FELDSCHLACHT IV'S PROFILE

Hey, what's up? My name is Feldschlacht IV, but a lot of people also call me Mog, so that's fine too. I like working on my game, and I also like downloading some of your games and giving them a spin as well. I'm also big on community related things to get all of us together for whatever reason. If you're sticking around here, you'll definitely see more of me in the future.

See you later!

Old school Hip Hop/Rap music video thread (watch it)

I am so sorry for missing this topic, Despite. That's just the way it is.

Secret content: How hidden is too hidden?

I don't reply a game to compulsively get the stuff I missed. I reply a game because it's fun and want to redo the experience.

I mean I'm starting to think that this convo is sort of redundant, I mean, discussion is fine, but the concept of hidden content for the most part is COMMON SENSE SHIT (with notable exceptions such as the Zodiac Spear, and even then, not having that doesn't impact the game at all and it's not even the most powerful weapon/option) and more of a point of discussion rather than a point of contention, this is the only place I've ever witnessed actually pondering too deeply on the subject.

Who cares if I missed something along the way or not? Why is that so important in the first place? How many players are that OCD?

Secret content: How hidden is too hidden?

author=Locke
The fact that some people have found things is not evidence that most people keep looking until they find everything, or even evidence that most people look at all. The fact that it took them fifteen years is actually pretty solid evidence that most of them weren't really looking that hard back in 1997. You are just talking out of your ass based on what you personally do in games; not everyone is like you, and you shouldn't assume they are. Achievements are a great measure of how many people find hidden stuff in games, and have shown that most people do not even finish games and that most people who finish games miss or skip the vast majority of optional content.

Who said most people? Even some people are a still an audience of your players. And no, I don't personally do it either, nor was I talking out of my ass (wtf rude much?). The point that I'm trying to illustrate is that you'll always have a part of your player segment that'll sniff out everything there is to know about a game. And yes, they're a valid segment or your playerbase like anyone else.

In the case of SaGa Frontier, a large part of the reason why things are being found now as opposed to back in 1997, is because a lot of the tools they're using just wasn't really avaliable back then, or not really known, or the culture was different, etc etc. If you play a game and miss something, great, play it again. If you play it only once or don't even finish it, you haven't lost anything, except you wasted your money I guess in principle?

author=Locke
Not to me, no. Sure, it adds replay value, but replay value is a pretty fringe concept to me most of the time. For the 95% of games I'm only going to play once no matter what, I would like to not miss out on any parts of the game while doing so.

This is one difference between you and me. I am 99% absolutely certain I'm busier than you/90% of the population here, so my game time is limited, and I still never understood the concept of playing most games once. Okay everyone is different I'm not judging or whatever, but I definitely love replay value, I see movies I enjoy more than once, I eat food I like more than once, I see favorite episodes of the shows I like more than once, basically, if I enjoy something, I'll do it again. Games are even more suited to this due to concepts such as New Game+ and replay bonuses and whatnot.

It's not a new concept that if you missed something, the game is there for you to try again. A lot of games aren't really made in mind with the concept that they'll be played once ever. Skyrim is a good example of a game that's packed to the brim with stuff to do, that can't really done in one playthrough. You will miss things in that game simply because of how massive it is and the way some quests are styled. The game has to be replayed to get everything there is to get. It's that huge.

If you are upset about missing stuff in a game like that, then that's pretty silly, and you shouldn't have bought it in the first place.

Coding Call.

I on the other hand, absolutely could not wait until winter. I'd like to have my game either almost done or maybe even finished by that time, and keep in mind that WC would be starting it around then, who's to say when it'll be finished?

I think a coding challenge would be an excellent idea, but I don't know enough about coding itself to organize it. If I had some help in that department it would be pretty swell.

Coding Call.

The former of course. If it was the latter, I wouldn't have made those posts above.

Is it wrong to do this?

Marcel Duchamp is a perfect example, thank you (ironically).

But of course by some metrics (Sailerius'?) he's a dirty thief and not an artist at all, but just a thief. Not that amateur game makers are quite on the same metric playing field as Marcel Duchamp, but he's an excellent example of what I am trying to get across.

Looking for DynRPG plugins!

At this juncture, I would be equally grateful if someone would help me out in designing a Dynplugin of my own.

Secret content: How hidden is too hidden?

author=caluno
people often won't look for hidden stuff in your game.


They absolutely will. How do you think most stuff is found? SaGa Frontier is like 15 years old and people are still looking and finding secret stuff in that game.

If you enjoy a game, you'll play it, and everything that entails.

Is it wrong to do this?

Of course, Sailerius feels strongly about this, but it's his right to. I honestly think either viewpoint is as valid as the other, considering for most of us this is a hobby out of hobbies.

The time I could spend spriting, making music, etc is time I'd much rather spend doing something else more important to me.

Is it wrong to do this?

Hey, I gave my opinion and its quite fire forged and I don't see it being amended. I definitely disagree, though. The scale is much different.

Considering the nature of art and the hard truth that most art is based off some other art before it, and the amorphic nature of creativity and how art forms come about, this isn't a clear cut dry concept. Attaching the capitalistic, property based, modern grown, culturally copyright grained mindset of 'stealing someone else's stuff' to something as fluid and ancient as art is a fallacy to begin with, really.

By your logic, Andy Warhol is not an artist but a thief.