VERSALIA'S PROFILE
Craze: the goats ate my favorite choose-your-own-adventure
Is pornography just another job
author=slashphoenix
I'd rather we just embrace it as a legal profession
It IS a legal profession. There are legal guidelines about what can and cannot be filmed, distributed, etc. Generally these are State laws, and you can bypass a lot of them by broadcasting on the internet and not selling any physical media (DVDs etc) within an actual state. It's regulated to hell, I can't remember a single time I ever did anything near a camera without filling out paperwork in triplicate.
author=Craze
Je veux te voir dans un film pornographique
Cuizi c'est quoi ta position favorite
Ma position favorite, c'est "le dinosaur"
Is pornography just another job
I'm a porn star. Does anybody remember this? No like seriously, I've done 10+ movies over the last year and I actually am the star of at least one of them. It involves handcuffs and taking advantage of "straight guys" in the back of a bus. Porn star.
It's actually an incredibly professional business because there are an insane amount of regulations and laws telling you what you can and cannot do without getting your ass sued off or having a company fined into bankruptcy. Pornography is not a child prostitution ring in China.
Oh yeah and obsorber is trolling hard
edit:
oh I've also been a rentboy (or "prostitute") and trust me, porn is not prostitution
It's actually an incredibly professional business because there are an insane amount of regulations and laws telling you what you can and cannot do without getting your ass sued off or having a company fined into bankruptcy. Pornography is not a child prostitution ring in China.
Oh yeah and obsorber is trolling hard
edit:
oh I've also been a rentboy (or "prostitute") and trust me, porn is not prostitution
RMN Battledome! Voting!
Sorry for the lack of visible stats on Turtlebot. I sent the full stats over to Dudesoft, but I guess he didn't post them?
For future reference,
For future reference,
ARSENAL:
Crab Hands
Rocket Fist
Buzz Saw Arm
Spear Cannon
Flash Freeze Bomb
Tracking System
Crustacean Plate
STATS:
Hit 63
Str 50
Def 90
Agi 70
Bty 70
Surprisingly agile for a turtle, but that's where DRUNKEN FIST!~ comes in. He teeters, he totters, he gets knocked on his back and uses it to roll around and attack.
Timeline Clarification + Scenario Synopsis
author=heisenman
And... Wish is Titania... lol.
Wish is just the vessel for Titania's soul ... there's a few parts in Edifice where she "demons out" and is obviously not herself, if I recall correctly. So Wish is actually a different person with both souls inside of her (I think)
Creating a “Jump” skill ala Kain from Final Fantasy IV for Claimh’s side-battle system using events
author=Craze\
I'm not even going to bother attacking your tutorial itself.
Allow me to assist in the form of a question!
Why would you bother to make a complicated event process to produce a skill that you could make via scripting about 1000x easier?
Especially since this tutorial is geared towards eventing a skill to work with a specific, obscure side-view battle system that I've never heard of before.
Skippable combat?
author=LockeZauthor=Melkino'We remove discriminative stimuli when we turn away from a stimulus which induces aversive action. We may forcibly look away from a wallpaper design which evokes the compulsive behavior of tracing geometrical patterns. We may close doors or draw curtains to eliminate distracting stimuli or achieve the same effect by closing our eyes or putting our fingers in our ears. We may put a box of candy out of sight to avoid overeating. This sort of self-control is described as "avoiding temptation," especially when the aversive consequences have been arranged by society. It is the principle of "Get thee behind me, Satan.'author=LockeZ(citation needed)
but they still will skip battles if there's a "skip battle" option, because they have no self control and it will be more enjoyable for a brief moment.
Skinner, B.F. Science and Human Behavior, Chapter XV p. 233
That doesn't actually back up your point. It proves the opposite of your point - that you would actually go put the cookies away to avoid eating them. Try not shooting yourself in the foot with your next citation, mmmkay?
Skippable combat?
author=LockeZ
Players like feeling the immense satisfaction of having fully completed a game through their own power, but they still will skip battles if there's a "skip battle" option, because they have no self control and it will be more enjoyable for a brief moment.
what?
... what???
Skippable combat?
author=chanaauthor=LockeZThat's a little exaggerated, no? People who play games want to have fun and know very well what's fun or not, I'd even say they're the experts in that field, and, as game goes, it's on the contrary the ONLY thing they think about.
they probably don't ever think about what is and isn't fun
EXACTLY. Even if you've never played a game before, within a few attempts at something (combat, crafting, puzzles...) you are already forming an opinion of whether you like it or not.
You form opinions about what you are experiencing very rapidly. You could have only fought 5 battles in the beginning of the game and already be on your way to deciding if you like or hate the battle system. If combat is tedious and you can skip it, you will. If skipping combat bores you, you won't. This is interaction design 101.
Skippable combat?
author=LockeZ
@versalia: Uh, that's not a hyperbole on my part, that's the point of the article and the idea.
author=kentona
(It's not an all or nothing thing here... This isn't a "Should there be a Skip to the end button?" discussion)
also
author=LockeZ
I think if you intentionally lead people to an option that most of them won't find fun you're going to be called a bad game designer.
I don't think people would be "intentionally led" to skip combat. If combat is what you enjoy about the game, then you don't HAVE to skip it. No player will purposely take the option that isn't fun if they know it isn't fun to them. Hence option. Your argument basically boils down to "design the perfect game that is fun to every individual's play style, or you're a flawed developer."










