MAX MCGEE'S PROFILE

Max McGee
with sorrow down past the fence
9159
I CAN'T NOT MAKE GAMES.

I have enough lockerspace to hold an episode of Friends.

"We'll make a toast to absent friends and better days,
To remembering and being remembered as brave
And not as a bunch of whining jerks!

Don't lose your nerve.
Do not go straight
You must testify
(or I'm going to come to your house and punch you in the mouth)
cause CLOWNS MUST STAND."

- TW/IFS, "All The World Is A Stage Dive"
Iron Gaia
As the only human awake on board a space station controlled by an insane AI with delusions of deification, you must unravel the mystery of your own identity and discover: "What is the Iron Gaia?"

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Let's Play: Iron Gaia - Part 9

Sweet deal. I'll catch upon these soon. : )

Let's Play: Iron Gaia - Part 6

Okay, made it up to this one!

Continuing From The Last Let's Play:

* Re Graphics/Presentation being all people care about...trust me, I used to feel that way in the past...and at this point, I think it really depends on the person. Actually, with the current acceptance of RTP, the community is probably the least graphics-obsessed it's ever been. Graphics will always help you get noticed...but presentation overall is totally a learned skill. Even I can make some pretty nice looking shit at this point, when I bother to try. it just takes time and effort.
* If you ever want a hilarious/surreal experience I could hop on an LP with you as a co-host if you like. Provide a director's commentary track. Could be pretty funny.

1:47: EQUIP THE SWORD WHY DIDN'T YOU EQUIP THE SWORD !!!!
6:53: FF7 getting out of Midgard was TOTALLY a huge inspiration for this scene.
8:09: Actually, if I recall it's the OPPOSITE maze : D.
9:18: No, it's not a tileset error. The two mazes are the inverse of each other. The "debris" is all the stuff that rover climbed on.
11:54: Your ideas of game playing are horribly wrong. : P
12:12: Early 23rd century when they GAIA left Earth. Carter is a HUGE fan of cheesy 20th century rock bands and movies though.
14:21: As to his age and job, I'm not gonna lie. I was a stupid kid and I knew nothing as to what was feasible in the career world.
15:30 "Where's Rover" ... he's there, he just doesn't have any lines except bleep b loop, so he doesn't appear in some of the more dramatic scenes.
18:38: Yes Australia's a continent :P.
19:40: RTP MUSTACHE MAN AS CNN NEWSCASTER ROFL I DON'T EVEN KNOW WHAT I WAS THINKING
25:30: "At this point, several million Americans were probably throwing up in unison." HAHA nice. Great observation.

Shit, I've gotta go. I'm curious what you think of the GREAT BIG FLASHBACK SCENE that won me most of my fans back in the day. I'll check back in later.

Let's Play: Iron Gaia - Part 4

RM2k3? This wasn't that advanced yet, this is vanilla RM2k.

Anyway I could totally have evented in a map. And probably should have.

Energy Suckers: I think you won a battle of attrition and they ran out of MP. Best strategy in that fight is probably to spam Flux (you made almost no effort to keep your Energy up, I noticed) or using Twitch to confuse one (of course I can't remember if they were actually susceptible to confusion). Upgrade also adds substantial hitting power to Carter's weapons.

"That's REFMAP"

This was absolutely from my fucking Graphical Consistency LOL how does it work stage.

"I'm just gonna keep quiet until the cutscene ends if you don't mind"

No problem by me, I haven't seen this cutscene in 8 years!!!!

Aether Nightwurm: You are correct, Flux is "Int" based and thus its damage is not increased by Upgrade. I hadn't even thought about that but I guess I coulda made that more clear, huh. It is so nuts that Carter is still barehanded at this point. You have traipsed past two or three weapons I think.

"This is what I don't like about many games..."

Man...me either, nowadays! Xenosaga did this to me the other day (I had to play for like TWO HOURS before it would let me save) and I was like "seriously motherfucker?". I didn't even realize that I had Xenosaga'd motherfuckers in Iron Gaia.

Let's Play: Iron Gaia - Part 3

May I ask if you live in Ireland? The way you say the phrase "Where Angels Fear To Tread" specifically at least just sounds amazingly Gaelic. (I'm of Irish descent myself actually.)

To carry on the Random Encounter discussion, I think that the reason that some games DO force random encounters is to make sure that you aren't underleveled when you hit bosses later on. I'm not sure I thought it through that for IG1 but that's a reason that's often bandied about by commercial games.

The way that the early levels of IG1 handle saving and the menu is a fairly authentic and non-artificial if certainly "questionable" way of ramping up the difficulty/tension by making it so you can only heal in battles. This makes you think about healing a lot more strategically. It's trying to keep you on your toes to keep you engaged, that was the idea anyway, but I can see how it might accidentally alienate some people.

Re: the Self Repair issue, it was a balancing feature because a full self heal for 5 Power felt very powerful. I think the failure rate is something like 5% or 10%. It is again just meant to keep you on your toes, and maybe you won't wait until Rover is almost dead to heal him. Nowadays I'd probably just have made it a weaker heal with no failure rate.

Fun side effect of the save "feature": I can like guarantee that everyone who has actually BEATEN Iron Gaia I will NEVER FORGET THE NUMBER 9001. I know I never will. It's like literally 12 years later and I still remember it.

Stasis is pronounced with a long "a" as in Stacy. In case you were still wondering.

"Screw This Guy, I'm Totally Not Jealous" hey you've got it better you're not on the Gaia.

EDIT: Random thought. Armand Carter was about 6 years older than me when I decided his age. He's six years younger than me now. So weird how life happens.

Nanited Status: I honestly don't remember what it does. I think it was like poison plus fucked up your stats?

The save points once you can save anywhere are just to remind people who are less compulsive about saving than you that "hmm maybe I should save now". Also as a "just in case you missed the menu download" type thing.


Glad it didn't crash again this time.

Let's Play: Iron Gaia - Part 2

Starting 3:30: it's not Sigmus it's Carter I'm sure you know that by now since you're 5 videos deep. Yes I used different facesets for the same characters to try and show different emotions and angles. But the different faces actually came from different characters so yeah...it was a mad strange and awkward choice.

The 'download your menu' thing was an interesting choice that likewise I now find myself scratching my head about. I'm pretty sure it was inspired by MGS2. Iron Gaia's save system is weird. You do get save anywhere once you unlock the menu. Until then you get these portable save terminals that act like combination ink-ribbons and typewriters from Resident Evil. It's fucking weird.

You pronounced opaque correctly.

Armand Carter's date of birth was IIRC 2186 so he's actually 194 years younger than you XD.

Yes Jesus exists this is the real world just far in the future you probably know that by now too.

Iron Gaia is really full of self-conscious self-referential lampshade hanging. It is odd.

sorry mario but your princess is in another castle

STRAIGHT UP MARIO IS ONE OF THE THINGS YOU CAN GET OUT OF THAT STASIS CHAMBER ON NG+

It would be fascinating to see you LP IGV after LPing this. While maybe 20-35% of the problems carry over, overall it's 300-500% better. The amount I learned about game design between '02 and '06 is nuts.

I actually agree with you about random encounters. In IGV all encounters are at least potentially avoidable. All my games since 2008 have had on-touch encounters too.

I have no idea why your proggie crashed at the end, I don't think that was Iron Gaia's fault though.

Let's Play: Iron Gaia - Part 5

Awesome to see you still doing this. : )

I'm about four videos behind on my viewing...it's been mad hectic lately.

I appreciate your dedication and the lack of ragequit because I know how rough this old game can be in spots.

EDIT: At this point in the game you are basically doing an (unintended) 'BARE HANDS CHALLENGE' with Carter...I've never seen him go unarmed this long and it's really weird.

Let's Try Lionheart

It's cool. I'm actually happy with the reviews I've gotten and I can live with the LPs too.

The only circumstance under which public opinion would make me not finish the game is if I genuinely believed that the most visible reviews/LPs were actually

a) so screamingly negative
and
b) so unchallenged/uncontested

that they would actually dissuade most people from giving it a fair shake. I don't think we're anywhere remotely near that point thankfully. What we've got here is just someone who really, really did not like the length of the intro. Which is an understandable position to take.

So basically...we're good. I got a bit irate but I'm back on track now.

***

I've been thinking about changing the main, default battle music to something more subdued and less rocking. I really it like the way it is but a couple people now have had some issues with it rocking too hard for their delicate little eardrums :P.

Let's Try Lionheart

Ok, first off I guess I want to apologize for blowing my top: I know what I posted was pretty bad, it was a LOT worse at first but I edited it back multiple times. I labored for hundreds of hours on this game and it's not even close to finished yet. So...yes...it is hard not to take criticism personally. I am sorry, I know I shouldn't, but I really can't help it. And as you said...you're not new to this and you're probably going to get this reaction and worse a lot.

Rampant ranting and swearing are simply how I roll, and some people are okay with that (mostly the ones who come to watch WANT that). Some people, are not (especially when it's their game). Okay.

I just want to make clear I make the streams first for viewers and only secondarily (and even then just maybe) for the actual developers, so also understand I kinda exaggerate a bit to try and be entertaining in the only ways I know how. I just started now linking the LPs to this site at all, but seeing this reaction maybe it's not a good idea.

I mean, I would not say that I took your words "wrongly". You made the deliberate choice of being abrasive and vulgar so, you can't be surprised that I took your position as abrasive and vulgar and that rubbed me the wrong way. And TBH from a very young age I have always been pretty thin-skinned and sensitive. The internet...broadly speaking...is a rough place for me. *sniffles* lol

Seriously, I guess I just...I question the entertainment value of mocking the earnest best efforts of indie game developers (and if I am mis-characterizing what you are doing, tell me so but that is my takeaway from what you are saying). To be clear, even as a potential audience member, I would not want to watch this kind of content ("bitchy and sweary") and attitude no matter whose game was the "target", even if I thought it was crap. I don't really relate to the kind of person who wants to see an indie passion project with obvious effort put into it get raked over the coals or become the target of harsh invective. So your LPs are not for me, and that is fine.

Way more important than my feelings is...I want a lot of people to play my game. And I want them to go into it unbiased, too, without "hate playing" it or thinking it's terrible from the getgo. And so the idea that your LPs might have any impact on the audience I reach or its reception is literally terrifying to me. And on the flip-side, I would never want to do anything that might hamper someone else's audience.

To clarify: I think that a "bitchy and sweary" approach, i.e. excoriating and scathing mockery of AAA schlock bullshit that is no one person's labor of love but just work that professionals were well paid for is one thing. Like somebody wants to give idk whatever CODAW this treatment, I'm not going to be playing a tiny violin for CODAW's devs. They can cry themselves to sleep on top of their huge piles of money and harems of fans.

But turning that abrasive attitude on someone's unpaid passion project is quite another prospect, in my opinion. These are folks who, even if they're not perfect, are giving you a free game. They deserve to be treated nicely for that. Everyone needs feedback, everyone needs criticism, everyone wants to improve and get better. But don't be a jerk.

But I mean...like...that's just my opinion, man! People will disagree with me here and they're free to. My feelings about "vicious" reviews of free indie games have long been a bone of contention between me and others in the community.

tl;dr
Personally, if I were to do something like LP games I would approach them with an open mind and an open heart and a positive attitude, but that is because I have been developing games for decades, and I will always have that perspective of the developer first and foremost in my mind. I am pretty sure I could find a way to "be entertaining" without being abrasive or nasty, also. Other people are free to take a different approach and it's fine.

Let's Try Lionheart

it's a fight between good and evil, was that so hard, really?

nice job of missing the entire fucking point of the entire fucking game by a fucking mile.

***

Look, around here, I used to be pretty much a jerkass a lot of the time. I say used to be out of a probably unearned sense of optimism, lol. I would get super pissed at people who did not like my games. I came to regard this as bad behavior and I haven't indulged in it in literally years. I have just been repeating the mantra "not everybody is going to like everything that's good" and refusing to engage in those kinds of conversations for a while.

So yeah, it's been a while since I've had a rage bomb like this go off in my brain. And even now I'm struggling really hard to turn down the 'FUCK YOU GO DIE' dial that I've got from 11. But it's not going well. And the fact that my personal life is really...not awesome...right now is certainly not helping.

The overlong and complex lore/backstory infodump really ruins any changes of engagement. By the time the actual game arrives the player is too tired of the game to give it a chance. (more feeback in the video, but the infodump intro is really its biggest problem).

I disagree and so do at least some other people who have played it. But as far as the future course of the game goes, only the fact I disagree really matters here.

So let me talk about why I disagree. I mean, look, I will be blunt with you: this is only true when "the player" is hell bent on being a complete jerkass like you. It is not true for a general case "player" that is a normal fucking person.

Listen, I actually have a collegiate degree in creative writing (har har assholes). I have been paid thousands and thousands of dollars as a professional game designer. FOR THE LOVE OF GOD, DON'T GET ME WRONG, I am not saying this because it sanctifies everything I make and means I can do no wrong. It fucking doesn't. I am saying this simply to assure you of where I'm coming from when I say that I fully understand concepts like exposition, infodump, and the one you were grasping at towards the end of the video, the limited conceptual space of the audience. This is not my first rodeo and most of the last ten or twelve games or demos I have released have quite knowingly had a shorter introduction than Lionheart.

Many of them, in fact, have leaped directly into gameplay with almost no introduction. Certainly, the "introductory expository text crawl" is a tool I have, quite consciously, not taken out of the toolbox since about 2002. The reason for this is that I am thoroughly aware of all the broad, lowest common denominator, generally applicable advice of "get to the gameplay fast, people have short attention spans, etc".

Not every decision that might not be in keeping with the conventional wisdom or your particular taste is made out of ignorance or naivete, however. After considering many possible opening styles and approaches, I made a conscious stylistic decision to start the game the way I did. I chose to begin with a ponderous invocation of the lore, and I chose to do so based out of respect for the average player's intelligence, patience, curiosity, and conceptual space capacity and out of faith and trust in the actual quality of the writing to engage with the player.

This is, I guess to put it one way, a calculated risk. Respecting the intelligence of your audience is always a risk in creative ventures.

Some people are going to hate it. You, certainly, obviously, excessively, flagrantly, hated it to the point of vulgarity and obscenity. It seemed to me like you were pretty much deadset on hating it from the very start of the video, but whatever. In any case, I get it, it's fine.

Pick most commercial RPGs released between, say, 1997 and 2003 and they've got several times as much exposition as Lionheart. I'm not saying that that's a good thing or a bad thing or that it justifies any design decision. It's just a thing to think about. Based on your reaction to Lionheart I think that the amount of bullshit and waiting and bullshit and waiting that say, Xenosaga puts you through before you gain meaningful control over a character would be enough to make your head literally explode. Again, I am not generally a fan of long expository introductions, quite the opposite, in fact. But there are very few tools in the developer's toolbox that are "always bad" to use.

tl;dr I really like your accent but I find your seething, borderline psychopathic hatred of exposition, facts, proper nouns et al. to be more than a little baffling. It actually reached an unintentionally comic zenith where you were bitching about a character not having elf ears who in point of fact was not a fucking elf, as you would have known if you had not ragequit the process of basic reading comprehension prematurely.

Ok, you hate stories. That's fine. Please just play games without them from now on.

***

The long, (mostly) skippable intro could probably be recut and spliced back into the game at later points in favor of more of a shotgun start. I definitely agree that it could be tighter for a final version, but as someone who's hoping to playtest, I'm going to be the minority voice here and say I'd rather see more new content than editing at this juncture.

This was an extremely rough release. It is an imperfect, misshapen baby game. It is filled with rough edges that need to be sanded off before the shape of the thing underneath even begins to become visible.

A lot about it is imperfect and needs firming up and tweaking. However, one thing that's not going to change much, even when this goes commercial, is the basic narrative structure of the intro. I like it how it is and I think it's extremely well written and well handled and aesthetically beautiful. I am very satisfied with it. Other people might not like it, and that is fine. I will strive to be fine with that.

Please people, don't get me wrong. Generally speaking, my general case goal is to incorporate as much feedback from the community as possible to make this the most "perfect" game possible to reach the broadest audience possible. But there will be specific areas where I will stand my ground and say "no, I like it the way it is". The (skippable) intro is one of these. I'm not saying it will be EXACTLY like this in the finished version of the game, it will probably see minor changes. But it's not getting major work done either.

Grand Grimoire, Lionheart's sister game (no gamepage yet) will handle it's storytelling and worldbuilding very differently, and will in fact actually handle its lore in a much more Dark Souls like way. Lionheart uses a much more traditional storytelling approach.

*Warning/Notice: I swear and rant a lot by default, the tone is not aimed at the game in particular.

Good Combat System

Thanks a lot for doing this man, really appreciate it. I watched more or less the whole thing. I really appreciate the commentary...where there is commentary. It is kind of uncomfortable for me hearing you read so much of the dialogue out loud...but that is my issue, really.

Generally speaking I really apologize for the lack of any tutorial or manual. That's on me, but this was made on a tight deadline. Specifically I think if I had explained the BP system you'd have had a much easier time. Often I notice that Garinol and Lucan have enough BP to unleash true Break Arts but you wind up using their "free" abilities instead.

I totally understand your impatience at getting to the gameplay...I would meekly suggest that it might have felt SLIGHTLY faster if you weren't reading every line of dialogue out loud for your Let's Play. Assuming you read faster silently than out loud...and most people do...yeah I think that would have made the intro seem less like it was taking forever (at my reading speed, it's 08:23 with

In the second video, you ran into a Griffin and no fight happened. I'd like to know, did you edit that fight out, or did the game glitch somehow and fail to have a battle?

I noticed you didn't use Turn The Undead against the Ice Wights. Is there anything I can do to make it more obvious short of something tacky and hand-holdy like putting a text box mentioning its effectiveness?

It seems like for reasons I don't understand the audio coming from my game on your computer seems quite distorted? I can't tell because it's so faint but it sounds more than slightly...wrong.

To answer your question about Dispel, it actually can be used on the enemy or yourself. Pretty neat, right? It won't shut down the Werewolves' regeneration, though. That's something they innately have from being Werewolves. Hitting them with Silver Weapons or Dawn damage is the best strategy, but clearly Guard Break/Speed Break/Sword Break works too. : )

Relatedly, Bleeding causes gradual loss of Life Points over time. It also messes up your Accuracy. It's a lot like Poison, only it doesn't go away after battle.

Edit: At 3:40 (Part 3) you accused wolves of spamming paralyze...wolves can't actually paralyze you at all so I was kinda like...whaa?

At the end when you kinda stalled out, you were in fact at the end of the demo. But you skipped through the messages explaining that they're going to use ropes to rappel down the far side of the mountain. Walking up to where they put the ropes and pressing the action button ends the demo...but you didn't miss much.
: )
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