INDRA'S PROFILE

I like making games. I'm a writer/mapper and lately made a work team with Fomar0153 (he handles all the scripting and gameplay, it's paradise~)
Scinaya is mah lurveliest friend and artist of pretty much all the custom art I can get my hands on. I am usually worn as a hat by her in exchange.

I make lots of typos, so beware! Also, I'm prone to rants.

You have been warned @w@
In Search of Immortality
The Alchemy Guild sends an expedition to retrieve the Elixir of Immortality from the sage Tarneu's tomb.

The Grumpy Knight Review

Thanks for the reviewwww~
We have a ncie thing of list to work on on the remake/revision...though I amdit it always hit me hard when peeps say the dialogs are rambly ;-;
As for the easy part...well, my fault. I accidentally borked the leveling with the ending events. Woops >< (it not skips you ahead to last level after the first boss, derp)
*likes long scenes way too much*

PROJECT P: ESCAPE FROM CASTLE NUNWI

RSW= feedback so here goes, notes as I go along.
-Introductory choosing stage options are a bit long and random, making starting the game a bit “ehh” sort of feeling.
-Text, which seems it would be important to tell what the heck is going on with battle (with the “special” nature of the skills) goes too fast and I can barely catch anything.
-Well, the second boss is already a pain. It seems a lot of the questions assume I should know things I obviously do not. If it’s asking me about philosophy…I honestly can’t be arsed to look it up, honestly.
-After losing a couple times I just answered mostly at random till I was allowed to fight him.
-At the third boss (cowboy) I made it past the synonym test and lost the battle. I’m not too interesting so I’ll leave it there.

Well, honestly it was okay for what it is, but I’m too disinterested at the moment to THINK (much less boot up google and search) to keep playing.

A few things that generally damage the experience: skills have no real descriptions to their effects, which leaves me wondering what the fuck is it that they do, besides damage.
Text dispays in combat also go too fast to tell what the heck is going on, so that doesn’t help at all to make combat engaging (it wasn’t, I had no idea of what I was doing, basically).

Mapping was sufficient (more like non existent but I understand the game wasn’t going for great maps), sound was…slightly grating, but nothing intolerable. Writing was amusing (it had some weak spots but nothing that bad), but sometimes the jokes went way over my head as I had no context or knowledge of what was going on. Granted, this could be simply because I’m an idiot.

All in all, an amusing game. Had I more brains or an interest in the subject I would have enjoyed it more, but as it is I wasn’t really in the mood and lost interest quite quickly.

In any case, good job on finishing this! It’s a pity it was not within my interests, but that doesn’t make it a bad game. Some aspects can definitely be improved, but still a good job within the time constraints and all.

Persistence

RSW is all about feedback so here goes
-Right away: the pre-title font is finickly to read, and looks rather silly against the real picture background. (Not to mention the music is….out of place something fierce)
-…”Life what it means to you”? Is the weird grammar intended? “In the middle of a certain death?”
-Mix of normal and tatenkai sprites is rather weird
-The writing typos and errors getting out of control and we’re not even past the intro, oi.
-…It’s final, the writing definitely needs a very good shaking and fixing.
-Oh god, nooo. The tutorial pictures have different text fonts, sizes, AND colors? Not to mention they are overall pretty shoddily done.
-Text is cut all over the place (not to mention the constant typos and writing errors in general)
-I’m sorry but the mention of using my intelligence in the face of this rampant bad presentation and writing mess is rather hilarious.
-Went a couple “game” maps before totally losing interest.

Let’s see…it’s a puzzle game? THAT PART is fine (it’s just not my thing). HOWEVER; the presentation is terrible.
The writing is…bad. There are cutoff windows and typos and a myriad of errors in the text. Presentation is shoddy, characters are…well, there, but they have no personality or interest as far as I could discern.

Simply put: the game does not compel me to play. It actually did its best to make me turn away. I am not actively interested in what happens next, nor does the gameplay feel intriguing.

I’d recommend heavily revising presentation: graphics are tolerable (mostly some resources mismatch each other such as sprites, tiles and face styles) but the writing is not. I’d address that quickly and smooth it over. The “tutorial” section also features some incredibly shoddy materials, and it turned me off from reading the actual contents, much less care about what was being said.

If you fix the overall presentation, the game will probably be fine. As it is, I could not be convinced to play past the fourth screen, since I was simply not interested.

As negative as my views on the current game build are, I hope something among the things I said is of use to you. Good luck with the game!


Release Something Weekend Feedback!

RSW is all about feedback so here goes~
-Right away after character choosing problem with sprite cropping: A black line appears at the top of the player.
-The graphics are…odd. The mix is mismatched with resources from all over the place, which makes the overall style disjointed and a bit odd. I’ll suppose this was just as placeholders and not really intended to be the real material of the game (or simply no time due to deadline)
-I have absolutely no idea of what I’m supposed to be doing. Are mushrooms “mp”? Why can’t I pick up more things in the room with three numbers? What is my goal?
-I died and got a BAD ENDING on my second fight. Okay…?
-I’m building “Sp”, whatever that is. What does that even DO? There is no instruction to the battle basics at all.
-Went another way with the guard class and…died after finding a glove. I think I’m about done.

What can I say? I’m not entirely sure of what was the INTENTION of the game. It lacks any sort of direction, combat advice, or, heck, a save feature or any direction at all. If this was done for “challenge”…it does not work. Challenge is not the same thing as a hideous lack of information.

Mapping is inexistent, resources are mismatched. I had no idea of what the effects to skills actually were 90% of the time, so combat was not really enjoyable. Lack of health restoration (when I needed it) did not help.

I can’t tell what this game was aiming for. If this is supposed to be a very raw prototype, that’s one thing I could accept. If it’s supposed to be this way to be “hard”, then it goes about it the wrong way. At east some bare explanation of combat basics is needed, otherwise you’re just stumbling around in the dark for no reason, since there’s no plot or anything else going on either.

Now after writing these notes I saw your actual game page (I’m playing them all brind so no biases arise) and…well, the plot in the demo certainly does not exist, and it’s nowhere as exciting as you plan it to be. For one, dungeon randomization is pretty baldn when all rooms are basically squares with a thing in the middle. Havign to choose between different chests when you DON’T KNOW what the contests are: never fun.
Overall I understand the general direction you wanted to go, but it just…doesn’t work right now.


In Search of Immortality Review

@Ronove: You're certainly entitled to your opinion. I shall have to disagree :>

@CCM: I wouldn't say Pudding's feelings are very hidden. I mean, his name alone is sort of derp XD (but yeah the aftermirror scene was something I tried to dit and came out sorta jumbled, I can see what you mean).

In Search of Immortality Review

Well, I was mostly talking about direclty naming other community memebers (community members, I'm not even talking about big commercial games or anything) is... a practice I would not follow myself and I have not seen around. (Thought it could definitely be a thing that happens and I'm simply not aware about)

Well, if I came out as whiny then I totally failed to express myself correctly and I apologize OTL I hate it msyelf when I give feedback and the subject reacts badly. I tried to word myself the best I could and apparently failed, sorry x.x

Well, take my whiny defensive stance as me being an overprotective idiot, and believe me when I say that no matter how whiny I may sound, your concise feedback is definitely helpful, since it gives us a list of things to adress~
(Also I cant help but be proud that my favourite part of games, aka characters, were considered good enough to comment on, specially on a three day effort XD (also uuugh, I knew the mirror scene was off, I'll have to look into that one ><)

In Search of Immortality Review

Well, obviously as a developer anything I say will be biased, but I felt I had to adress a couple things XD

First, thanks for the review! I know they're a lot of work and it's always awesome to get one! (Glad you liked the characters, they're my personal favourite part of game making.)

As for overall development...well, the game was written and evented in three days. (Basically all we did before that was some general planning and mapping, snippets of the combat system and so on). Character classes were finished in a couple days, enemies were made in one day, and testing consisted of me, Fomar and Scinaya feverishly trying out everything before the deadline.
It's to be expected that the game is far from perfect, but I feel I should still defend myself saying "it was just three days!" XD (bear with me, I'm a protective game mom, I can't help it ;A;)

And...well, there is no delicate way to say this, so I'll jsut be frank: comparing our gameplay section to Craze's or whatever (any other member of the community would have been the same, really) feels...a bit offensive. I don't say (or believe) you did it with any maliciousness, of course, but it feels...bad.
Not because of the person you're referencing specially, but because it gives the impression that we tried to copy another community member instead of being ourselves, and...well, it just feels a wee bit insulting, is all (I said there was no nice way to put this XD)

Anyway! There are probably things I could nitpick, but I'll obviously be defensive of all the aspects of the game, and everyone has their own perspective so I'll stop '3'
Glad you enjoyed the game overall, and hope you'll be able enjoy our games in the future too! (Hey, our next release won't have a loomig deadline so the level of polish should be higher, we'll see if we succeed better on the aspects you didn't like next time :9)

(Also pssst, all characters are planned to come back at some point in another game)

Island of Farnor II

Got a decompressing error when installing for some reason, could not play (Failed to load actor data error).
Can’t give feedback for RSW, sorry.

Fruity Frenzy!

Um………what am could I possibly say about this, really? XD
You’re a Kirby ripoff collecting…M imprinted tomatoes…?
There isn’t much to it really, I’m not specially skillful at these games so the 2-3 times I played I got poked by the clones and died.
…Nice work? I mean, there were no great bugs or anything else I can say, so…XD

In Search of Immortality

Yeah, Clues is a prequel, and the first game Fomar and me did together (it was the one that started all this game completion madnessssss!).

Also glad you like the collaborative world! Not many people ever comment on it, I'm happy someone seems to like it :D

As for the review...well, I can't say I wouldnt be happy to have one, but it can't be helped if you don't feel up to it (If we could force people to write reviews we would do it, believe me, but our hypnosis research has gone nowhere ;-;)

Also I don't have a laptop, so I'm staying at desk level...and working. With some luck we'll be posting news soon(ish), but at the moment we're going back to completing In Search of Dragons, and Fomar is (dun dun dunnn) revamping combat system to a CTB like in Immortality.

To clarify, all the points where Dragons may have come short are because I am horrible at gameplay and I had to force a friend to help me. Now that I have a slav- I mean, my dearest partner Fomar going at it, the game has no option but to get better XD