PEPSIOTAKU'S PROFILE

Randal Graves: Which did you like better? "Jedi" or "The Empire Strikes Back"?
Dante Hicks: "Empire".
Randal Graves: Blasphemy.
Dante Hicks: "Empire" had the better ending. I mean, Luke gets his hand cut off, finds out Vader's his father, Han gets frozen and taken away by Boba Fett. It ends on such a down note. I mean, that's what life is, a series of down endings. All "Jedi" had was a bunch of Muppets.
Everlasting Journey
Characters, magic, stats, charm, plot, ADVENTURE!

Everlasting Journey

Hmmm I'm not sure what "atiumdag.dll" is. The version I have up for download isn't the DynRPG update, so it might be some bizarre Power Mode 2003 error (the last patched I was using). What version of Windows are you on?

What are the more unique RPG maker games you've seen through the years?

author=MrCharlesMugford
http://rpgmaker.net/games/20/

The fact that it's game #20 is a constant reminder of how long I've been tinkering with it. :(

My picks/subscribes: Necropolis, Raciela, Monstrous Wars, Omega Cerberus, White Magic, Starless Umbra, Nightfall, Legend of Vanadia (dead?), Luminous Vestar.

World_Map.png

I love these trees and want to steal them! :X

DS Resource Pack, download issues

IE.... why?

The gibberish you see is the actual binary data of the file you're trying to download. I'm not sure why some sites do that. On the previous page, just righ click and go to "Save file as" or whatever the IE equivalent of that is these days. It should download.

+++ DynRPG - The RM2k3 Plugin SDK +++

@Cherry: Transparency bugfix first (ips patch maybe?), then a full update later. We all realize you are a busy individual. :)

RMN Music Pack

author=XBuster
I had a feeling It would be expensive. The only thing I'm looking for is a way to import my midis and make them sound like mp3s. It doesn't matter to me if its a lite version, as long as it can do that i'll be satisfied. I'll just go down the list and see which ones I like best. So I'll try FruityLoops, GarageBand, Synthfont, and Reason. For the Midis I use Anvil Studio. Thanks for your support everyone:)


I think you'd be interested in this site:
http://solmire.com/

The EAWPats & Chorium soundfonts get the best results IMO. My method has been to run the midis through this site at 256 kbps, open them in Audacity and go to Effect > Amplify to get the audio at consistent levels, crop if necessary, and then re-encode.

The downside is that if want looping points you have to add them in manually somehow.

+++ DynRPG - The RM2k3 Plugin SDK +++

Hate to be pushy about this, but can we get a fix for the sprite transparency issues?

-Event Graphic "Transparent" flag (seems to only affect charset graphics?
-Move Event "Increase/Decrease Transparency" commands
-Database/Terrain "Sprite Display" options

First and third one always shows the graphic as opaque, and the 2nd one only decreases transparency about 25% (no matter how many commands you put in).

They're probably all tied to the same problem. I've got some stuff I'm working on that require the Event Graphic's transparent flag, and I have a lot of existing events that use it too. I can provide a video or some screens if need be.

Some notes on the "Transparent" flag. If it's a chipset graphic, it works fine, but if it's a charset, then it appears opaque until the hero graphic walks behind it. When that happens, the hero graphic becomes about 25% transparent instead of the event's graphic. It's weird.

+++ DynRPG - The RM2k3 Plugin SDK +++

is the "id" of your battler actually getting defined before that line of code? I think that's what's returning null.

Missing files?

That's normal. You have to add the resources you use to your folders manually, or package your RTP when you go to "Create Gamedisk" from the file menu. I recommend the former though as it means smaller filesize. There's a great tool appropriately called "RMTool" that will move all the resources you are using automatically into your project folder. You shouldn't really have to use "Create Gamedisk"

You should be able to download it from here:
http://rpgmakertimes-companion.blogspot.com/2010/03/rmtool.html

Latency (also known as lag)

So we can rule out DynRPG plugins, move all of your plugins out of the DynPlugin folder and see if it still lags (I'm thinking it will).

Next is probably what you don't want to hear because I've been tooting this horn a few times in the DynRPG thread (brought up here), but you should NOT use parallel process events in any of your custom menus. In fact, you should remove as many parallel process events as possible, because as they imply, you're adding a new process each time you use one.

What you need to use instead are Auto-start events, utilizing labels, "go to label," and "call events." Second, and this is probably what's killing performance, you'll need to initialize ALL of your pictures first (even ones that aren't being used) using "show picture," and then use "move picture" to show them, and move them around etc. Fact: Show Picture causes lag no matter how big or small the picture is, because if you have a parallel process that's running through instructions and hitting "Show Picture" numerous times per second, in actuality it's drawing the picture on-screen every time it hits that instruction, so understandably that's going to cause lag.

Keep parallel process events to an absolute minimum and use it for simple stuff like storing a few variables to track your X, Y & Map ID, or to update existing pictures on-screen (again, they must be intialized first). Using them for your menu controls is just sloppy programming (sorry!)

I know, because I was doing that for a while too. :)