WOLFCODER'S PROFILE

Everything you ever wanted to know about me, or care. If you're looking for free-to-play MMORPG reviews, Linux Game Programming tutorials, old school game reviews, and general programmer talk then you should take a look.
http://www.dreamincode.net/forums/blog/17-wolfcoders-kawaii-column/

Whacky Release

That's really bad, try checking your video drivers. It should show you what's wrong with the shader at the very least so now some weird error is happening.

New_Palamari.png

I think his arms are a little small for his body

New_Cogg.jpg

New_Gilles.png

Holy crap its Tuxedo Mask's long lost brother!

title.png

I see red and purple pixel!

RPG Maker 20XX Engine

That's an editor thing and it doesn't really have to be because balance means so many different things to so many different people. Everyone has their own idea of what balance is.

You'll actually have a better time using Excel to help you generate appropriate monsters and watch out since the battle algorithms in 2003 help file are wrong (RPG_RT.exe gives different results). People calculate hits to kill, damage per strike, etc.

Normal Attack

Was the original ATB system really that bad?

Whacky Release

I keep getting this whenever I try to start it up. Which is funny because the last release I tested worked fine. I copied and pasted all necessary files into the project directory as usual. Any insight?

I'll have to check this one out, but I know what's wrong, any of these are possible:
- My engine understands your video card does not support Shader Model 2.0 but it still tries to compile the shader for Tint Screen.
- Your video card is reporting that it supports Shader Model 2.0, but really doesn't and rejects the shader program.

There's a second error box after this one when you click OK, can you tell me what it says? It will contain the shader compiler error output.

There would be no ways to have it for linux...........................?

Of course not. I targeted the widest market for home desktop gaming so that my program is easier to make and easier to make work on the most machines. I'm sick of supposed open source open platform programs that run wonky on Windows and you would be too if I joined the pile- I've already got plenty of things to fix (see above).

Normal Attack

I made it impossible to make a slow battle, ATB speeds only get faster depending on the relative speeds of all participants.

OpeningScene2.png

It looks like those houses you play on Monopoly.