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I sorry, RPG Maker Web. Can I come back? (It's been 3 years)

man and i thought i was the weird one.

Thoughts on High-Level Enemies & Balancing... What do you think?

I personally think that negative status effects are a criminally underused mechanic in many RPGs. In some games, they're either too weak or wear off quickly enough for them to not be particularly worrisome. On the other side of the coin, the party is usually unable to inflict these effects on enemies - or perhaps the spells and items for this do exist, but immunities and/or success rates are too high/low.

It's not something I made, obviously, but the Persona series is insanely good at making status effects not only a viable strategy, but also something you want to cure immediately if your party is affected. And likewise, bosses shouldn't necessarily be immune to these effects - or at least not all of them. Final Fantasy X also has some of the best usage of status effects I've seen - especially the normally negligible poison is scary in that one, because it will kill you in four turns if you don't cure it - since it always hits for 25% of your HP.

And it's not an RPG example, but I feel like the Guardians in Breath of the Wild are a good example of this done right. They're scary early on and will one shot you if they manage to hit. However, even as you grow in strength, they remain formidable for the rest of the game, as they have high mobility, and will change their tactics. If you cut off some of their limbs, but not all of them, they will gain alarming speed and try to get away from you so they can blast you from a distance. If you cut off all their legs, they become stationary, but will instead fire their laser more often. So even during the endgame, it's best to treat them with caution.

Another thing to consider is limiting the amount of power a player can gain via plain old level grinding. Plenty of games (like Shining Force and Paper Mario) have diminishing experience gain based on the level difference between the enemy you killed and yourself, until you get nothing at all, essentially forcing you to move on while keeping the difficulty curve even. Also, unless you severely muck with the default database values, RPG Maker actually has exorbitantly high experience requirements between individual levels, which is pretty good to work around, as it's another way to limit the grind (Final Fantasy IV also does that). Alternatively, you could just set the regular enemies to run away if your level is too high.

And lastly, if you're using a maker that has scripting compatibility, you can set enemies to grow stronger with your own level - although I personally never liked that method, as I feel like this negates any progress you made, although it can also encourage alternate strategies, such as purposefully staying at a low level.

So in the end, there's plenty of possibilities. Anything that doesn't involve constantly spamming the regular attack is a good step into the right direction.

Screenshot Survival 20XX

author=bulmabriefs144
Is that guy lifting a grandfather clock?


nah it's just an ITEM GET pose because the potion happened to be inside the clock or something.


i suck at making gifs lel

Screenshot Survival 20XX



finally put this project out of its hiatus misery :)

I'm back

author=kentona
i'm still here.
author=Link_2112
I remember you.
author=Darken
oh I remember



haha jk i missed all of you so much. promise i'm not the same terrible person i used to be anymore. :D

I'm back

welp, i guess most people here won't remember me since this account has been as good as dead since 2012, but i decided to return together with my beloved zeigfried_mcbacon. we made a game for the igmc 2017 but it got disqualified due to general incompetence, but after eleven years of using rm i finally got something done, so yay!

anyhoo, i'm glad to be back and hope not to be as much of a pain as i used to be when i first signed up<3

RPG Maker 2003

[Poll] Internet Browser of Choice


that makes me a hipster. why does the last choice even exist?

What's your Twitter account?

there you go tweets are like poop though. you produce them everyday, but nobody cares about them.

Dumbest Video Game Twists?{Spoilers}

Brave Story
You're not a Traveler, but you'll get your wish granted anyway, but not before saving your gravely ill friend who's being molested by a toad.
It felt like they added that in the last minute to make the game longer :|