Am I a real game developer yet?!!
Randal Graves: Which did you like better? "Jedi" or "The Empire Strikes Back"?
Dante Hicks: "Empire".
Randal Graves: Blasphemy.
Dante Hicks: "Empire" had the better ending. I mean, Luke gets his hand cut off, finds out Vader's his father, Han gets frozen and taken away by Boba Fett. It ends on such a down note. I mean, that's what life is, a series of down endings. All "Jedi" had was a bunch of Muppets.
Everlasting Journey
Characters, magic, stats, charm, plot, ADVENTURE!



How does one use a game design document for games made in RPG Maker?

Yeah I don't think a full blown design document is necessary for your own game, nor would it be very useful to you. What I really like is the web-based project management tool Trello, which lets you put thoughts and ideas into "cards" and visually plan out pretty much anything, as well as track bugs and things. There's also a mobile app for it, so you could be playtesting your game, find a bug, and throw a quick reminder for it in your trello board via phone. It's even better if you are working with a small team, because you'd all be sharing the same board or have ones for different areas of development if you want to get more granular.

There's lots of funky extra things you can do to make managing your projects easier (checklists, card templates and things), but if it's just you working on a game, you probably don't need all of that.

The official English 2k3 version is out!

Maybe you can request for better plug-in support? I honestly don't understand why this is such a big deal.

It's been requested numerous times already. simply put, the RPG_RT.exe versions are incompatible. 99% of patches out there are for 1.08. When you apply a patch, you are changing 1s and 0s that are expected in certain places of that exe file. If they are not in those places (due to it being a version above 1.08), then the patch will corrupt the exe because it will still patch the 1s and 0s in the places it expects. This also goes for any memory address referenced in the DynRPG library source (most of which are obfuscated).

The official English 2k3 version is out!

If you continue using the unofficial version, that's not gonna make me hate you or try to censor you, I'll still play your games and review them. But still, when it comes down to it, I don't see how doing so would be easy to justify at this day and age. It's not gonna make me hate you, but it's not justifiable either.

Not trying to start up a huge discussion or anything again, but this is how one could justify it:
Mode7, Achievements, Full Xbox controller support, menu customizations, battle customizations...

Essentially stuff that is just flat-out not possible without programming knowledge.

The official English 2k3 version is out!

This argument again? My notifications hath been flooded! So much effort is going into these posts...

I still use the translated version for technical reasons. A large portion of my game required DynRPG stuff so I can't use the official version, but I still bought it as a gesture of good faith and to support the work that went into it. Just do that and stop whining. It's a $20 engine...

What are you jamming to?

No words - just want.

I didn't realize I needed that in my life...

Screenshot Survival 20XX

@Erave: The font kind of ruins it because it's a different pixel density from the art. It's a huge pet peeve for me, but so many games do it these days anyway, so whatever. In general, I can never tell if it's something done intentionally, or overlooked due to a lack of understanding of how pixels work.

Also, the Triangle pointer next to "weapon" is not centered on the line compared to where it is in the previous screens. It's also missing the highlight. The "HP" in that 3rd screen is a little darker in color than the HPs in the previous 2 screens. Everything looks great otherwise!

[RM2K3] Blue screen at startup

Ahahahah yep that would do it. I feel dumb now.

[RM2K3] Blue screen at startup

Hmmm... that's a new one to me. Maybe reinstall the latest DirectX?

[DynRPG] Provoke Skill

This plugin already does that. Basically if a hero is provoked, they will always attack the provoker. You need to have your skill apply the provoke condition on the target (hero in this case).

MV is OUT!

I created a plugin! Hopefully the first of many!

It's a simple plugin to add backgrounds to any menu screen. This existed in the AltMenuScreen2 & AltMenuScreen3 plugins, but they changed the layout of the menus as well... which may or may not be desirable, so I used some of that code as the basis for this. To start with, you can add a global background image to all menus, and then you can define each one individually (overriding the global one). Also supports the KeyConfig & GamepadConfig plugins. I'm working on adding support for the EnemyBook one too, but it's not working yet... and I'm not sure why. *Harumph*

I'll have a thread posted at some point (here and RMW) for my plugins, but they will ultimately be found here: