STORYTELLER'S PROFILE

I'm a guy who's kinda overwhelmed college and he pressure of work right now..

I made the Koli's Sorrow series just recently, so if you've got some good criticism, lay it on me. I'm currently working on the Sanctum Security series, starting with Colors of War, focusing on the Summon Soldier unit. It's in the making, but a demo is out. I would like for anyone who's out enough to read this to download my game and tell me of any wrongs in it, and maybe suggest additions or editions to the game.

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Might want to make the height of the walls consistent.

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I do like this better, I think =]

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Ends a tad suddenly here, very flat cliff.

The Only One Left

The map confused me at first, but then was simple for me. Message me next time there's an update and I'll play again! I enjoyed it.

Also, that sword idea I stole fleshed out a bit and the enemies in my game who drop it use Demi moves, so this also taught me how to use the new system's Damage Formula. Thank you muchly for you unanticipated help and game!

The Only One Left

I like this so far! It's well made and well mapped. The only thing I've found wrong with the mapping is that some places (namely on mountains/ledges) are un-shadowed at ledges and such. It's not a large detail, but when it's noticed it really flattens the world and looses understanding of the sloped path type thing you're going for. I like the characters and the way that the party is grown, and I must give you a thumbs up for cool transportation and pure simplicity for the game! Must have proved difficult in a few locations.

I think I'll borrow that Broken Sword concept you have at the Bazaar as well, if you don't mind. It's a good way to get a random item.

Character Design - What do you think?

I'd suggest giving slightly more of an overhead angle to them, as I can see this looking very odd when moving in an overhead world. Perhaps it's because I've yet to see the finished version, though. Sweet sprites, better than I could do.

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Sweet. I like it.

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I see dead people.