PEPSIOTAKU'S PROFILE

PepsiOtaku
Perhaps I can find new ways to motivate them.
2369
Randal Graves: Which did you like better? "Jedi" or "The Empire Strikes Back"?
Dante Hicks: "Empire".
Randal Graves: Blasphemy.
Dante Hicks: "Empire" had the better ending. I mean, Luke gets his hand cut off, finds out Vader's his father, Han gets frozen and taken away by Boba Fett. It ends on such a down note. I mean, that's what life is, a series of down endings. All "Jedi" had was a bunch of Muppets.
Everlasting Journey
Characters, magic, stats, charm, plot, ADVENTURE!

Search

Filter

+++ DynRPG - The RM2k3 Plugin SDK +++

author=bulmabriefs144
So, the patcher doesn't change?


Correct!

+++ DynRPG - The RM2k3 Plugin SDK +++

Click "Download Zip" and drop all of the .h files into your ../include/DynRPG folder and overwrite the previous ones. Then you can use all the new classes in Codeblocks.

+++ DynRPG - The RM2k3 Plugin SDK +++

author=bugmenot
New functions

Also note, that you can use "currentChoice" and "choiceActive" in any window to get whatever is selected in that window. This simple function can be adapted to any RPG::Window object:

int getSelectedMonster() { 
if (RPG::battleData->winMonTarget->choiceActive) {
return RPG::battleData->winMonTarget->currentChoice;
} else return -1;
}

int getSelectedHero() {
if (RPG::battleData->winPartyTarget->choiceActive) {
return RPG::battleData->winPartyTarget->currentChoice;
} else return -1;
}

int getSelectedCommand() {
if (RPG::battleData->winCommand->choiceActive) {
return RPG::battleData->winCommand->currentChoice;
} else return -1;
}

int getFightEscapeAuto() {
if (RPG::battleData->winFightEscape->choiceActive) {
return RPG::battleData->winFightEscape->currentChoice;
} else return -1;
}

etc...

Edit: Added this to RPG::Window, so you can use RPG::battleData->winMonTarget->getSelected()

Get the latest here:
https://github.com/PepsiOtaku/DynRPG
http://rewtone.com/dynrpg/

What are you jamming to?

Aww yisss.

[RM2K3]Unique Ideas for a Dungeon!?

A cheese dungeon! Make of that what you will.

The official English 2k3 version is out!

Latest DynRPG update is here.

The official English 2k3 version is out!

author=kentona
Bulma just write your own engine. Seriously.


@bulma: Pretty much this. Just enjoy the engine for what it is and mak some gams. If something comes along that tickles your fancy, great, but its ridiculous that every 2k3/dynrpg I look at these days had all these outrageous requests for stuff. You obviously have some kind of vision brewing, but lack the skill required yo make it a reality. Focus on something small that you're good at and work your way up. You'll get there eventually, but you need to stop relying so much on this community to do your bidding. We're all hobbyists here.

The official English 2k3 version is out!

Great post. A+. More before/after pictures & videos plz.

+++ DynRPG - The RM2k3 Plugin SDK +++

At least 2 so far. 4 planned. I'm basically making all of my custom menus completely plugin driven instead of event driven since people have asked about sharing them in the past. Save/load plugin is mostly done. :)

+++ DynRPG - The RM2k3 Plugin SDK +++

Anyone opposed to the idea of a "System3" folder and style standard? It would be for some new UI elements like two darker window variations --one for "not selected" and one for "grayed out." With something like this in mind:

http://rpgmaker.net/games/20/images/34230/

In that image, there are faceset borders (optional) for croppable facesets, and "label" graphics. Not shown would be loading bar graphics. I'll make ones to match the 4 default system sets.

Anyway, calling it "System3" would be a convenient/consistent way of organizing them instead of dumping them into the Pictures folder or one of the other System folders, but it's another folder, and I don't want to just start adding random folders that would confuse people.