PEPSIOTAKU'S PROFILE

Randal Graves: Which did you like better? "Jedi" or "The Empire Strikes Back"?
Dante Hicks: "Empire".
Randal Graves: Blasphemy.
Dante Hicks: "Empire" had the better ending. I mean, Luke gets his hand cut off, finds out Vader's his father, Han gets frozen and taken away by Boba Fett. It ends on such a down note. I mean, that's what life is, a series of down endings. All "Jedi" had was a bunch of Muppets.
Everlasting Journey
Characters, magic, stats, charm, plot, ADVENTURE!

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+++ DynRPG - The RM2k3 Plugin SDK +++

That's fine. I included the source code for a reason.

+++ DynRPG - The RM2k3 Plugin SDK +++

@Bulma: Yes, it has to be before every message box you are using the new commands in.

[#]
will display in the message box if a @process_cmd comment isn't directly before it, so that was definitely the issue.

For example, in EJ, I'm only using it in a few places so far (steal command, item pickups) so I didn't want the extra code running each time a message box is displayed, because it would be called thousands of times for no purpose.

+++ DynRPG - The RM2k3 Plugin SDK +++

The Message box has to be directly after the Comment.

<>Show Face  
<>Comment: @process_cmd
<>Message:

+++ DynRPG - The RM2k3 Plugin SDK +++

author=bulmabriefs144
Do it by OnComment. This way the user can control how and when it is used versus checking constantly or only at turn start.

It already does that? I'm confused...

(From the readme)
Usage 
-----
Add a comment line with:

@process_cmd

...followed by the message box with one of the commands above.

That means two separate commands:

<>Comment: @process_cmd
<>Mesage: blahblahblah blahblah \d[6]
<> Line 2 blahblahblahblah \d[6]

It does NOT process every message box call. If you look at the source code for this plugin, I am only using onComment.

One other thing to note is that there is a check to make sure the number you put in the brackets is a valid hero. For instance, if you have 5 heroes with an array size of 5, but use 6 in the brackets, then it would just parse out the backslash and the closing bracket. If you were to do this with \N, then RPG_RT.exe would error out completely. I thought about doing something similar, but it wasn't worth the hassle.

What are you jamming to?

This kind of stuff is like crack to me...

+++ DynRPG - The RM2k3 Plugin SDK +++

The MessageExtender plugin wasn't very stable (after so long it basically stopped working). The above plugin supports more commands anyway. I don't think MessageExtender supported lines 2-4 either. This one does.

+++ DynRPG - The RM2k3 Plugin SDK +++

New (old) plugin:

More Message Commands!
Download: https://github.com/PepsiOtaku/msg_commands

(Monster names, item name/descriptions, skill name/descriptions, attributes, battle commands, hero class, terrain name, database strings


A[n] & \a[n] The name of an attribute (from the Attribute tab of the database), where n=database id
\B[n] & \b[n] The name of a battle command (from the Battle Layout tab of the database), where n=array id
\D[n] & \d[n] Hero's degree/class, where n=hero's id.
\I[n] Item Name, where n=item id
\i[n] Item Description, where n=item id
\K[n] Skill Name, where n=skill id
\k[n] Skill Description, where n=skill id
\M[n] Monster Name, where n=monster id
\m[n] Monster Item ID, where n=monster id
\O[n] & \o[n] - Condition, where n=condition id
\R[n] & \r[n] The name of a database string (from the String tab of the database), where n=**SEE CHART IN README.TXT**
\T[n] & \t[n] The name of a terrain (from the Terrain tab of the database), where n=terrain id

I had written most of this a little while ago, but decided to finish it up. It also works in all 4 message box lines!

(Animated monsters is still on my to-do list for those familiar with that thread. Been going through a pixel art phase)

+++ DynRPG - The RM2k3 Plugin SDK +++

The default fonts in 2k3 are and always have been "MS Gothic" and "MS Mincho". DynRPG doesn't change that. Kentona posted them a while back here:

http://rpgmaker.net/forums/topics/7793/?post=239994#post239994

Download that rar file, double click on each of the fonts in there and click on the "Install" button.

RPG Maker MV announced for PC and MAC

author=Archeia_Nessiah
I-It's happening.
https://www.youtube.com/watch?v=6aj5nCOyUKM

Combined to form... RPG Maker MVP

RPG Maker MV announced for PC and MAC

RPG Maker 10. Only on Windows 10.