NEWBLACK'S PROFILE
Great, great minds, against themselves - conspire.
BotB_House3.png
BotB_House3.png
I've yet to be able to determine a method in your application of black outlines. Personally, I'd lose them altogether or use consistent outlines in a black-ish tone rather than #000000.
Commercial gams - a philosophical & practicality debate
Kentona has said about a billion times that even if commercial projects are allowed game pages on RMN - it still won't be hosting any commercial downloads, all downloads on RMN must be free of charge. People with commercial projects will be allowed to have free downloads hosted on RMN (say, a demo or early build of a project for feedback purposes etc) but that's all. Just thought this was worth pointing out again.
LiAR
RMN Music Pack
@Jackalotrun - I'm just gonna say that I doubt everyone on the internet who composes has actually purchased the software that they use to do so. Just saying.
The Screenshot Topic Returns
Then I'd say to try putting the tolerance up to a point where it starts to also select parts of the character, and then move the tolerance back one point at a time (which might be a little tedious) until it is just about hugging the outline. If you're only left with a couple white pixels you could always manually erase/delete them.
The Screenshot Topic Returns
It's doing that because the tolerance is too low.
That "white" background is actually many shades of almost-white. Tolerance set to 0 will only pick up one specific shade. I have a feeling your source image is a JPG, that's probably part of the problem.
The higher the tolerance the less it "cares" about minor differences between colours. You can try fiddling with the tolerance until it gets all the white pixels but leaves the edges of the characters relatively unscathed, it might take some messing around but that should do it.
That "white" background is actually many shades of almost-white. Tolerance set to 0 will only pick up one specific shade. I have a feeling your source image is a JPG, that's probably part of the problem.
The higher the tolerance the less it "cares" about minor differences between colours. You can try fiddling with the tolerance until it gets all the white pixels but leaves the edges of the characters relatively unscathed, it might take some messing around but that should do it.











