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Marrend
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Life is a story. Which is the one that defines you?
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2023 Misao nomination monthly data

Well, folks, this is it. This is the Misao nomination period for 2023. Or close enough to it. The total count for this year is 186, a gain of 74 nominations over last month.

December continues to be the primary month where nominations happen. As for the grand total, in comparison to 2022, the value is a little over 60% of it's value. With 2021, it's less than 45% of it's value.

While we might not have hard data from previous years, theses numbers indicate that are the the numbers/interaction with the Misaos are trending downwards. Perhaps there are still aftereffects from Covid-19, or maybe users are just more focused on the gammak part of the site, rather than playing the games that are submitted here. I doubt we have the resources to conduct a proper study of this, or if the data for future years will show the trend to continue. What I can say is a hearty thank you to those who have participated in the Misaos on behalf of the staff, and to thank the wonderful minds that have given us the gift of their games this year!

*Edit: The nominations are still open? At least for now. I don't know when they will close for real, but, the nomination count stands at 249! I will not update this thread further in regards to this, but, I'll have a link to the topic concerning the results of the voting when that is ready!

Let's work on your game descriptions!

Forgive the added flair, but, I'll suggest...

In the beginning, when the Earth was very young, there lived a group of people called the Feather Tribe. For hundreds of years, they lived in peace and harmony until one day, they became prideful, and disobeyed their gods.

Chaos soon ensued after. Solders from lands unknown invaded them, stealing and killing and raping in the process. Unable to mount a defense, the humans ruled their ancestral lands with an iron fist. Any who would dare to stand against them would be immediately exiled, if not executed.

The fate of the Feather Tribe now rests upon you. Free your people, and restore the lands to them!


...this.

[RMMV] Xenomic's Question Thread!

Well, you'd likely need one switch per platform, the way that puzzle works.

[RMMV] Xenomic's Question Thread!

The easiest way to handle the ice platform puzzle would likely be through game switches. When a given switch is "on", the platform it's attached to can be used, and jumped on. When it's "off", it's inaccessible.

The spaces between the platforms would likely all be triggered off the action button, and checks the state of the relevant game-switch attached to any platform it might be adjacent to. Then, if the game-switch for the platform they are going to is true/on, perform do a move-route that jumps across the gap. You might end up needing to turn on "through" in order to allow the jump. Just remember to turn if off as well! Then, after the jump, you flip game-switches based on the character's new location.

*Edit: I don't 100% know if it would work this way, but, I wonder if you can easily flip switches with a script command of something like...

$game_switches[1] = !$game_switches[1]

...this, or whatever switch ID(s) you end up using?

2023 Gaming Diary

The Witcher 3 - Wild Hunt - Started!

Obtained via Christmas, and the subject of an LP, as indicated. All I really know about it is that it's an open-world RPG, and is well-recommended. I might be tempted to figure out some kind of item hack because screw alchemy systems.


Dead Cells - Started!

Obtained via Christmas. I'm not sure if I knew I was getting into a 2D action adventure rouge like (maybe metroidvania), but, that's what this is. I've got 32 runs in it already, and while I can manage to get to a boss on the Black Bridge area, I'll be damned if I can actually beat it.

Marrend plays The Witcher 3 - Wild Hunt!


--Session 1 - Doing Everything but the Kitchen Sink--


I might not be entirely certain about this game, but, let's start things off with the "Story and Sword!" difficulty mode. Which I approximate as a "normal" difficulty, with the "story mode" being one difficulty mode tier under it. We'll see how this mode pans out, and how long I last before pushing it down to "story mode". Hopefully, I'll last longer than The Outer Worlds in this regard.

With that out of the way we see a pair of old men investigating a scene, and interspersed with it, flashbacks to a battle, and a woman that seems to be the subject of their search. The scene ends, and we find ourselves possibly transferred even further back in time, at some kind of manor house, or a fortress, or other such location. Our protagonist, Geralt of Rivia, is taking a bath, and on the other side of the room is a woman facing away from the camera, reading a book, wearing only a towel wrapped around her hair. Geeze, not even five minutes into this game, and there's nudity!

The lady in the chair is Yennifer of Vengerberg, and she prods the old warrior to hurry by means of a summoned scorpion. I don't want to go so far as to consider that these two are married, but, it's certainly clear that the two are very close to each other. Either way, our task is now to meet with Ciri. There's a few objects to interact with in the room, as well as talking with Yennefer. For full disclosure, I used the in-game codex to grab the full names/titles of these characters, but, I will likely only use their given names from here on out.

Down the stairs triggers a cut scene with Vesemir, who I think was the other guy in the investigation cut-scene. I check the codex again when I can, and see the entry for Ciri. Her full name is the most extravagant yet, but, writing it here when no character would likely speak it feels a bit off? That aside, the entry pretty much confirmed my suspicions that she's Geralt's daughter.

After a bit of a run/chase along the rooftops (what is this, Assassin's Creed?), and an in-game tutorials about climbing and running, we meet up with a group of witchers. The game delves into a training session, which includes a combat tutorial. Yeah, let's take that tutorial!

The game allows me to practice what I learned after the initial points of training concerning the use of dodging, parries, counterattacks, and sigil use. I do so for a bit before continuing. Ciri sends the helmet of a training dummy over the ramparts, and she climbs to fetch it. After the others disperse, Geralt calls out to her, asking if she's found the helm, but no response is heard. He calls out again, with a touch more urgency, but, again, no response. He looks back at the training dummy, and notices something... odd. That's not straw under there! That's... a person? What?

The scene shifts to being completely frozen over, with a wraith/lich speaking about a White... something? Sorry, there doesn't seem to be a pause function with these cutscenes, and I don't see any cross-referencing with the in-game codex either. Either way, the lich has an axe, and Geralt can only watch in terror as the blade descends upon the frozen body of Ciri...



...then he wakes up. Now that we're back to the present, we have Geralt confide with Vesemir about the nightmare. The two get up to move at first light, eventually to be set upon by ghouls. This is my first "real" fight in this game, and while I do my best in regards to the combat training that the tutorial provided, I still get hit a few times before the encounter is over.

The two mount their horses, and have a conversation along the road about various matters that, if I must be fully honest, I barely pay much attention to. However, if you thought that we'd get to the town, the main road, or wherever these two are headed, without a fight, you'd be wrong.

Our next point of story is, in fact, a fight. This time with a griffin. The two witchers manage to scare it away, but, the beast takes a horse with it. The owner is still alive, though, and presumes we want money. If we managed to kill the griffin, maybe I'd be more inclined to accept payment. Since it's still alive, I let this be a freebie. I dunno, maybe we chase it down later, but, our story main priority right now is to find Yennifer, who, yes, is the person these two are trying to track down.

The passing conversation about Yennifer allows us a bit of a lead from the peasant we just saved. His cousin runs a nearby inn, and we might learn Yennifer's whereabouts, as well as treatment for the wound that Vesemir took during the fight with the griffin, there. The game doesn't seem to allow me to save until we hit that village, and talk to the innkeeper. I make some idle conversation before talking to her about Yennifer, or seeing what inventory she has. Nothing I have can be sold to her, so, I keep my purchases minimal.

After closing the dialog, Vesemir sits at a table, and the game sets me free to save, or talk to the villagers about either the story, or possibly get some side-quests. I absolutely take the opportunity to save, and take a bit of a breather before continuing. Maybe I can be a bit more vigilant about taking screencaps as well, but, we'll see.

Anyway, I saw a few Gwent cards in the shop, so, I kinda wonder if I can get a game in? Do I need to have a certain amount of cards in my inventory to even play? Well, maybe I can ask around this inn, rather than ask this thread!





Well, what would you know. Second NPC I talked to. The game doesn't quite grab me as much as Acromage, but, it's certainly has it's layers of strategy. Though, perhaps if I actually managed to win a game, or even a single bout, my opinion might be a tad different. I think I saw a separate difficulty level specifically for the Gwent mini-game in the game options. I didn't touch it, so, I'm playing at the default level. However, even at this difficulty level, I can't help but to suspect the AI cheats with it's plays, or just has a better array of cards than I do.

The very next NPC I talk to has a bit of information for me. Apparently, the lady went past a barracks to the northwest. We'll be talking to the soldiers stationed there eventually, but, there might be things in town to do. However, before we even get to that, there's a bunch of thugs just outside the inn, looking to beat me up. I beat them up instead, though, I still took a few hits in the process. Maybe I'll get better at that at some point. Hopefully, before it's too late.

At any rate, the quest notice board has six objects, two of which are tasks that are tracked by the mini-map and quest log. One is a legit witcher contract, and the other sounds more like a more standard side-quest, so, let's do that side-quest first. I'll do a hard-save before talking to the guy, though, juuuuuust to be on the safe side.

This was a bit of a search-and-rescue mission. We're trying to find a solder that was part of a battle, quite possibly the same battle showcased in the opening. So, the probability he's still alive is questionable at best. Thankfully, the guy was still alive, and it was thanks to a soldier from the enemy's side? I'm not going to question it, as both men need treatment, and leaving the enemy solder here to die does not sit well with me. No, he's going to recover, and possibly work the fields. I don't recall how much the task was worth, money-wise, and looking at the quest log again makes no such reference to money, or experience, earned.

Our next target is the contract, so, we'll have to get the details from it's poster. The suggested level for this contract is 2, of which I'm about 350 experience away from as of this writing. I've certainly not kept track of how much experience creatures are worth, and the codex doesn't seem to contain this detail either. Well, maybe there were points of interest generated on the map thanks to the notice board? Maybe some of those can lead us towards a level-up?





Oookaaaay-ku, that's... a lot more points of interest than there were posts on the board! The monster den a bit west of the crossroads fast-travel point, well, I can clear it, but, I can't destroy the nest unless I have a bomb with the "destroys monster nest" trait. Naturally, I don't have any on-hand, nor do I have the reagents for either of the recipes I know.

You'll have to excuse me if I groan at this. Alchemy systems, and the hunt for reagents, always feels like a waste of time to me. Vagrant Story might be the sole exception, but even then, it's entirely possible to be screwed over in that game because of the other systems the game uses that it uses, and isn't exactly transparent about.

Anyways, I wind up dealing with a group of bandits. I still haven't quite mastered defensive maneuvers, and one guy having a crossbow wasn't a particularly happy thing either. I checked the fort south of my position from the above map, but it looks like it's up on a cliff, and I didn't see a way up there from the vantage point I had. The point at the beach had monsters to fight, and I ended up dying there because, yes, I still suck at defense, thanks. Then again, these mobs are level 3, and I'm still level 1. Might be a bit before I attempt to tackle that point again.

I eventually found a way to the fort. It was another bandit camp, and it took me a few tries before I successfully took them down. With one attempt, I rolled off the edge of the parapet, and fell to my doom. This move was certainly not my intent. Hell, my intent was to loot the body of the guard I just felled. The game must have considered that I was still in combat mode, and the interact button in that context was a roll, so, uh, yeah, there you go. Welp.

There's a point in the middle of the forest that is making me a bit curious. However, let's save our progress so far, and call this a session. Though, as a side-note, I've picked up a bunch of junk from the bandits, and other nasties I've faced so far. It might behoove me to see how encumbered I am, because I have a sneaking suspicion the game will not allow fast travel while over encumbered. However, all that will wait until next time, on the Witcher 3 LP!

[RM2K3] [RM2K] Suddenly, RM2k decides to give up. Why.

Personally, my first suspicion would be an autorun event that includes movement that can't be completed for whatever reason. Barring that, I can't really say for sure, but, if you move the initial player position to different maps, and it works as normal on at least one map... well, that's at least some information to go on!

Secret Santa 2023 ::

It would certainly be a multi-download gamepage! Media could absolutely be submitted on that gamepage as media objects! If media was submitted elsewhere on the site, such as kiaysu's media submissions for Strak's One Hour, I could see at least a reference link to those pages as an aside in the gamepage's description. Or, maybe there would be a catch-all media submission for the media that was handed out?

I dunno if there would be a proper "main" game, given the spirit of the concept of the gamepage. However, I would have to note, in my capacity as mod/staff, that a download has to be assigned in order for the "Review" button to be active, and thus allow somebody like TheRPGMakerAddict to review it and the listed devs would get EVEN MOR MAKERSORCE as an additional Christmas gift, if you want to think of it that way.