NEWBLACK'S PROFILE

NewBlack
☽ TRASH THAT IS A WASTE OF TIME
4879
Great, great minds, against themselves - conspire.
The Curse of Cpt. Lovele...
Nautical-themed cephalopod-pirate-based action-shmup.

disco.png

Assuming you saw this game first on Creation's pass or fail thread (considering he did a whole playthrough of the game) then you could always use that video as a guide as to how the game is meant to look and run normally? That way you'll be able to see big missing things.

http://rpgmaker.net/forums/topics/7934/?post=246274#post246274

For instance, when you first leave the club a whole cut-scene is meant to initiate, but doesn't on the current 20XX.

Mind letting me in on why you've used this for testing? :D (I'm flattered regardless :P)

disco.png

I'm pretty sure all the flames in my game have the "transparent" box ticked on the event menu.

While I'm here I'll say what was "wrong" when I tried the game out on the engine earlier. (Although I know most are simple things that just aren't implemented yet)

Screen tints were absent (though I know they're not implemented yet), touch events didn't work (I think "on collision" did, but "on touch" didn't.. Or they just worked intermittently?). There are meant to be flame sprites in the first room that are absent once they begin moving.

I think that was everything I noticed.

icbinvx.png

Too bad the tileset still looks like balls even when you use it in a decent RM :P

windowdraw.png

Goodbye super-long show picture bullshit.

disco.png

Heeey this is my game. :D

Noticing a lack of semi-trasnparency on the flame sprites.

(I don't actually get the reference either :()

milfhouse.png

B-b-ut, where's GOLD? (and a possible "gameplay time" which should have always been there)

Giving Feedback: Pass or Fail

Hey! (Sorry for the late reply)

Thanks for playing man :D Yeah it's short and messy and weird I know.. But I made it in 3 and a half days for the weekend event that was recently on so that's my excuse :P (and I don't have the requisite SKILLZ to make something polished and nice in 3 days like some of the other entries :/)

Really enjoyed watching the video back man, thanks for doing that :)

I hate when things get over explained..

@MaxMcgee

I understand your point but I disagree about RM being THAT bad a medium for subtext.

Purely on the basis that I downright refuse to use melodrama (at least in the game I'm currently working on). If the player doesn't "get" the subtext that's their problem. Most people are busy creating their own approximately correct subtexts constantly anyway (if we weren't all doing this, a lot of entertainment media would have to try a lot harder, the audience does 50% of the work in making a story work) and ambiguity is in-itself a subtextual technique for creating uncertainty and therefore unrest. Subtext can be delivered through musical intonation and timbre (as opposed to being really overt and non-subtle with musical choices) "Lighting", abscence or presence of others, surroundings etc.

Don't get me wrong, I agree that RM's not the best storytelling medium in the world, but I still think it's possible to communicate "subtextually" with it to a decent enough degree.

(PS. I actually liked your post, I'm not slamming it)

The Optimal RM2k/3 Number Guide

I'm having big trouble in my game with weapons missing very, very often. I looked at the weapon accuracy formula but I can't seem to figure it out and/or I try to do it but the result doesn't make any sense (sorry, not a good maths person).

Weapon: 92%
Hero AGI: 101
Target AGI: 70

Could anybody give that a quick working out for me? :/

Giving Feedback: Pass or Fail

Just for kicks: http://rpgmaker.net/games/2859/

It's dead short anyway and half-jokey. But if you want something to do then go ahead :)