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Guardian of the Description Thread
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Life is a story. Which is the one that defines you?
Baclyae Revolution
A humble tribute to the Suikoden series!

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Cages of Gold Review

I must admit, I did not expect this game to receive such a score? Thanks for playing, and the review!

I will readily admit the 7 AP deathblows are elemental-based deathblows, as per Xenogears, and noted as such in their descriptions. Skills like Tornado Kick, Sky Attack, Fire Bomb, and Windmill Spin, could suggest an elemental affinity, but, yeah, don't have one.

The underlying system doesn't, or at least should not, necessarily stop a person from having skills that attach states, or life/mana drain, among other effects. I just stuck with increasing damage values, though, in doing so, that made any semblance of game-balance that much trickier to figure out.

Cages of Gold Review

The enemies here definitely don't ramp up in difficulty/stats as fast as they probably could. That characters could perform any number of attacks on their turn, up to their maximum AP, made trying to figure out what health enemies could have was probably the hardest question to figure out a reasonable answer to, and one I'm kinda still struggling with to some degree. I considered some kind of average number of hits, but, perhaps lowering how much damage could potentially be incoming is also a variable to look at with more scrutiny.

Or, maybe, I have to start admitting to myself that the issues with game balance lies entirely on the damage formula that I've been using since maybe around this game, and that I should toss it in favor of... well, something else.

Heaven's Gate MZ Review

I was legitimately surprised with some of the other entries into the Trials of MZ event. I certainly wasn't winning any prizes (that went to JustAShyDoge), but, I was mostly happy with this. I'd probably be happier if there wasn't a "no scripts/plugins outside of the event command" rule, but, I think I managed around it okay-ish.

As for the New Game+ idea, that was mostly to see what would need to happen under the hood for such a system to work. Like, sure, retaining levels and money between "runs" (out of a lack of a better term) is easy, but, I wasn't 100% sure about how easy it would be to reset the game switches, or self-switches (if I even used any this game).

Chance Encounter Review

I almost forgot this game existed. Given the game that came after this in gamepage ID, I probably could have just waited on an attempt to make a game with these characters, and maybe have made a better game? Hrm.

All that aside, thanks for playing!

Weird Dreams Review

In hindsight, I agree that this game was not very well executed, or even good. I was still relatively new to the site back then, and trying to get my footing.

ArcoMage Ace Review

Well, for what it's worth, thanks for giving this tech demo a spin?

stuff: my 1st projet Review

author=TheRpgmakerAddict
author=OzzyTheOne
I exist in every game, fufufufu.

Buuuut everytime you get your ass kicked! :D


Not every time!

Rainbow Vale Review

Oh, hey, thanks again for playing this mess of a game, and another review! If there is one point of correction, it's that the characters were made by unity, not Ocean. XD

*Edit: Also, while most of the game's assets were absolutely RTP (Tsukihime's Resource Checker became a staple script in my later Ace games), the music was from Newgrounds.

Rainbow Vale Review

Thanks for giving this game a go! You're not wrong about the lack of characterization, or underlying narrative. Like, the theme/idea of people coming together, regardless of race, gender, and the like, was probably a thought, given the context of the event, but, well, yeah, I guess it could have been done a bit better/clearer.

Okiku, Star Apprentice Review

Whoa! A review? For this game?


Thanks, Addict!


Would you say this game is, very solidly...


...a 3.5 star apprentice game?