JPARKER1984'S PROFILE
Jparker1984
416
I am a avid RPG fan. In creating them, or simply just playing them. I am a father and a husband. I am very dedicated to taking care of my family and working my butt off.
My favorite RPG is hard to say, so I will pick my favorite three in no particular order. (1) Final Fantasy 5 (2) Final Fantasy 7 (3) Disgaea 3.
My favorite RPG is hard to say, so I will pick my favorite three in no particular order. (1) Final Fantasy 5 (2) Final Fantasy 7 (3) Disgaea 3.
Noobie DynRPG question? Statistics related.
Senna's way didn't work for my game. Dragonheartman's did, but his way changes the RPG2003.exe. It's a simple way do change them, but no way for people to get my changes.
Noobie DynRPG question? Statistics related.
thanks a million, I really appreciate the help. RMN for the win!
EDIT: If i do that to change the max values, will people who downloaded my game get the max value increase?
EDIT: If i do that to change the max values, will people who downloaded my game get the max value increase?
Noobie DynRPG question? Statistics related.
Hi everyone, now before I ask my question keep in mind I'm a noob with this kind of stuff.
Now, I see the buzz on DynRPG is getting big. I was wondering, can it change the max statistics of characters and monsters (HP, MP, Attack and so on?) I want to be able to do that. I'm trying to avoid using the David/Goliath patch (I don't like how it reduces the max AGI to 255.)
Thanks in advance for the help everyone, have a nice day.
Now, I see the buzz on DynRPG is getting big. I was wondering, can it change the max statistics of characters and monsters (HP, MP, Attack and so on?) I want to be able to do that. I'm trying to avoid using the David/Goliath patch (I don't like how it reduces the max AGI to 255.)
Thanks in advance for the help everyone, have a nice day.
Length of games, number of characters, and various other things!
author=Xenomic
Woah, this came back from nowhere o_O
I think I've done a decent job at establishing personalities and all of that with each of them (keep in mind, half of them are only temporary characters anyways, but even they have their own personalities, combat skills, etc. Just that their combat skills are less refined as the permanent/optional characters). Sure, SOME of them are just THERE, but that's something I intend on fixing up anyways (well, it was going to happen anyways...just gonna take a bit to GET there seeing as I'm still doing coding business and need to do a lot of mapping).
I intend to see this game through up until the very end, regardless of how long it takes though! Just...gonna take a bit because of all of the mapping I have to do. That's the longest part for me since I hate doing it (coding and story stuff, I don't really mind and that goes relatively quickly for me. Mapping I just don't know what I want to do half the time, and now with the integration of puzzles in the beta5 dungeons, that's gonna be even more confusing for me! I might even need help on the puzzles themselves to make them unique and whatnot ;_; )
more power to you bro. I have been making games since way back in 2000. ALL of my games of ever worked on have been big projects. Only ever finished 2 games, out of about 20 plus. So, just a fair warning. Don't over work yourself.
Length of games, number of characters, and various other things!
author=LDanarkos
lol @ 53 characters. I'm sure they all have personalities, unique combat skills, lots of background info, etc.. I'm sure the player forms an emotional connection with all of them.
Smaller projects is good advice. I've been working on my project since 2006. Such a mistake.
I see exactly what you're saying. My game will have a total of 14 characters. Not all of which are important to the story, but still they have to have some personality. A lot of people get sucked into the "because I can factor" by that I mean this. People will just throw a whole bunch of characters in the game cause it sounds cool and fun.
Then you think "oh shit, I put to many characters in here. How will this character fit in with this one and will that mess up the relationship with this character" It just becomes a cluster fuck of confusion and the game will likely get canceled.
EDIT: You don't want people getting bored with your characters. To me, character interaction is right up there with story as the most important part of an RPG.
Notable differences between VX and VX Ace
author=Essencebladeauthor=Jparker1984Totally. It always will. That's why I was just sitting and wondering why weapons and armour wouldn't show up in the item screen... remnants of 2k3 burn from within!
No matter what though, 2K3 will always have a special place in my heart.
hahaha!
So, RMN, what do you guys like to eat for snacks?
Notable differences between VX and VX Ace
I love VX Ace, I wish I would have found out about it before I got so deep into my current 2K3 project. Now I'm painfully finishing my 2K3 project and making the sequel in VX Ace. It's like jumping from one system generation to another. Here is a better way to say what I mean, It's kinda like this. Say some random company made and RPG for the Xbox, then then the sequel was for the Xbox 360.
EDIT: No matter what though, 2K3 will always have a special place in my heart.
EDIT: No matter what though, 2K3 will always have a special place in my heart.
So, RMN, what do you guys like to eat for snacks?
I love Orange Chicken (I know not really a snack, but oh well.) I also love Doritos, then again. Who doesn't?
My friends thoughts on old makers VS new ones.
author=masterofmayhem
On topic; do you know why I’m sticking to 2k3? Because it hard. I can’t do all of the crazy stuff with skills and lighting and whatnot like I can with XV. I have to work with what I’ve got.
Then again I’m crazy like that.
i actually understand what you mean. Correct me if I am wrong, but what your saying is. When you doing something really custom in 2k/3, you have strong feeling of accomplishment. As opposed to simply just copying and pasting a script.










