PASTY'S PROFILE

radio the universe - kickstarter

about a day left to get in on this!

Whatchu Workin' On? Tell us!

Porting AC to Mac. It's a mess so far, but hopefully I'll crack it over winter break.

Alcarys Complex

thanks, man! sorry to be late with this (very very busy)

And We're Back!

thanks, i'm glad to be done, finally :)

i mean we're all scattered but it's not like we don't recognize and communicate with each other. i feel like it's just kind of cool that we have this ONE THING that we all have in common, like it's some dumb secret internet club that doesn't exist anymore but we keep the key to the door around anyway hoping that it'll turn enough tumblers elsewhere to feel a bit of what we felt back then. it's never gonna happen but it's not like the people themselves ceased to exist.

also, i have a general idea of what i want to do next, but i don't really feel like i'm on sure footing right now. i'll need to figure some things out before i take a step in any direction.

Barkley 2 Kickstarter

game maker itself totally deserves that amateur stigma. game maker games, however, do not. i thought this argument was euthanized with the release of hotline miami.

RMN v4.3 Bugs

author=Link_2112
there seems to be some glitches in the graphics near the top of the page. on the front page where says "Important Commercial gams - a philosophical and practicality debate" there is no black bg, so it's showing on top of the blue stripes. not to mention creating a gap.

then on any other page, that same space is used to show a bar of image links "Misaos, RMN podcast, Music event, and befuddled". it's messed up. it shows 2 of those images on the same line as that "important commercial gams...", which now has a black bg behind it. and the other 2 images are below "important commercial gams..." (too lazy to screencap)


still getting this on ff 17.0, tried hard refreshing several times:

[Dragonstar] Game Maker Help Needed: Player Collision

making the collision conditionals match the gravity (i.e. checking if there's a collision at 0,2 instead of 0,1) solved it for me, though there is kind of a floating issue i can't figure out right at this moment. i also deleted the set vertical speed commands in release-left and release-right.

also, as an aside, you're running way too many instances for it to be viable on a large scale. your main problem with the instances is that all the ground pieces are represented as objects - if you make your ground sprites into tiles and then just make some generic collision solids for your character to run into, you'll probably cut the instance count down by 1/2 or more.

you also may want to pick up GML - in the end, you'll be able to do a lot more and it'll be a lot simpler. it's hard to really tell what's going on in this with D&D and it'll just get more and more complicated the more you add to it.

[Dragonstar] Game Maker Help Needed: Player Collision

yeah, just put it in your locker or something and i'll take a look at it

[Dragonstar] Game Maker Help Needed: Player Collision

can you post your collision code (as well as any other code you think is prudent)?

Indie Game: The Movie

author=MrChearlie
...I totally lost the concept of the word hipster... what is actually a hipster?


there is no concept. the word's become a cudgel.