ALTEREGO'S PROFILE

alterego
RMN's wet blanket
1582

I am Matter...
I am Antimatter...
I can see your past...
I can see your future...
I consume time...
And I will consume you!
Nightfall
"Let the night fall, for I'm not afraid of the dark"

How to be Funny Review

I don't think this review is fair... :|

First of all, you mention this was done for a contest, but you don't seem to hold in consideration the limitations the author had to work with for that contest. On graphics you mention most of it is RTP, but so what? What about composition, or level design? (At least you touched on the atmosphere a bit.) On audio you just say no track caught your attention, but was the music used properly? And what about the sound effects? (I think the game does a very good job on that regard) And just because the writing went over your head doesn't mean there are no good qualities in it. On the gameplay... I actually agree with you there. xP

Your breakdown of the game leaves a lot to be desired. That of course affects the rating, and makes the game look worse than it is.

The Screenshot Topic Returns

^I'd say that's pretty good. I even thought it was a rip from the same game as the monster until you pointed out you made it... Just one thing. Look at the colors on that little devil's weapon. What if you used those colors for the mountains in the background? And what if you applied some hue-shifting to the sky and grass as well? I think that would improve the quality up a notch.

Edit: @Mr_Detective: I liked the plants better. =/ ...Besides, those are street trashcans. Not exactly the kind you'd find in an office.

[Poll] Would you sell your game on RMN?

Eh, I'm not opposed to the idea, but I'd still prefer if whoever we partnered up with upheld some semblance of quality for their games. Aren't most games at Amaranth just "My RTP adventure 1, 2, and 3"? Part of the benefit of allowing commercial games on rmn was that we could hold them to a better standard than free games. So we could comment, review, etc. Without that... I don't know. I guess whatever money comes our way is good enough incentive. xP

Nightfall

Well, it is possible to move up to seven squares at a time (Although, Speed Bonuses are the hardest to come by), and when you can control more than one unit, the maps don't look so big. This is the first Tactic Battle on the demo that's why it seems so slow, but it's actually very easy and quick to finish. I didn't want to show the other battle because, you know, "spoilers". But I hope this is enough to get the idea of it ...You're right about the "___ turn" marquee, though, I've already speed it up.

No thoughts on the music? Anyway, thanks for replying! =)

Nightfall

Hey there, everybody! I'd like to let you know that I've uploaded a new video of the Tactic Battles minigame. Go check it out if you want and tell me what you think of it... One thing in which I'd like you input on is the music. I'm currently using tracks of well-known strategic games such as FF:Tactis or Tactics Ogre. Now, I don't want to score cheap nostalgia points or anything. This is just music I'm familiar with and I think it fits the minigame. But if you think it looks 'too' bad to have this music, I may go ahead and change it.

Anyway, thanks again for all your feedback, subscriptions, pageviews, etc. The Demo is slowly but surely coming along. =)

RMN v4.5 (and beyond) Feature Idea List

I'm also very for two ratings. Leave the review system as is and make it the official review so there's still an emphasis on it. Then have an impression rating requiring you have commented on the game page with feedback. You could have some words specifying that the comment is attached to an impression rating like how the warned comments look. Then have a spot under the official rating about the average impression rating.

Heh; I'm on the fence on this separated ratings idea. It's not the best solution, but for the time being it may be a step in the right direction. Maybe if it works out we could work towards making it all one single rating system in the future, I dunno... But at least I think both ratings should be averaged together and then that result become the true 'official' rating. Because if you have two ratings, unless you display them side by side on game profiles and searches, etc. it may lead to some confusions.

^this highlights why ratings without a review suck.
Also, check out any app on Google Play and see the vast number of 1-star ratings because they end user can't get the thing to run...
A 'Like/Recommend/Favorite' system avoids that last issue.

So some people are idiots. Got it. But that's why we have rules and mods. We cull the dumb ones and we bring the rating system closer to the people, so ratings don't go unchallenged for lacks of reviews. Besides, good Apps still get severely out-rated? by 5-4 ratings, so all in all I say the system is accurate... Likes and favorites won't have the same effect.

Edit: Also, don't 'subscribers' already do a good job at serving as 'likes' or 'first impressions'? And where did the facebook buttons go?

RMN v4.5 (and beyond) Feature Idea List

The thing is that reviews (the way I see it) are more oriented to potential players rather than to developers. And good writing and a nice sense of humor are often regarded as good review qualities, something you will rarely find in a general feedback post. I, for example, could write a textwall about the Pros and Cons of a game's graphics, story, etc. but I wouldn't be comfortable submitting that as a full-fledged review. This makes me feel out of the loop because I think I'm perfectly 'qualified' to rate a game, but the additional effort to give that post a review format doesn't come easy to me. And it's not worth it just to be able to rate a game.

Yes, what matters is the feedback, the number is superfluous after all. Hence why I don't understand the reluctance to make rating more available. But I'd still prefer the less arbitrary system over the more trivial one.

Edit: tl;dr: Equal right to non-reviewers! We're not second-class citizens! xD

RMN v4.5 (and beyond) Feature Idea List

I think the staff would probably accept a review that just said "This game has mediocre plot, excellent gameplay, and terrible graphics, so I give it 3 stars. For more details, watch my Let's Play video series."

Yes and no. Reviews and Let's plays are indeed essentially the same thing, but writing, and making videos take different skills - different qualities make them good. A Let's play is more spontaneous, while a review has to be more carefully crafted, so I'd prefer a LP didn't pass up as a review like that. What we could do is to formally integrate LP's under the review tab, effectively closing the gap between the two, but with written reviews still taking precedence. You know, "together, yet apart".

I don't see anything wrong with have a "like" system e.g. people being able to "like" a game that they have played, but not rate it with any type of star rating. I think ratings should be tied to reviews (and extended to Let's Plays and other video reviews).

That makes a nice novelty feature, but it don't really tell you much, does it? A number rating system, however, is a more accurate point of reference. To begin with, it invites to a deeper reflection than just 'liking' something. And the more of us who rate honestly will offset the ratings of those who didn't, instead of remaining a comparison (Amount of likes vs amount of dislikes). - If you want some kind of safety measure on this, that's Ok. But I think it's important it remains a number rating system.

Edit: Actually, Liberty's idea is good. But reversed. Leave Gold, Silver, Bronze, etc. medals to reviewers. Points for everyone else. =P

RMN v4.5 (and beyond) Feature Idea List

Yeah, that kinda already happens with Misaos, doesn't it?. I'm not saying this is true in all cases, but I'm under the impression that some of the past winners managed to win not necessarily because their games were good-good, but because they were popular enough outside of rmn and that may have brought in some votes... But nobody seems to mind that!

Of course I don't want n00bs bringing in their friends to rate their games "5 STARS YEAH!" either, but let's keep in mind that every system has potential for abuse, even the current one. (Final Tear 3 anyone?) But if it's not being abused often is because most of us know better, and because we do our best to police it. That's why I prefer to think than most of use would be honest when rating a game no matter the system, but it would be preferable if said system were a more inclusive one as well.

Like I said: Playtesters, Let's players, people leaving critique on game pages... If the capacity to rate games were to be extended to these people, not only there would be something to back up that rating, but it could draw a wide range of people into giving feedback (specially if it came with a tasty makerscore reward closer to reviews) which is what matters.

RMN v4.5 (and beyond) Feature Idea List

author=Archeia_Nessiah
author=Dyhalto
author=Sailerius
author=kory_toombs
Being able to give a star rating to a game without
writing a review.
Please not this.
I second the "not this".
I third the notion of saying No.

I don't understand the reluctance for this. Why not? Currently the bar is a tad too high to rate games, and I think we could really benefit from games being rated more often. At the very least, the ratings would be more accurate. ...I don't think this will affect reviews in any way if that's what you fear. People who like to write reviews will keep writing reviews. People will still want them. And besides making games they're like the best way to get makerscore anyway. They're not going anywhere even if rating becomes a thing.

Just think about it. Not only is a bit unfair that ratings are tied to reviews alone, but that also creates problems of its own. What if some old review is forever attached to a .5 rating even when the game has improved? What if not enough reviews are written to even things out? Reviews are very valuable, yes, but they're still pretty scarce. A game is lucky if it even gets one...

And if you think this is exactly the reason to keep ratings tied to reviews -to encourage more reviews- I think you're looking at it the wrong way. Simply because not everyone is into reviews, just like not everyone is into Let's Plays or Fan Art, etc. Those are hobbies on their own - skills that need to be spent time on and honed in order not to 'suck'. You can't just twist people's arms into it.

Over the past couple years there have been a number of suggestions to make this a possible while preventing abuses, like limiting the ability to rate games to people with a certain number of makerscore, or media submissions, or to playstesters, or through achievements - I don't know, but I'm sure there's a reasonable alternative out there. Don't shut yourselves to it so quickly.