That map rotation script was REALLY buggy when I tested it out a few months back, hopefully it's been updated since then.
You can walk over events that are below or above the hero, but not "same level" just like when you're walking around normally.
^ Just an update to that last comment of mine, I fixed the spacing now. Had to find a specific line in the script and change it. Finally, heh.
Ah, that sounds pretty interesting. I`m not sure if I`d have an exact use for such a feature, but who knows what`ll happen further down the road.
Well, as it stands now, the land vehicle can pass over events, regardless of whether it can activate them or not. For someone using Mode 7, I don't think you'd want the chocobo to be able to walk right through a tower or something.
The update would allow those events to become "Same Level As Hero" when riding the chocobo. You can do this manually via switch if you wanted to, but a scripted auto-fix would be better, I think. I'll take a look.
To that particular script? It seems to work as intended from what I can tell! I'm a bit bummed out that I can't figure out how to make the mode 7 script work with boats, though.
There was a function I planned on adding where a notetag could be placed on an event (as a comment) that would allow or prevent the vehicle from passing over it or activating it even when the module is set to allow that for other events, to give more control to the user about what events can be activated while riding it.
If I get it done, I'll pass it along.
You know I've been meaning to take another look at that script (made it when I literally knew nothing about scripting and got lucky) so I might have an update for you soon. Any requests?
author=kentonaauthor=InfectionFilesWe've cornered that market!
Why not just make a new FF in the SNES style?
I checked out Victor's engine, but the author seemed like a pretty unpleasant guy and I didn't feel like sifting through that gigantic "user manual" on his website.
Who needs a user manual when you have me? Writing actions becomes pretty easy once you memorize some of the commands.
I really wish you were using VE Animated Battle for this, because I'd be able to edit it pretty much any way you wanted (including turning ATB on/off at will).
I don't have a problem with how these look at all. :/