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Ninja Sword
There's a patch for RPG Maker 2000 that allows you to use mp3's instead of those much, much, MUCH larger wav's as your Music and Sound files.
It's called Disharmony Audio Patch and you can get it here:
http://www.uglyhorst.de/rPG%20Maker/patches
Full instructions on both its installation and usage are in the included Help file.
To convert the wav files to mp3, I recommend LameDropXPd:
http://www.rarewares.org/mp3-lamedrop.php
Both Disharmony and LameDrop are freeware.
It's called Disharmony Audio Patch and you can get it here:
http://www.uglyhorst.de/rPG%20Maker/patches
Full instructions on both its installation and usage are in the included Help file.
To convert the wav files to mp3, I recommend LameDropXPd:
http://www.rarewares.org/mp3-lamedrop.php
Both Disharmony and LameDrop are freeware.
Oracle of Tao
The most recent download for the game is Oracle of Tao_32.exe
If you have that one, then you don't need the Not Implemented Bugfix_1.zip
Since I don't know exactly what you did, I think you should delete the game, then reinstall, then try to play it without adding anything to it.
If you have that one, then you don't need the Not Implemented Bugfix_1.zip
Since I don't know exactly what you did, I think you should delete the game, then reinstall, then try to play it without adding anything to it.
Oracle of Tao
I downloaded and tried the latest update (Oracle of Tao_31.exe) and you didn't replace the low bitrate mp3 that's the source of my (and Trihan's) trouble.
So, for anyone else who's getting the "Not Implemented" error and crash at the start of the game, download this mp3 and replace the one that's in the Music folder of Oracle of Tao:
http://www21.zippyshare.com/v/58890441/file.html
So, for anyone else who's getting the "Not Implemented" error and crash at the start of the game, download this mp3 and replace the one that's in the Music folder of Oracle of Tao:
http://www21.zippyshare.com/v/58890441/file.html
Oracle of Tao
I removed that mp3 and the game started right up.
So, checking that mp3, I noticed its bit rate is only 64 Kbps.
So, I re-encoded that mp3 to 96 Kbps, put the new mp3 in the Music folder and the game started with no error.
So, it seems that for some computers, if the mp3 is less than 96 Kbps, it might cause a crash.
So, checking that mp3, I noticed its bit rate is only 64 Kbps.
So, I re-encoded that mp3 to 96 Kbps, put the new mp3 in the Music folder and the game started with no error.
So, it seems that for some computers, if the mp3 is less than 96 Kbps, it might cause a crash.
Oracle of Tao
I tried the KazString demo and it worked fine.
I tried your game again (v1.51c I believe) and noticed that I never hear the music start.
Which mp3 is the one used at the title screen?
I want to try substituting it to see if that fixes it.
I tried your game again (v1.51c I believe) and noticed that I never hear the music start.
Which mp3 is the one used at the title screen?
I want to try substituting it to see if that fixes it.
Oracle of Tao
OK, new post because the one above is getting cluttered.
I've narrowed down the problem to either the font not being included or the game not recognizing it. (edit--apparently not the problem?)
And yes, I've tried both the default RpgMaker fonts and the 2 that are included in the Extras folder.
EDIT2--
I hex edited the RPG_RT.exe to use the default fonts and it still didn't work, so I'm thinking it's one of the newer plugins that's causing this.
EDIT 3--
Removing the save_detector.dll allows the intro to play, but then on the title screen it once again crashes.
It seems to be related to the "Start, Load, Quit" menu not loading.
My older copy which works has the default "New Game, Load Game, Quit Game" menu.
Which was the last version of your game that still had the default "New Game, Load Game, Quit Game" menu?
EDIT 4--
Can you make a copy of the game that uses the default "New Game, Load Game, Quit Game" menu with the default fonts, and upload only the files that are different?
I've narrowed down the problem to either the font not being included or the game not recognizing it. (edit--apparently not the problem?)
And yes, I've tried both the default RpgMaker fonts and the 2 that are included in the Extras folder.
EDIT2--
I hex edited the RPG_RT.exe to use the default fonts and it still didn't work, so I'm thinking it's one of the newer plugins that's causing this.
EDIT 3--
Removing the save_detector.dll allows the intro to play, but then on the title screen it once again crashes.
It seems to be related to the "Start, Load, Quit" menu not loading.
My older copy which works has the default "New Game, Load Game, Quit Game" menu.
Which was the last version of your game that still had the default "New Game, Load Game, Quit Game" menu?
EDIT 4--
Can you make a copy of the game that uses the default "New Game, Load Game, Quit Game" menu with the default fonts, and upload only the files that are different?
Oracle of Tao
EDIT--
WAIT A MINUTE!
Looking more closely at your screenshot, I noticed you have a different font.
That's the problem, with the font file!
**************************************************************
-- OLD POST --
I already have the CommonRTP installed.
And even after adding the 1 missing RTP file the game uses to the game, I still get that error.
I even tried your newest download (again).
I have Win7 64 Bit.
Did you test your game on Win7 32 or 64 Bit?
This probably is happening because at least 1 of your DYN plugins is not compatible with 64 Bit systems.
An older version, Oracle of Tao 1.23 works for me.
So, these plugins are NOT the problem:
date_and_time.dll
faster_atb.dll
keyboard_mouse_input.dll
Pathfinder.dll
The problem with the new version is that while the title screen is displayed, the menu to select either "New Game, Load Game, Quit Game" does not appear.
That's probably why the game crashes.
WAIT A MINUTE!
Looking more closely at your screenshot, I noticed you have a different font.
That's the problem, with the font file!
**************************************************************
-- OLD POST --
I already have the CommonRTP installed.
And even after adding the 1 missing RTP file the game uses to the game, I still get that error.
I even tried your newest download (again).
I have Win7 64 Bit.
Did you test your game on Win7 32 or 64 Bit?
This probably is happening because at least 1 of your DYN plugins is not compatible with 64 Bit systems.
An older version, Oracle of Tao 1.23 works for me.
So, these plugins are NOT the problem:
date_and_time.dll
faster_atb.dll
keyboard_mouse_input.dll
Pathfinder.dll
The problem with the new version is that while the title screen is displayed, the menu to select either "New Game, Load Game, Quit Game" does not appear.
That's probably why the game crashes.
Oracle of Tao
/installs game/
/starts game/
/watches many small warning popups saying "Not Implemented" pop up rapidly and repeatedly before Windows finally decides 'enough's enough' and shuts game down/
/wonders if perhaps new version should have been play-tested before release/
/decides to keep old version for now/
/starts game/
/watches many small warning popups saying "Not Implemented" pop up rapidly and repeatedly before Windows finally decides 'enough's enough' and shuts game down/
/wonders if perhaps new version should have been play-tested before release/
/decides to keep old version for now/
FXN- The Rpg
You didn't upload the game.
You only uploaded the exe file that starts the game.
Without including all the other files that are in the game, the exe file is worthless
You only uploaded the exe file that starts the game.
Without including all the other files that are in the game, the exe file is worthless