Randal Graves: Which did you like better? "Jedi" or "The Empire Strikes Back"?
Dante Hicks: "Empire".
Randal Graves: Blasphemy.
Dante Hicks: "Empire" had the better ending. I mean, Luke gets his hand cut off, finds out Vader's his father, Han gets frozen and taken away by Boba Fett. It ends on such a down note. I mean, that's what life is, a series of down endings. All "Jedi" had was a bunch of Muppets.
Everlasting Journey
Characters, magic, stats, charm, plot, ADVENTURE!



+++ DynRPG - The RM2k3 Plugin SDK +++

That's fine. I included the source code for a reason.

+++ DynRPG - The RM2k3 Plugin SDK +++

@Bulma: Yes, it has to be before every message box you are using the new commands in.

will display in the message box if a @process_cmd comment isn't directly before it, so that was definitely the issue.

For example, in EJ, I'm only using it in a few places so far (steal command, item pickups) so I didn't want the extra code running each time a message box is displayed, because it would be called thousands of times for no purpose.

+++ DynRPG - The RM2k3 Plugin SDK +++

The Message box has to be directly after the Comment.

<>Show Face  
<>Comment: @process_cmd

+++ DynRPG - The RM2k3 Plugin SDK +++

Do it by OnComment. This way the user can control how and when it is used versus checking constantly or only at turn start.

It already does that? I'm confused...

(From the readme)
Add a comment line with:


...followed by the message box with one of the commands above.

That means two separate commands:

<>Comment: @process_cmd
<>Mesage: blahblahblah blahblah \d[6]
<> Line 2 blahblahblahblah \d[6]

It does NOT process every message box call. If you look at the source code for this plugin, I am only using onComment.

One other thing to note is that there is a check to make sure the number you put in the brackets is a valid hero. For instance, if you have 5 heroes with an array size of 5, but use 6 in the brackets, then it would just parse out the backslash and the closing bracket. If you were to do this with \N, then RPG_RT.exe would error out completely. I thought about doing something similar, but it wasn't worth the hassle.

What are you jamming to?

This kind of stuff is like crack to me...

+++ DynRPG - The RM2k3 Plugin SDK +++

The MessageExtender plugin wasn't very stable (after so long it basically stopped working). The above plugin supports more commands anyway. I don't think MessageExtender supported lines 2-4 either. This one does.

+++ DynRPG - The RM2k3 Plugin SDK +++

New (old) plugin:

More Message Commands!

(Monster names, item name/descriptions, skill name/descriptions, attributes, battle commands, hero class, terrain name, database strings

A[n] & \a[n] The name of an attribute (from the Attribute tab of the database), where n=database id
\B[n] & \b[n] The name of a battle command (from the Battle Layout tab of the database), where n=array id
\D[n] & \d[n] Hero's degree/class, where n=hero's id.
\I[n] Item Name, where n=item id
\i[n] Item Description, where n=item id
\K[n] Skill Name, where n=skill id
\k[n] Skill Description, where n=skill id
\M[n] Monster Name, where n=monster id
\m[n] Monster Item ID, where n=monster id
\O[n] & \o[n] - Condition, where n=condition id
\R[n] & \r[n] The name of a database string (from the String tab of the database), where n=**SEE CHART IN README.TXT**
\T[n] & \t[n] The name of a terrain (from the Terrain tab of the database), where n=terrain id

I had written most of this a little while ago, but decided to finish it up. It also works in all 4 message box lines!

(Animated monsters is still on my to-do list for those familiar with that thread. Been going through a pixel art phase)

+++ DynRPG - The RM2k3 Plugin SDK +++

The default fonts in 2k3 are and always have been "MS Gothic" and "MS Mincho". DynRPG doesn't change that. Kentona posted them a while back here:

Download that rar file, double click on each of the fonts in there and click on the "Install" button.

RPG Maker MV announced for PC and MAC

I-It's happening.

Combined to form... RPG Maker MVP

RPG Maker MV announced for PC and MAC

RPG Maker 10. Only on Windows 10.