Bludgeon of Inspiration
Life is a story. Which is the one that defines you?

Matsumori Days
Matsumori High. Where everything begins. And ends.



Moving extended version to Ace

You can make changes to maps while doing a test-run? No, wait, what probably happened is that you noticed something off, saved, quit test-play, modified the map, fired up test-play again, loaded the game, left said map, came back, and the map corrected itself. Or something like that?

Regardless of the case, I fail to see how such would be a glitch in regards to the end-user (aka: a player of your game), given that the end-user is (presumably) not going to make changes to your game.

Potato!! i mean Hello!!

I've defiantly fallen behind on the whole "play games" thing. Definitely done lots of "make games" "develop games", though!

Or maybe it just feels this way.

Anyway, welcome to RMN!

Hello RPG world

Welcome to RMN! Share your creativity with us!

What are you thinking about? (game development edition)

So, for McBacon #2 gam, one of the things we're I'm trying to do is make a window that shows rewards that players get after defeating an enemy. Of course, we'd only want that window to be visible for a certain length of time.

I've been doing a bit of research on how to make a "wait(x)" function, but, so far, the only success I've had is that the game seems to suspend for x frames, then displays the window for (probably) one frame.

Suffice it to say, this is not how I want things to happen!