Error of type: Ye Shall Be As Gods.
Life is a story. Which is the one that defines you?
Matsumori Days
Matsumori High. Where everything begins. And ends.



Surprise Release! Suikoden III to North America... TOMORROW?!

I'm not a huge fan of 3, but, it's still interesting news regardless!


Befuddle Quest VII: Advent Children

I thought the plan was to never mention a year, ever thus using that as an out.

Ugh... I hate mafia. -_-

This status somehow reminds me of a mafia game way-back-when. The Garfield-based one Cave_Dog ran, I think? Anyway, I died before I even got to post. I was like, okay, I may have said that wanted to die early, sure, but, not even get to play in the first place?

Though, those games tend to stress me out if I play them for too long, regardless of what my role is. So, being killed (or straight up leaving) by day 2 or 3, maybe 4, is probably about right for me.

[RMVX ACE] Calling a custom scripted class through an event.

Right. The "return" operation always expects one object. Though, I'm not sure what you mean to do with that function. What it seems to intend would be the same thing as writing something like...

var1 = $missions[X].map
var2 = $missions[X].startX
var3 = $missions[X].startY
var4 = $missions[X].dir

...this. Though, I don't see a "dir" variable for the class, but, that's not a huge worry to me at the moment.

*Edit: Or, well, maybe you're looking to do something more like...

def goto(var1, var2, var3, var4)
  $game_variables[var1] = @map
  $game_variables[var2] = @startX
  $game_variables[var3] = @startY
  $game_variables[var4] = @dir

...that? Or something like it?

What are you thinking about? (game development edition)

Thinking about bar rumors for Myriad Cypher. I figure they should be 50% game-facts, 50% flavor-text, 50% complete junk, and 100% random.

Though, "flavor-text" is something of an issue at the moment. The game doesn't really have a story, or background that would suggest one flavor over another. I guess it depends on how much I want to base it on the short story that was Arbiter's Code. Though, there's also the extended introduction that Jeroen_Sol wrote that I cut out because, Darigaaz, that was insanely long to sit through.

this is a topic with no purpose.

This is it.

This is the best. Topic. Ever.

Whats with the M under a profile name in the forums?

It may also behoove you to make a blog asking for a review and/or feedback. Perhaps post in this thread. Perhaps make a status about how you're looking for a review/feedback.

There's a number of methods, as you can see!

[RMVX ACE] Calling a custom scripted class through an event.

Either activate a game-switch or increment a variable. Depends how linear things are.

Though, would it help if there was an "undiscovered" value for the "@completed" variable? Like, the default value would be false, and then, once players discover the mission (accept it, whatever), it becomes 0? I dunno, I'm just thinking out loud over here.

What are you thinking about right now?

@Marrend, the message is that you should overtake Wyrm Warriors.

I vaguely considered the possibility that it had to do with Wyrm Warriors, and being more involved with it. I dunno about "overtake", though!