You can call me Hyd. I'm a musician, student, I'm learning to make games and I dream a whole lot.




Good idea, I've been tweaking the sprites quite a bit and that might be the last best thing to make them really unique.


Common event "scripting". There's a lot of it in the game. :)

Basic Sprinting System (RM2K3)

Good idea, I'll give both of those a try. I think it may have to do with the shift key, since in debug it's used to skip through text, etc. Maybe it does something similar with events, even if the programming was unintentional. I'll have to try re-creating the problem after running the actual exe file too.

Final Fantasy Blackmoon Prophecy

Nice. Keep it up. Don't rush it, I'm sure it'll be awesome. :)

Velsarbor Translation?

Sorry for the necro-bump but I thought it was worth mentioning.

I was working on this and from time to time I pop in a few translations but I have my own projects now and school, work, etc. so I don't know if I'll ever really get with it, especially since I don't think Lachsen actually finished the game, right?

Basic Sprinting System (RM2K3)

Not to bump an incredibly old script but I use something like this in my own game, but if the player hits that particular button while walking over on "on touch" event, sometimes they can skip over it, sequence breaking the game. Any ideas on how to fix that? Also, sometimes the game acts rather skippy because of this feature.

Final Fantasy Blackmoon Prophecy

Does this mean... you're done? :D

Cosplay Crisis

This seems really interesting. I'll try it asap! :D


Let's just say that a certain Moogle may join your party later on in the game and it'll be a bit of side quest to track down the remaining few on the planet! It may or may not get you an ultimate weapon out of it. I'm still trying to come up with a name for this particular fellow though.


Rhith is akin to an Esper or GF from FF-fame. It gives the character unique abilities and stat boosts. AP is basically Ability Points as I don't really have a special name for that yet, however players accrue AP through battle and exploration and can follow different paths for different stat boosts, abilities, etc. So essentially you get a lot of customization with these two features, one being more permanent than the other. You could choose to give the main character (a jack of all trades) a Rhith for Ifrit which would probably boost attack power and grant fire spells and direct her stat progression in a manner that would give her more attack power and a boost for fire spells that would give her in turn, high level magic. You'll see Fire, Fira, Firaga, Firaja, etc. in the game but there are also 3 levels for each of these as two are single target spells and two are mass-hitting spells. Hey, you're making me think. That's good! :D
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