Come home with me.
Brazilian, psychologist, game making lover. I make strange games, but I'm not a strange person.
I like the logo (except for the COnicles)
The racing doesn't have to be turn based, it can be active. But you can still use skills, have characteristics like speed/balance/stability based on the character's stats, car's stats based on items, and all that. And it would be not just running from A to B, but racing enemies. It could work.
Passability in this game is really weird. And I don't know why you didn't keep ESC/Z for menu and SHIFT for jumping. Anyway, it's a super cute game, you really shouldn't abandon it. I agree with what Deacon Batista said about a sudden ending.
Well, the game is really story-focused... the plot is the highlight, so I don't think the DBS should prevent me from translating. But I don't intend on translating this game... at least not any time soon.
I was also waiting for someone to review Complete Chaos.
It's funny that people have no problem when it comes to tactics RPG / standard battles RPG (like rm2k3) or action RPG do call them all RPG, even though they have completely different mechanics. But if you replace fighting for racing, it becomes another genre. I don't think it works like that.
I replaced the RPG_RT.exe file with that from another game. It works ok now.
I once had an idea to actually make a Racing RPG, the design was delightfully bizarre but I never really went with it since I didn't like Racing games that much to begin with.
I think an RPG with different characters, character stats, items to buy, levelling and all that, but that resolved challenges on RACES instead of BATTLES would still be an RPG, no doubt. And it would be super cool.
Ok, the how do I make it so that a certain stance (class) can alter its base stats according to what happens in the fight?
i.e. One stance cuts attack down to a fourth of the balanced stance and doubles it every time the character hits, reverting it to the miniscule number if the character misses or after the battle.
Yes, you can do that with classes, and with events on battles.