XENOMIC'S PROFILE
Whatchu Workin' On? Tell us!
Putting in the finishing touches on my database! Only 179 more enemy groups to fix up (out of 360 something), and then the bosses, and I'm done with the database (aside from adding in the special battle events)! I'm kinda psyched up to get this done...I have a feeling that this version is going to be FAR better than my older versions. Hopefully nothing breaks when I release it. >_<;;
Blue Magic I still haven't done anything about, and will be the last thing I do after the database stuff, since that's the easiest to deal with. Gotta reupdate Scan information no thanks to Bribe items >_>;;
Blue Magic I still haven't done anything about, and will be the last thing I do after the database stuff, since that's the easiest to deal with. Gotta reupdate Scan information no thanks to Bribe items >_>;;
Whatchu Workin' On? Tell us!
Right there at the end of my database work after 3 months! Oh man...I'm going to need a slight vacation from this game after this. x_x;;
Ok, so what I have left...
1) Deciding whether or not to go with equipment skills or not (i.e. you equip Excalibur, can use Holy Blade while it's equipped, but if you unequip, can no longer use the skill). I haven't figured out everything for all of my characters, and even if this is worth doing. I think it IS worth doing...but I need help figuring out WHAT to do for them. I'm trying to make the effects unique enough from the character's normal skills, whilst at the same time fitting into that character's playstyle and/or enhancing the best parts of that character's playstyle. @_@;
2) Finishing up character abilities. The only things left here are 4 secondary commands for temporary characters, and 4 battle passives for playable characters. Again, I don't know what to do for these characters, so I'm kinda stuck. ^^;
3) Update enemy AIs and attacks. This kinda falls with #4 (which I'm ALSO stuck at), but for the most part, I'm thinking not much HAS to be done. Though may need to rethink how some enemies/bosses act...
4) Finalize Blue Magic list. This thing has been plaguing me since I created it. I had 50 spells before I trimmed it down to like 37 or something, but I still feel like it could be trimmed down more, or have more unique/gimmicky spells.
So yeah...almost done, but still going to take a little while to get through. ^^;
Ok, so what I have left...
1) Deciding whether or not to go with equipment skills or not (i.e. you equip Excalibur, can use Holy Blade while it's equipped, but if you unequip, can no longer use the skill). I haven't figured out everything for all of my characters, and even if this is worth doing. I think it IS worth doing...but I need help figuring out WHAT to do for them. I'm trying to make the effects unique enough from the character's normal skills, whilst at the same time fitting into that character's playstyle and/or enhancing the best parts of that character's playstyle. @_@;
2) Finishing up character abilities. The only things left here are 4 secondary commands for temporary characters, and 4 battle passives for playable characters. Again, I don't know what to do for these characters, so I'm kinda stuck. ^^;
3) Update enemy AIs and attacks. This kinda falls with #4 (which I'm ALSO stuck at), but for the most part, I'm thinking not much HAS to be done. Though may need to rethink how some enemies/bosses act...
4) Finalize Blue Magic list. This thing has been plaguing me since I created it. I had 50 spells before I trimmed it down to like 37 or something, but I still feel like it could be trimmed down more, or have more unique/gimmicky spells.
So yeah...almost done, but still going to take a little while to get through. ^^;
[2K3] Need help deciding on abilities
It doesn't work for Switch skills though, because it's not directly targeting a monster. I've tried it before using the conditional branch for a monster being targeted, and it doesn't work that way at all. Like, you can't have a switch skill for something that would do some cool effect and target one enemy with it like you could if you used the Attack archetype subcommand (like making Steal or Scan). Now, you could if you made the skill just a normal skill and then did your method, but since my game is not suitable for that at all (I have MP Sap and Venom that reduces MP, as well as enemies that drain MP and a level up system for skills that changes MP costs), that method wouldn't work for me sadly (would've loved to do things with it but alas...).
[2K3] Need help deciding on abilities
Hm...that'd be pretty hard to do, especially with the size of some of my maps. I could easily make it toggable too by mapping it to the Shift Key/Square button seeing as it's not used for anything else (and probably won't be either) as long as Aya's in the party. It's just...doing that on every map that'd be tough. x_x;;
Also, the Blue Magic thing you gave me worked, though I had to tweak the learn rate in the second Conditional branch (the (If Koishi's Learning Level is 0 branch), because if you just subtracting Learn rate from the temp, it'd add it due to well...being a negative. So I just had to make it add, and it worked just fine. ^^
Also, the Blue Magic thing you gave me worked, though I had to tweak the learn rate in the second Conditional branch (the (If Koishi's Learning Level is 0 branch), because if you just subtracting Learn rate from the temp, it'd add it due to well...being a negative. So I just had to make it add, and it worked just fine. ^^
[2K3] Need help deciding on abilities
Understandable. It's probably going to take quite a while to do something like that (especially if I'd like the minimap to be somewhat detailed, because just having a blank minimap without any details as to where you are would be kinda bland). ^^;
[2K3] Need help deciding on abilities
Well, there is still a few things left for me to do with abilities (which is over in the Terrains/Tile Substitution topic...I should probably merge that into here since it deals with abilities) that I've yet to resolve (basically, trying to make it so that I can have No Back Attacks/Pincer Attacks while Momiji is in the party, Increased Initiative (First Strike goes from 15% to 30%, or will just be doubled whatever value is there) while Youmu is in the party, and both bonuses if both characters are in the party. That one is the trickiest one I've yet to deal with.
The other field ability involves Aya and the Sight ability (used from the menu), which I plan on having it so the player can view the current map they're on (I don't think I can make a good mini-map system in 2k3. I'm sure it can be done, but I don't think it'll work very well, unless someone who's dealt with mini-maps can help?).
The other field ability involves Aya and the Sight ability (used from the menu), which I plan on having it so the player can view the current map they're on (I don't think I can make a good mini-map system in 2k3. I'm sure it can be done, but I don't think it'll work very well, unless someone who's dealt with mini-maps can help?).
[2K3] Need help deciding on abilities
Oh, for some reason I took "rand" as something completely different, like that r was a mistype or something. I don't know how. ^^;; Oh well, will give this a go and test it out! I appreciate the help you've given in this topic Trihan, I really do. ^^;
[2K3] Need help deciding on abilities
Then after all of that is put in, I just have to see if the learn chance is equal to or greater than the Blue Magic Random variable, correct? Since the Blue Magic Random is the randomizer for learning it and all?
[2K3] Need help deciding on abilities
Yes, they all have switches that turned on when the enemy uses them (as shown in my example above). For instance, the enemy uses Bio, it'll turn on a switch (in the Monsters tab, not in the Switch tab), then it'll run through the battle event (which then runs the Common Event to see if Koishi has the skill already, and if not attempts to go through the RNG for the learning chance).
[2K3] Need help deciding on abilities
I don't know how using the command and checking MP is going to help with this method for Blue Magic. This is meant for learning the spell in general, meaning the enemy has to use it (Koishi doesn't have to be hit by it, just have to see it and be able to act to see it, meaning she can't be under Death/Paralyze/Sleep/Stop/Petrify/Venom). ^^;










