STARSKIPPING'S PROFILE

My name is greg.. I like to skip.. I also like to think I'm a internet superstar.
But the truth is I'm just a Star, who's happens to like to skip.
-sigh i really need some rope ;(
Cover Your Eyes
Cutesy horror

How many of you are going to have a game done at the end of summer?

[Poll] Judging whether to download a game? What do you look for?

I went for reviews. If a game has around an dozen four star reviews backing it, then the probability of me actually trying it out increases.

However my preference veers towards games that try something different from the rm norm, so anything presenting an experiential concept in terms of gameplay or narrative would equal a instant download for me.




"Game got denied" Need better understanding of why and explain somethings to me

I wouldn't take the game denial to heart youngmreezy155. I'm sure everyone (or the vast majority) have had their game denied in the past. It's especially common when you're first starting out on rmn and rpgmaking in general, think of it more as a test to take criticism and adapting your work based on feedback. Which you'll be dealing with day in and day out whenever your game is finally approved.

No Joseph in the latest status?

Assemble the troops! We'll begin the search at the crack of dawn!

Edit: Derp too late :(

Darkened Light: Call of Glenn

The demo refuses to work for me =/

Cover Your Eyes

Yeah I was being slightly facetious there. =P Truth be told, I've never played a silent hill game in my life unfortunately. Besides the old creepy town setting, the monsters/nightmares would be symbolic from the people who lived there and not from the protagonist herself.

So for example if the player were to go into a house, only to find out that the previous occupant was an obsessive cleaner, then the predetermined random event would deal with his/her phobias. It's actually one of the reasons why mapping is taking up most of my attention at the moment, mainly because I have to make sure every map tells a story/ or give a visual clue on what the player could possibly face around the next corner. Otherwise it'll just come across as random. :S

Cover Your Eyes

author=Wyvernjack
The part about being dumped into a surreal town where all of the resident's fears, nightmares, and bad vibes come to life sounds a lot like Silent Hill. Am I wrong about this?


Yes.

Over the fence

Good job on registering. There's plenty of developers needing feedback, checking out blogs would be a good starting place if you're interested in beta testing. Or even just leaving constructive comments on the games you played would go a long way =)

Connecticut Shooting

author=harmonic
And what works for the rest of the world will not necessarily work here. This country is not only enormous and diverse, but it is rather unique. I am sick to death of hearing a European talk about how something worked for their 2-mile-long country with a population of 500,000 and a military budget of 0.


I'll have to disagree, you can still take and compare crime statistics from different countries with the use of population samples to create a accurate comparison. As long as the sample is random and large enough, nine times out of ten it would be a close estimate irregardless of population size.

50 maps down, 150 to go. Someday I might have enough content for a gamepage =o=

In my design document I needed around 50 individual maps to make up a large town. The way I have it laid out so far is to have three accessible buildings per map to enable exploration.

Example of an exterior map.


Example of an interior map.


It looks a lot better in motion. The game was originally titled Radiation nation (I don't have a game title anymore), and it was more of a fallout meets escape from new york sort of deal with enemies mutating all the time in battle.

However I decided to change the theme and direction to something less ambitious, aka a stereotypical survival horror game. But at the very least I hope to have a gameplay video up before the year is out.