locker/Nova_Tides.zip
Super RMN Bros. 2
Before the site went down, I managed to sample those 3 levels aforementioned.
Crush Fortress: Well designed and unique layout. One section was dominated
by those Poison mushrooms. Goodjob!
Tower of Pain: Creative background. "Do a barrel roll". That was hilarious.
Green greens: Impressive design.
Boo Pier: Interesting. Not too challanging. The last few spiked beetles fell in the lava.
Goodlands: More thumps. The Boss part was really simple.
Crush Fortress: Well designed and unique layout. One section was dominated
by those Poison mushrooms. Goodjob!
Tower of Pain: Creative background. "Do a barrel roll". That was hilarious.
Green greens: Impressive design.
Boo Pier: Interesting. Not too challanging. The last few spiked beetles fell in the lava.
Goodlands: More thumps. The Boss part was really simple.
Super Luigi World (2018)
Many improvements made!
Especially fixed those aspects including the exit bridges.
Update finished. Goodluck!
Especially fixed those aspects including the exit bridges.
Update finished. Goodluck!