DYHALTO'S PROFILE

Though I may not look it, I'm really untelligent.
Valor Emblem
TRPG made with Sim RPGMaker95

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Sprites Galore!

Avee is working for you now?

RIP Hero's Realm.

Final Fantasy Essence 2k3

The Goblin sprite looks great, but I do agree with Noel on the height.
author=Celes_Cole
Xavier is kind of a one track mind. He gets more fleshed out a little later.

Exactly. I think folks are compartmentalizing this small demo a little too much. It's just a single mission and there'll be an entire game to flesh out his character. If anything, Biggs and Wedge deserve the screentime they get on account of they're probably not long for this world (as their character tropes go). Build some player affection for them before they get rubbed out.

Final Fantasy Essence 2k3

I'm in the same boat as BlueRouge. I loved it as well. Not too easy, not too hard. The encounter rate was a bit high in the rafter area though.

You should probably rotate Xavier's sword around so that when he swings it, he's not hitting enemies with the back of the blade, Rurouni Kenshin-style x)
And may I recommend adding a boss death animation? It would be a cherry on top of the SNES Final Fantasy flavor.

RMN's Australian Christmas

Any more butts?

screen5.PNG

Make me :<

Final Fantasy Essence 2k3

Regarding balance, it's always best to ere on the side of Too Easy. The reason being; if it's something you, the developer, have trouble with then it'll almost definitely be nigh impossible for the casual player. Most people are just looking for something to while away time with. Leave the hard stuff for sidequests and endgame dungeons.

jessensteal.png

That's the default ATB gauge, isn't it? We all use placeholders until the time comes to replace them. No biggie.

Ruin Hacker

Oh, so the Maledictor is a good unit? When I got him, Crusader was 20/20 and a party staple. I wasn't willing to give him up so I gave Maledictor over to the Shining Fist without even trying him :P


I forgot about that dumb 100 item limit. It's such a limiting factor because you have to plan ahead while deving or you'll run out of room quickly. So annoying.
I found out what the WISH does but only by fluke. It was during the "Where am I supposed to go phase" and Vicar took it on the chin from one of those summoned mini-demons in the desert while Marauder with +2 movement was trying to dash to the next area. I decided to proceed and just not save to see what was ahead, so I got to see it activate. It'd be worth hinting that to the player somehow so they can plan for it. Until then, I thought it was an event item like the Ornate Keys. I would even move units to water's edges on the off chance it activated a fairy pond or something x)

All in all, it was a blast. It did get a little repetitive when I had to redo maps to fully explore them, only to find things largely the same but it wasn't a big deal.
I kinda wish I could open it up in the maker and poke around >:) I didn't even know you could package it like that. Stupid me just sends out games in full dev mode so people can change whatever. Luckily there's only two guys in the english speaking world who can use the program >:D

Ruin Hacker

Finally I found out where to go for the best ending. I was bound and determined not to have to ask for help, and I can't believe I walked past it like 4 times, ending up searching practically the entire game. For whatever reason, I just didn't notice that dark patch in the Woods until I stopped to stare at the screen for a moment looking for discrepancies.
I wonder what would've been there if I brought the Explorer before giving the book to Alphonsus.
I was a little surprised that the last-last battle with the Lesser Demons was unwinnable and you had to give them back the book. I tried going for broke, but once there were 17 or so on screen I relented. Maybe if I save-scum a party with 60 HP and 30 in all stats I could win x)


Anyway, that was some good TRPGing >:) My final posse was Gladiator, Enchanter, Marauder and Crusader. Enchanter never left my party because if he wasn't cooking enemies, he put them to sleep so others could wail on them. The Crusader's Atako spell is OP. Even the Enchanter with a Magic Wand could one-hit most enemies once he was buffed x) The Maurauder is unfortunately like a Blue Mage in Final Fantasy. You have to keep him around or you'll miss things. Luckily he rolled some great levels and held his own. Gladiator was nothing special though. I mostly kept him around because he's the 'protagonist' or front-man of the group, but I could've just as easily used the Wanderer.

My only complaint would be that equipment, despite being randomized in when you find it, is still very linear. The Gladiator only equips swords, and there's only Sword, Sword +1 and Sword +2. It would've been more dynamic if everyone had a range of equippable weapons, and then weapons had other properties too. Anti-Zombie sword, anti-Lycan axe, higher Attack-lower Speed variants, just for examples. Armor had this going for it a bit, but I ended up giving everyone Leather Armor because the differences were too small and it didn't add weight.
Also, the currency is useless :D

Final Fantasy Essence 2k3

Oooh. Here's a blast from the past. Nice to see it revived, and being made in 2003 no less ;D