MAX MCGEE'S PROFILE

Max McGee
My name is Legion: for we are many.
8101
Quiet desperation, it ain't my goddamn scene.
i don't know if you can follow me, but let's see.
My friends! To the wine, to the stage!
If you all squander your precious beautiful days,
well that would make you a sucker, you don't want to be a sucker, do you?

To the quitters and the complainers,
if we never meet again, remember when.

They lost their nerve
They just went straight
They didn't have the balls to hold it down and they brought everybody else right down with them.
While clowns must stand.

We'll make a toast to absent friends and better days,
To remembering and being remembered as brave
And not as a bunch of whining jerks!

Don't lose your nerve.
Do not go straight
You must testify (or I'm going to come to your house and punch you in the mouth)
cause clowns must stand.

This Week in Blogs [16/9 - 22/9]

This is a neat article type, I approve of this recap.

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You posted three screenshots of this same map. It's a very nice map, but come on. : P

(I know, I know, I should talk.)

What are you thinking about? (game development edition)

Yes but those would be the exception, not the rule. I am all for player-enemy parity. In many of my games PCs and NPCs ("monsters") even structure their equipment and therefore attributes the same way.

***

In general, I wonder why I continue to make games. It makes no sense logically (I don't get paid or compensated for it, financially or otherwise, and while it is certainly fun to do, it is less fun than it is stressful). It's almost like this strange, inexplicable compulsion that cannot be overcome.

The Screenshot Topic Returns

Forte is quite beautiful, I wonder what it looks like in the rain.

@Itaju: Very nice looking. What Engine? I really hope not 2k3...

Real Time Battle

QUESTION: why don't game makers create more of this type of game.
Why are MOST games Party driven ??


If you're asking about the professional game development industry at large, that's an interesting question that probably has a very complicated answer...if your underlying premise is even true.

If you're talking about indy amateur game devs in this particular meta-community, the answer is much simpler: the toolsets we have for making RPGs are better adapted and more robust than the toolsets we have for making action-adventure games.

OpenRPG Maker beta released.

At this point scripting is not in the plans, as this is supposed to allow people to develop very complex gaming experiences without exposure to scripting. Back when the program concept was conceived, a lot of new game designers couldn't get around the scripting required by other engines. This program seeks to eliminate that through easier to use design tools.


The problem is some very advanced game development tools don't "require" scripting, they just "include" it as icing on the cake of what is already a very powerful and versatile event based engine.

It doesn't help that these tools are entrenched in the community and have a substantial built-in following, making conversion difficult.

To Arms!

Thank you Grimdark. It's very nice to hear. : )

Honestly, I'd like to, there's just a lot of factors holding me back. In no particular order:

a) Very bad memories regarding where development on this ended.
b) Lack of contact with the team I'm developing this with (I didn't do this alone).
c) Lack of free time/good health/energy overall in my life.
d) Difficulty re-familiarizing myself with the technical intricacies of an old project with specific database and scripting quirks.
e) Overall lack of broad/mainstream/public interest in this project.
f) Overabundance of other RM projects.
g) General lack of inspiration/motivation/ideas.

Understand the position I'm in? : (

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I will set your discrepancy.

Backstage II

Many thanks, XRazor. : )

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This is very cool looking indeed.