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+++ DynRPG - The RM2k3 Plugin SDK +++

You don't need anything DynRPG related. Go into "Database > Battle Layout" and down at the bottom you should see "Random Encounter Death Handler" and set it to "Call Common Event" and then do all of your stuff in there.

Crouching Tiger, Hidden Dragon sequel.

author=kentona
this looks awesome!


You're wrong!!!

Crouching Tiger, Hidden Dragon sequel.

I was offended by this trailer. The original is also one of my favorites, it was mind-blowingly beautiful, and this just felt like a cash-grab. Also, I never watched the original in dubbed english, so seeing it in this trailer was weird. It doesn't look like it was filmed in Mandarin.

Part of what made the original so great was the lack of CGI. Stunts were done via harnesses, and there was maybe 1 or 2 CGI'd shots (this crazy, spinny drill move towards the end comes to mind). This movie went into the opposite direction... sad. :-/

... And yeah, that music is pretty shart--what were they thinking?

+++ DynRPG - The RM2k3 Plugin SDK +++

@Ghabry: I have this list of function addresses that I got from bugmenot some months ago when we were adding functions, but it doesn't detail their parameters or anything. I would look through the list, request a function, and he'd send me the assembly commands. Then I would add them to the source and modify them if needed (changing some address references to "this", etc). We didn't get very far into trying to add callbacks. Bugmenot sent me some code that could have potentially been used to add callbacks, but it sounded more like he was still experimenting, so I didn't add any of it to the source.

http://share.cherrytree.at/showfile-20720/_functions.txt

It might be one of these:
45D98C(2k)|478A9C(2k3) <>MoveRoute
45DA7C(2k)|478B8C(2k3) <>GetMoveCommand
45DAB0(2k)|478BC0(2k3) <>
45DAE4(2k)|478BF4(2k3) <>
45DBAC(2k)|478CBC(2k3) <>
45DC2C(2k)|478D3C(2k3) <>
45DC70(2k)|478D80(2k3) <>
45DCC0(2k)|478DD0(2k3) <>
45DD08(2k)|478E18(2k3) <>
45DD5C(2k)|478E6C(2k3) <>AddToMoveList
45DD68(2k)|478E78(2k3) <>GetMoveRouteSize
45DD70(2k)|478E80(2k3) <>
45DD84(2k)|478E94(2k3) <>CreateMoveRoute
45DE1C(2k)|478F40(2k3) <>
45DEBC(2k)|478FE0(2k3) <>
45DED0(2k)|478FF4(2k3) <>
45DEEC(2k)|479010(2k3) <>InitializeMoveEvent
45DF4C(2k)|479070(2k3) <>
...
488C64(2k)|4AFBF0(2k3) <>MoveEvent (Event Command?)
...
48FD84(2k)|4C43EC(2k3) <>RelayMoveEvent (Map related?)
48FDF4(2k)|4C445C(2k3) <>EndMoveEvent (Map related?)

[RM2K3] DynRPG Problems

You might have a version older than the version the plugin was made with. Try this one:

http://share.cherrytree.at/showfile-22080/dynrpg_0_30_09_15_2015.rar
(patch with a fresh, unaltered RPG_RT.exe)

How does one use a game design document for games made in RPG Maker?

Yeah I don't think a full blown design document is necessary for your own game, nor would it be very useful to you. What I really like is the web-based project management tool Trello, which lets you put thoughts and ideas into "cards" and visually plan out pretty much anything, as well as track bugs and things. There's also a mobile app for it, so you could be playtesting your game, find a bug, and throw a quick reminder for it in your trello board via phone. It's even better if you are working with a small team, because you'd all be sharing the same board or have ones for different areas of development if you want to get more granular.

There's lots of funky extra things you can do to make managing your projects easier (checklists, card templates and things), but if it's just you working on a game, you probably don't need all of that.

The official English 2k3 version is out!

author=Ratty524
Maybe you can request for better plug-in support? I honestly don't understand why this is such a big deal.


It's been requested numerous times already. simply put, the RPG_RT.exe versions are incompatible. 99% of patches out there are for 1.08. When you apply a patch, you are changing 1s and 0s that are expected in certain places of that exe file. If they are not in those places (due to it being a version above 1.08), then the patch will corrupt the exe because it will still patch the 1s and 0s in the places it expects. This also goes for any memory address referenced in the DynRPG library source (most of which are obfuscated).

The official English 2k3 version is out!

author=Gretgor
If you continue using the unofficial version, that's not gonna make me hate you or try to censor you, I'll still play your games and review them. But still, when it comes down to it, I don't see how doing so would be easy to justify at this day and age. It's not gonna make me hate you, but it's not justifiable either.


Not trying to start up a huge discussion or anything again, but this is how one could justify it:
Mode7, Achievements, Full Xbox controller support, menu customizations, battle customizations...

Essentially stuff that is just flat-out not possible without programming knowledge.

The official English 2k3 version is out!

This argument again? My notifications hath been flooded! So much effort is going into these posts...

I still use the translated version for technical reasons. A large portion of my game required DynRPG stuff so I can't use the official version, but I still bought it as a gesture of good faith and to support the work that went into it. Just do that and stop whining. It's a $20 engine...

What are you jamming to?

author=Cecil_Beoulve
No words - just want.


I didn't realize I needed that in my life...