MAX MCGEE'S PROFILE
Quiet desperation, it ain't my goddamn scene.
i don't know if you can follow me, but let's see.
My friends! To the wine, to the stage!
If you all squander your precious beautiful days,
well that would make you a sucker, you don't want to be a sucker, do you?
To the quitters and the complainers,
if we never meet again, remember when.
They lost their nerve
They just went straight
They didn't have the balls to hold it down and they brought everybody else right down with them.
While clowns must stand.
We'll make a toast to absent friends and better days,
To remembering and being remembered as brave
And not as a bunch of whining jerks!
Don't lose your nerve.
Do not go straight
You must testify (or I'm going to come to your house and punch you in the mouth)
cause clowns must stand.
i don't know if you can follow me, but let's see.
My friends! To the wine, to the stage!
If you all squander your precious beautiful days,
well that would make you a sucker, you don't want to be a sucker, do you?
To the quitters and the complainers,
if we never meet again, remember when.
They lost their nerve
They just went straight
They didn't have the balls to hold it down and they brought everybody else right down with them.
While clowns must stand.
We'll make a toast to absent friends and better days,
To remembering and being remembered as brave
And not as a bunch of whining jerks!
Don't lose your nerve.
Do not go straight
You must testify (or I'm going to come to your house and punch you in the mouth)
cause clowns must stand.
Set Discrepancy
I thought the whole point of the section was "when your environment is about to decompress, do not dither with item-gathering." Adding (randomly placed) special items to the section means that completionists are going to have to do multiple runthroughs of it in order to locate them all, which is torturous.
That is definitely the point.
Also I thought the soldering lasers were pretty special, because I hadn't found any in a long time, and I had some upgrading to do (upgrading the wield rate on the shotgun so it's reasonably accurate is the shit. I heart my M37). After the first run through, I realized there was nothing else worth searching, and made it through just picking up those things. Barely.
It's an interesting logical/tactical exercise in having searching done by only the party members with extra AP so everyone can move on as one cohesive group...also I believe getting one character (in this case, Cambridge) through the airlock saves the other characters from a nasty fate. Compared to 'countdowns' in most games, which are fairly soft, this one was pretty thrilling.
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Testers
Yes, also yes.
Although any incentive to collect ID Chips beyond hoarding huge numbers of DELICIOUS MEAL PACKAGES is superfluous. : )
Although any incentive to collect ID Chips beyond hoarding huge numbers of DELICIOUS MEAL PACKAGES is superfluous. : )
Set Discrepancy
Okay hacking laser turrets is fucking awesome because those things are delightfully OP, which is much more fun when they're doing their damage to hapless creatures that wonder into your zone of control.
This game does an amazing job of making every attribute and skill and talent feel fun and important. I still wish more things gave you EXP besides killing stuff.
Out of curiosity, why is there an option to make the shotgun more accurate, but not the pistol?
I think so, yes but not having programmed the game it's hard to tell. I'm pretty sure it's happening even when the attack doesn't kill the enemy, though...I'll double check next time I'm playing.
I can confirm it is happening with both my main PC and with Derichard. It's not as annoying with Derichard, because I can just have him buff, hit or buff, buff, rather than hitting first and then buffing but with my main PC, he doesn't have much to do but attack so it's pretty annoying that attacking with the pistol or the shotgun eats all his AP (his 'x'es so to speak). The cryo amp, wrench, pistol, and shotgun all seem to have this bug so far.
This game does an amazing job of making every attribute and skill and talent feel fun and important. I still wish more things gave you EXP besides killing stuff.
Out of curiosity, why is there an option to make the shotgun more accurate, but not the pistol?
Does it happen whence enemies die? And yes there will be tasks that cost more than one action point but just shooting the gun isn't one of them.
I think so, yes but not having programmed the game it's hard to tell. I'm pretty sure it's happening even when the attack doesn't kill the enemy, though...I'll double check next time I'm playing.
I can confirm it is happening with both my main PC and with Derichard. It's not as annoying with Derichard, because I can just have him buff, hit or buff, buff, rather than hitting first and then buffing but with my main PC, he doesn't have much to do but attack so it's pretty annoying that attacking with the pistol or the shotgun eats all his AP (his 'x'es so to speak). The cryo amp, wrench, pistol, and shotgun all seem to have this bug so far.
Your future RMN overlord
Set Discrepancy
Something, for sure, is wonky. I only have one character with more than one AP so I don't have the most data right now.
How many parts are there, by the way? I've just started Part 3. I'm terrified to run out of gameplay, this game's pretty addictive.
How many parts are there, by the way? I've just started Part 3. I'm terrified to run out of gameplay, this game's pretty addictive.
Set Discrepancy
I just got decompressed because I spent one or two turns too much time mucking about in Admin looting containers and then when I ran into the barricade, no one had a wrench. I was sad that it happened...and sadder that I didn't get to see my little sprites gorily implode. : ) : (
This is a TOTALLY frivolous request but plz add implosion. Changing screen tone and then fading to black doesn't cut it for a "decompression event". Explosive decompression is fucking scary, and for such an awesomely scary and atmospheric game, Set Discrepancy is oddly bloodless. (Obviously like anyone who's not a cretin I prefer psychological fear to icky gore squick, but that doesn't mean horror should have absolutely no blood. Also explosive decompression is freaking cool. SPLEURCH!)
This is a TOTALLY frivolous request but plz add implosion. Changing screen tone and then fading to black doesn't cut it for a "decompression event". Explosive decompression is fucking scary, and for such an awesomely scary and atmospheric game, Set Discrepancy is oddly bloodless. (Obviously like anyone who's not a cretin I prefer psychological fear to icky gore squick, but that doesn't mean horror should have absolutely no blood. Also explosive decompression is freaking cool. SPLEURCH!)
Set Discrepancy
Ok, I will.
Some additional details, though. Only an attack action uses all of Derichard's AP. When I take support actions (Psychogenic Whatever, etcetera) first I still get a second AP as normal.
Also I found another REALLY minor bug. In the Atrium Replicator when you hack it two of the items on the item list are Standard Bullets x 12: 20 Nanites.
Some additional details, though. Only an attack action uses all of Derichard's AP. When I take support actions (Psychogenic Whatever, etcetera) first I still get a second AP as normal.
Also I found another REALLY minor bug. In the Atrium Replicator when you hack it two of the items on the item list are Standard Bullets x 12: 20 Nanites.
Task Length (Not Playtime Length)
It's not the most crucial distinction, but what you're talking about is "level" length rather than "session" length. While some players (like me) try to break their sessions up into neatly bounded segments, for other players that's not possible, or simply not a priority, and for them a session might mean the first 35% of a given dungeon, or the last 20% of a dungeon and the first 15% of the next, or any other seemingly random, "messy" interval.
If a game is complex or addictive enough (Morrowind, Oblivion, Skyrim, Fallout: New Vegas) I will sit down to play it for basically as long as I can get away with, even if a several hour session turns out to be mainly composed of twiddling my inventory, attributes, and skills around, or moving my things armload by armload into a new house and painstakingly arranging them.
My average session length seems far more effected by outside factors in my life than by anything to do with game design itself, which makes me question whether this topic is one that can truly be studied. I do know that what can terminate my session early is if I die in a frustrating way, like after not having saved for a while. I'd prefer to repeat the content after a break rather than immediately after having just played it.
If a game is complex or addictive enough (Morrowind, Oblivion, Skyrim, Fallout: New Vegas) I will sit down to play it for basically as long as I can get away with, even if a several hour session turns out to be mainly composed of twiddling my inventory, attributes, and skills around, or moving my things armload by armload into a new house and painstakingly arranging them.
My average session length seems far more effected by outside factors in my life than by anything to do with game design itself, which makes me question whether this topic is one that can truly be studied. I do know that what can terminate my session early is if I die in a frustrating way, like after not having saved for a while. I'd prefer to repeat the content after a break rather than immediately after having just played it.











