XBUSTER'S PROFILE
XBuster
231
An 18 year old Senior in High School. My general game tastes include Action, Fighting, Adventure, Platforming, and RPGs.
Currently, my main project is an Action-Platformer, but I will be working on an RPG and other genres in the future.
Currently, my main project is an Action-Platformer, but I will be working on an RPG and other genres in the future.
FANTASIA: Development(3)
Exactly. You'll be able to switch like sonic heroes, but you will be able to select your own characters like sonic advance 3. I might do partner moves as well.
Each character will either share the same health bar or use separate ones. I also plan on adding a basic combo system and super moves that deal intense damage.
Lately, I've been looking at games such as Project X Zone(3DS 2013), Marvel vs Capcom 3(PS3) and a lot of other games and I've been trying to improve Fantasia in as many ways possible. I also plan on adding a HUB world instead of the linear map. That way you can choose the stages you want to play over and over again. If I do this, the stages would have to be better developed for each characters path . Basically, I want to use a lot of Sonic Advance 3 systems while mixing a ton of other elements.
The stages will branch off into several directions that specific characters can reach with their abilities. For Example, Lydia can wall jump, but Bai has the strength to break extremely hard walls. Kiki can hover and fly to reach impossible areas and Sayuri can break elemental barriers.
Each character will either share the same health bar or use separate ones. I also plan on adding a basic combo system and super moves that deal intense damage.
Lately, I've been looking at games such as Project X Zone(3DS 2013), Marvel vs Capcom 3(PS3) and a lot of other games and I've been trying to improve Fantasia in as many ways possible. I also plan on adding a HUB world instead of the linear map. That way you can choose the stages you want to play over and over again. If I do this, the stages would have to be better developed for each characters path . Basically, I want to use a lot of Sonic Advance 3 systems while mixing a ton of other elements.
The stages will branch off into several directions that specific characters can reach with their abilities. For Example, Lydia can wall jump, but Bai has the strength to break extremely hard walls. Kiki can hover and fly to reach impossible areas and Sayuri can break elemental barriers.
FANTASIA: Development(3)
The third progression type is based off of Sonic Advance 3.You will also be able to choose which stages you play even after clearing them. I agree that the pencils do look good, but the tree does need some work. I'm not using the big ones though, I'm going to use the smaller ones.
Also, I'm not having problems adding Kiki, I'm having problems with getting a computer so I can work on this game. I have done so much development since the last update and I can't wait to implement them. I think Kiki's basic gameplay mechanic will play like Classic Mega Man, but she will have the abilities you explained to me.
Also, I'm not having problems adding Kiki, I'm having problems with getting a computer so I can work on this game. I have done so much development since the last update and I can't wait to implement them. I think Kiki's basic gameplay mechanic will play like Classic Mega Man, but she will have the abilities you explained to me.
So you want to be a game developer?
Thank you for sharing this article. I was beginning to lose hope for some of my projects, but this makes me want to push forward. I've read articles about how to make certain game genres (Specifically Platformers and RPGs). You've basically said it all and this would be a huge inspiration to anyone who is designing a game for the first time or above (regardless of genre).
You probably know of a game called "Fantasia" on here and I am having some development issues. I have too many Ideas, but I'm afraid if I add too many "Features" in the game, I'll lose sight of what my priorities are and it will be a huge, unorganized mess. I have too many resources such as....
and I'm not sure what to eliminate or save for other games. Before reading this I thought about cancelling it(Which I really don't want to do after how deep I am into it).
However, reading this really made me more knowledgeable about developing a game.
Whenever I feel down about a project's design and development, I'll remember the time I read this and revive hope for them. Thank you very much kentona:)
You probably know of a game called "Fantasia" on here and I am having some development issues. I have too many Ideas, but I'm afraid if I add too many "Features" in the game, I'll lose sight of what my priorities are and it will be a huge, unorganized mess. I have too many resources such as....
- Sprites
- characters
- level ideas
- object types
- music
and I'm not sure what to eliminate or save for other games. Before reading this I thought about cancelling it(Which I really don't want to do after how deep I am into it).
However, reading this really made me more knowledgeable about developing a game.
Whenever I feel down about a project's design and development, I'll remember the time I read this and revive hope for them. Thank you very much kentona:)
screenshot152.png
There isn't much I can do with the area now. I was just putting the finishing touches on it. The next stage I need to design is a Neon Amusement Park/Carnival. I have been designing the game alone for some time, but it would be even more fun if I could include some more people in the design process.
Anyway, I'm done with Tropical Coast and I'll Be moving on to the other 8 Areas.
Anyway, I'm done with Tropical Coast and I'll Be moving on to the other 8 Areas.
Dual_Sinistral_Battle.JPG
Phantasy Star IV was very difficult. The first time I played it was on sega genesis collection. It was the only one that could keep my attention. But, all the PS games are hard. Is the Inindo game the SNES Ninja RPG? I've also played Breath of Fire I and II, I can play III-IV on my Homebrew channel(Wii), but I'll have to wait until summer when I have some time(this is my Senior year in HS).
Shining Force II was hard as well. Thanks for the suggestions, if there are any more you know of, let me know. By the way, have you ever fought the Ruby and Emerald Weapons on FFVII? I plan on making the Lufia VI boss battles very intense, but they won't have a ton of HP and won't be nearly as hard either.
Shining Force II was hard as well. Thanks for the suggestions, if there are any more you know of, let me know. By the way, have you ever fought the Ruby and Emerald Weapons on FFVII? I plan on making the Lufia VI boss battles very intense, but they won't have a ton of HP and won't be nearly as hard either.
Dual_Sinistral_Battle.JPG
My plan is to make you level grind to take on bosses at some points. I know that people will grind, so I plan on making bosses medium to hard. I love difficulty because games are too easy these days. Here are some of the games that inspired my love for difficulty
1) Mega Man X and Zero Series
2) Final Fantasy III-VI, Crisis Core, and XII
3) Final Fantasy VII (Ruby and Emerald Weapons, Safer Sephiroth)
4) Lufia and the Fortress of Doom
5) Crono Trigger
6) Dragon Quest Series
there are many more, but I have always loved being challenged instead of having a cakewalk.
Lufia II did have some pretty frustrating puzzles. I love Zelda puzzles, but hardly any of them have made me think as much as I had to Lufia II. There were even times I would quit or go online to get a walkthrough because of some of them. Here are some examples...
1)Sword Shrine Puzzle :Red and Yellow Blocks
2)Elfrea Mountain: Flower Puzzle
1) Mega Man X and Zero Series
2) Final Fantasy III-VI, Crisis Core, and XII
3) Final Fantasy VII (Ruby and Emerald Weapons, Safer Sephiroth)
4) Lufia and the Fortress of Doom
5) Crono Trigger
6) Dragon Quest Series
there are many more, but I have always loved being challenged instead of having a cakewalk.
Lufia II did have some pretty frustrating puzzles. I love Zelda puzzles, but hardly any of them have made me think as much as I had to Lufia II. There were even times I would quit or go online to get a walkthrough because of some of them. Here are some examples...
1)Sword Shrine Puzzle :Red and Yellow Blocks
2)Elfrea Mountain: Flower Puzzle
Lufia VI:Echoes of the legend
I do have a yahoo and a gmail. I'm working on getting a skype account, but I will definitely let you know when I get one.
my gmail is the one I use the most and it is
raycolejustin@gmail.com
and my yahoo is in my profile
my gmail is the one I use the most and it is
raycolejustin@gmail.com
and my yahoo is in my profile
Sprites_New_Models.png
Don't worry:) This will be a boss in the game. The girl in the pink hair is a Villain and is also a playable character. She has the ability to summon monsters and has a wide variety of elemental magic.
Sprites_NEw.png
Good to see you back Gourd:)I was going to add the shield on her, but I had to make one first. I am aiming for at least 36 characters. I know it sounds like a lot, but I want to have a huge variety of them. There will be another blonde character soon because I drew one. I may also hold another character creation so that more people can submit some.
Sprites_NEw.png
I am currently trying to make new characters and get better at working with their sprites. The Characters are at the bottom and are listed from top left to bottom right.
- Lydia(Remade)
- Kiki
- Bai
- Kattana
- Sayuri(NEW)
- Claire(NEW)
- Naga(NEW and unfinished)
- Ferkin
- Ryou
- Mega Man X(Bonus Character 1)
- Zero (Bonus Character 2)
- Claude(NEW)
- Glaedr










