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The Stupidest RPG Ever Re-duh Centrion Edition
Lunar Wish: Orbs of Fate
Any kind of activity anywhere counts as an update. Your post made the last update 2/22/24. This one makes it 2/23/24. Kind of a silly way to handle "Date Updated", but yeah.
Hero's Realm: Heroic Edition
Hero's Realm: Heroic Edition
Moonsong: First Verse
Hero's Realm: Heroic Edition
Final Fantasy Essence 2k3
You can also activate something like Libra/Scan from a Skill menu by checking MP differences, which is probably ideal considering you're doing Final Fantasy.
Have a simple battle event with condition Xavier uses WhiteMagic Command. Use it to...
1. Store Xavier's current MP into Variable 1
2. Turn on a Switch
Have another battle event that activates with condition Switch is ON. Use it to...
1. Store Xavier's current MP into Variable 2
2. Do Variable Operation : Variable 1 - Variable 2
3. Condition Branch : Does Variable 1 = 0 MP. If so, do more branches for If Monster #1-8 is the current target and go to town.
4. Don't forget to turn the Switch to OFF
The purpose of using a Switch to separate the code is because uses Command activates BEFORE your character does his cast animation, whereas the Switch condition won't be checked until AFTER.
The ultimate caveat to this method is that you can NOT have any other skills cost the same MP. You also have to be wary of Gold Hairpins (1/2 MP equipment) making more expensive skills go into range of activating your event. You can mitigate this a little with skill subsets (WhiteMagic, BlackMagic) but otherwise you just have to plan accordingly.
Fun Fact
You can get rid of the MISS by having your skill add a State that does nothing, then include Change Monster Condition in your code to get rid of it so the player never even knows it was there.
Have a simple battle event with condition Xavier uses WhiteMagic Command. Use it to...
1. Store Xavier's current MP into Variable 1
2. Turn on a Switch
Have another battle event that activates with condition Switch is ON. Use it to...
1. Store Xavier's current MP into Variable 2
2. Do Variable Operation : Variable 1 - Variable 2
3. Condition Branch : Does Variable 1 = 0 MP. If so, do more branches for If Monster #1-8 is the current target and go to town.
4. Don't forget to turn the Switch to OFF
The purpose of using a Switch to separate the code is because uses Command activates BEFORE your character does his cast animation, whereas the Switch condition won't be checked until AFTER.
The ultimate caveat to this method is that you can NOT have any other skills cost the same MP. You also have to be wary of Gold Hairpins (1/2 MP equipment) making more expensive skills go into range of activating your event. You can mitigate this a little with skill subsets (WhiteMagic, BlackMagic) but otherwise you just have to plan accordingly.
Fun Fact
You can get rid of the MISS by having your skill add a State that does nothing, then include Change Monster Condition in your code to get rid of it so the player never even knows it was there.
Final Fantasy Essence 2k3
Final Fantasy Essence 2k3
The Goblin sprite looks great, but I do agree with Noel on the height.
Exactly. I think folks are compartmentalizing this small demo a little too much. It's just a single mission and there'll be an entire game to flesh out his character. If anything, Biggs and Wedge deserve the screentime they get on account of they're probably not long for this world (as their character tropes go). Build some player affection for them before they get rubbed out.
author=Celes_Cole
Xavier is kind of a one track mind. He gets more fleshed out a little later.
Exactly. I think folks are compartmentalizing this small demo a little too much. It's just a single mission and there'll be an entire game to flesh out his character. If anything, Biggs and Wedge deserve the screentime they get on account of they're probably not long for this world (as their character tropes go). Build some player affection for them before they get rubbed out.
Final Fantasy Essence 2k3
I'm in the same boat as BlueRouge. I loved it as well. Not too easy, not too hard. The encounter rate was a bit high in the rafter area though.
You should probably rotate Xavier's sword around so that when he swings it, he's not hitting enemies with the back of the blade, Rurouni Kenshin-style x)
And may I recommend adding a boss death animation? It would be a cherry on top of the SNES Final Fantasy flavor.
You should probably rotate Xavier's sword around so that when he swings it, he's not hitting enemies with the back of the blade, Rurouni Kenshin-style x)
And may I recommend adding a boss death animation? It would be a cherry on top of the SNES Final Fantasy flavor.