Always with the endings xD
Just played this game and recorded my experience. It'll be added as media soon.
It was...interesting. Overall, I didn't like it. It felt fast and instant death after all that collecting really broke my spirits. It would only get worse the longer I played. I can apprieciate the DOS visual style, it all looks good. Also, I like the way blocks appear in the shadows is neat. It's not my kind of game, I knew that going in, but the brutal survival requirements are too much for me. Someone else might want a challenge and continue trying.
As for the endings, is it all from ending the game with varying amounts of money? Honestly, it hardly seems worth it T.T Especially if you also died many times along the way. The frustration of restarting overtakes fun.
It's decent for a quick game, but not for me.
Wow, you really gave it an amazing try for a game that wasn't your thing. Really appretiate the letsplay video.
The whole game came about when I realized I could use a function that affects how close objects are to you to create an artificial kind of darkness. Honestly I was trying to use the fear of losing everything to create tension, but many times death seems to come out of nowhere, specially if you bump into a ghost while running away from another one. Tried to fix that by altering the ghosts' speed but it changed the game into a different kind of game, and I didnt like it.
I wanted a game where you're inching closer slowly, scared of what you'll discover at the edge of your vision. I also wanted to do the whole "leave whenever you want" thing, so it's each player who decides when they've risked enough and make their way back. Maybe I shouldve added more variety of endings at the smaller money ranges?
Well, damn. :0
Now I feel dumb.
Now I feel dumb.
? I don't really whatch Buffy. What exactly happens in that video?
I thought the title was cute and amusing but apparently I am stepping on some serious business, here!
Well I thought it was cute.
It's actually good to know that the "official" interpretation doesn't make that much more sense than alternative interpretations.
I actually believe in death of the author, so I don't really feel obliged to have a watertight interpretation. Besides, chana's interpretation is just so much more elegant.
Well I guess that's true and makes more sense.
I thought that he didn't exactly hang himself but it was him being preoccupied with images of death. Because if he was alive up until then(him seeing the guy hanged) then how could he have finished his quest for flowers? There was no real change in him before and after seeing the hanged guy. If you say he did in fact hang himself, then wouldn't he be a wandering soul(dead) for the entire game until he finds all the flowers? at which point his soul is at rest and he can be with his bro.
Him crawling into the grave is when he dies. After seeing the hanged man in the hotel, which is from where he gets the idea to hang himself in his hotel room. So from his perspective he's crawling into a huge underground mausoleum (which doesn't exist!) but he's really walking back to his hotel room and killing himself.
Can someone explain me what happened in the end??? i thought i was following the story but then....
The main character fulfilled his promise, which he felt he needed to in order to earn death, and killed himself by hanging (he was alive until then). He then met up with his brother in the afterlife.
No matter how much I tried to understand it, I didn't the only thing I undertstood was that his brother was dead, that's about it... it reminds me of another game I played on this site, I can't remember it's name, but they are quite similair... I didn't dislike the game, but I didn't like it either...
Was it The Mirror Lied? That one has a bit of a reputation for being incomprehensible.