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Everlasting Journey

Yeah, that's one of the things I'm going to look into balancing in the next version.

RPG 20XX Engine

Oooh! Like in Chrono Trigger!

Version 1.02 (General fixes, few important ones)

Everlasting Journey can't be opened in rpg maker. It's a self-contained .exe file.

1) Extract EJ to a directory instead of "playing it from winrar."

2) your save file is probably in some temporary windows directory or something. Search your entire computer for "Save01.lsd" or "Save01"

3) Copy it to the directory in step 1


Version 1.02 (General fixes, few important ones)

Then I don't know what you did. You're not giving me any useful information to help you from.

Version 1.02 (General fixes, few important ones)

Check in My Documents

Version 1.02 (General fixes, few important ones)

it doesn't matter where the folder is. The save files (in .lsd format) need to be in the same directory as ejourney.exe. It's that simple.

Version 1.02 (General fixes, few important ones)

If your save isn't already stored in the same folder as the exe, it's under My Documents/Everlasting Journey. In this version, copy it from that folder into your .exe folder.

RPG 20XX Engine

True enough. I would love to see this wild feature included one day that's in Power Mode 2oo3 called "control register 0." It controls title screen commands and works like this:

cr0 is hard-coded to variable 0001. The value of v0001 will automatically be set to 1 on start-up if there are save files present, otherwise it's set to 0. If you set the value of v0001 to "255", the load game menu will boot up. I believe if you set it to 254 or something, it will call the "quit game" command, but that's kind of useless as there's already an event command that does that.

It's neat because you can create your own custom title screen, and make a version that displays when you first start up the game (without saves present), and one that displays when there are saves using a simple branch of "if var 0001 is '1' do this, else." It gives the designer a lot more freedom than the standard rm2k title screen.

Another nice feature to have would be a way to skip the default title screen (like in power mode). It would have to go hand-in-hand with the above.

RPG 20XX Engine

author=WolfCoder
I'm not sure that function does anything in the original engine, so I might as well make it do what you think it actually does.

It does actually. If you have events with standard move commands set up (ie. if an NPC is walking around the map randomly), and "Continue events while message is being displayed" is unchecked, the walking events will stop dead when event actions are being made.

For example, if you've got a cutscene going while that randomly walking NPC is in view, the NPC will not move if that is unchecked. If it's checked, the NPC will walk around during your cutscene, even if it was started from an autostart event.

RPG 20XX Engine

It can be. Cherry already released a patch for it: http://cherrytree.at/cms/lang/en/download/?did=16