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Fixing Reflect Bug?

Seeking beta testers!

Beta's done! I've sent out PM's to the five of you with the link!

how can i customize the screen between field and battle

In 2k3, it's under
Database > System > Battle Entry/Exit Transitions

how can i customize the screen between field and battle

Are you referring to the transition effect when you enter a battle?

Seeking beta testers!

fredo, I've added you. I hope people in general will be happier with the battle changes. Some might still find it blah though because the skills themselves aren't too technical. One of the biggest changes has been making each party member "useful" by giving them a variety of skills, and making each person unique in some way.

One decision I actually decided against was changing the effects of the core element spells (ex. making "Water" effect all enemies instead of 1, or making "Earth" cause Blind or Stone). One of the main battle styles I wanted to go for was having enemies weak to some elements and resistant to others, so throwing in status ailments on top of that would almost be too much for those spells. What I did do was create physical skills that either hit all enemies or cause some kind of status ailment.

To give you a better idea, Val was kind of the weakest link before because Ice spells aren't always powerful. I gave Val a reaping type attack that has a 20% chance to kill an enemy (excluding bosses), and an MP absorb spell, so you'll be able to buffer her MP while dishing out possible lethal attacks.

Seeking beta testers!

Quick update: Ran into a couple non-ej related setbacks this weekend (had to switch webhosts, had an sd card get corrupted that I needed to recover data from)... but the beta is still coming! I finished that sidequest last night, so there's just touch-up type things I want to do before getting the beta out. I'll aim for Wednesday Friday this time.

Seeking beta testers!

Very cool Paulman. I've added you to the list.

Quick progress report:
-Added numerous new battle animations & fixed some skills
-Fixed some really bad albeit rare bugs with Airship (world) to Airship (inner) teleporting

There's a few other things I want do do before releasing the beta, but it will be ready either Sunday or Monday.

There's still space for at least one more beta tester! Any other takers?

Counter Attack in RPG Maker 2003?

How about an enemy that counters a party member's attacks? I've been trying to do that recently and it's become a pain in the ass.

The biggest issue is that I have a battle event that's set to "If (Enemy) is targeted" & "If (Enemy) can act," turn on "attacking" switch (which then triggers a monster's action). The problem is, the "If (Enemy) is targeted" condition doesn't work right. "Targeted" means the enemy is either the current target or the target of the last action.

So you could either attack and be countered, or attack in a previous turn (where this action wasn't active) and be countered. There's no way of saying simply "If (Enemy) was just attacked, counter it with this attack"

Seeking beta testers!

No Timeframe. Make it whenever you have time! I'll be adding in 1 or 2 more sidequests while people are playing the beta (see previous blog entry), so no rush.

Seeking beta testers!

author=NEIN
I would like to volunteer as beta-tester, but you should know that this would be a first for me.


Great! It should be pretty simple. Play the game, jot down notes of likes/dislikes and let me know what they are via pm or whatever. The lengthier the better (because it helps me), but do what you can!