CALUNIO'S PROFILE

calunio
Come home with me.
5610
Brazilian, psychologist, game making lover.
Beautiful Escape: Dungeo...
A short game about torture and love (Game Gale '10 entry)

Talk talk during battles

I just had this simple idea, but I want some input before implementing it, because it may work either nicely or stupidly.

I'm making a game with not many different characters (about 8 or 9), and a reasonable focus on character development (character flashbacks, sideplots, etc.).

And I'm using RM2K3 DBS.

So my idea was inserting random conversation lines during battles (not just boss battles, any battles), things like "This is one tough S.O.B", "this dude gives me the creeps", "we have to find his weakspot", and sometimes more useful stuff like "This guy is probably vulnerable to fire".

It's something like Persona 4, I guess.

What do you think?

Culture of crass, apathy and cynicism

This discussion may be running too deep (wow, changing RMN's name? Banning rm2k3?), but before thinking about all the possible changes, someone ponder about what actually needs any changing. It's the old "why fix what isn't broken" thing. There are clearly lots of different gamer and gamemaker styles here, so it's impossible to completely please them all, but it is possible to have space for all of them, and that's already true in RMN, in my view.

Levels and Next Demo

Something like this: http://www.youtube.com/watch?v=tox2nYljVfg (first stage song).

I love this song, I think it suits any puzzle game.

Something calm and smooth like that.
I'd also change the graphic interface too, which shouldn't be hard.

Levels and Next Demo

I'd rather you focus on other things (like I mentioned in my post) before just adding levels.

[Rm2k] Names in messages without IF/THEN conditions everywhere?

Ok, I just tested this. It works fine on RM2k3, but I get the same error on RM2K. Apparently it doesn't work on 2k :(

Culture of crass, apathy and cynicism

I know where you're going catmitts, and I would definitely add "Make good and interesting games" on kentona's original list.

On the other hand, I think you carry some misconceptions about the current "trends" in rpgmaking, or gamemaking in general. They're not all the same, like you make them look.

[Rm2k] Names in messages without IF/THEN conditions everywhere?

Well... just in case, insert a message with
\v[0001]
just to see what number is being generated.

The game doesn't distinct 15 from 0015, so that's not what is causing the crash.

Fat Schwombo's Castle

This game is amazing.

Idolcraft

This game's got a lot of potential, but I really think the player's task should be more focused on managing and less on guessing. I never know where to find the girls, or what to do for them.
By the way, I added it this game to Marvel Brothel's "You Might Also Like..." tab. ^_^

Culture of crass, apathy and cynicism

Well...

I've been around the rpgmaking community for quite some time now... using rpgmaker for more than a decade, and participating on online forums since around 2004. I've been part of many different RPGMaking communities (at least 7) with different languages (English, Portuguese and Spanish). I always liked them because, at the very least, seeing all that people making stuff about talking about stuff would motivate me to work on my own stuff.

My base community had been GW for quite some time, but I started to feel a lot of what you mentioned in your post... apathy, cynicism, and plain negativeness. There seemed to be a division between those who actually (and actively) worked on their projects, and those who just liked to hang around the community, ramble about random stuff and play the "gamemaking expert" role to criticize other people's projects and ideas... and sadly, time made the first group much smaller and the second predominant. I'm not just talking about GW, but the fate of most of the communities I've been part of. I got to the point where I felt gamemaking was dying, and I lost motivation to work on my own stuff.

I'm saying all just to say that, when I found about RMN's existence, it was a bliss. RMN was like a dream site, because it's not forum-centered, it's focused on the games themselves, and the website desing/layout really seemed like a dream com true to me when I first saw it. Honestly, I'm not joking, I was awed the first time I opened http://rpgmaker.net/. It's like everything in the site is designed to motivate people to work on their stuff, and interact with each other's stuff. And people actually seem engaged in creating things and helping each other.

My point is... yes, this whole apathy phenomenon is real, but I don't see it in RMN.... not yet, at least. I'm glad you're worried about making a vibrant leadership so that the whole community can get even more vibrant, but I do think you're overstating the severity of the problem. I really love RMN