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What are you thinking about right now?

What are you jammin' too?

author=tardis
"BAD GUYS ARE DEVOTED TO DESTROYING HARMONY!
THE MYSTERIOUS POWER OF MY CERTAIN-KILL SUPER PUNCH!
I AM GORGEOUS! I AM IMPACT!"


Um I'm pretty sure those lyrics are in fact the best possible lyrics

Tes_221.png

excellent muscles / great muscle - MuscleCriticBoy

Whatchu Workin' On? Tell us!

FROGE GO HOME

Whatchu Workin' On? Tell us!

I'm working on a collab thing with Tales Of Game's and still trying to learn Unity/Blender but I get itchy without an immediate project to work on so I'm thinking of starting a new game.



Unfortunately I am pretty sure that a plasticine frog wrapped in toilet paper robes/turban and holding a rifle is racially problematic in some way

The Great Switch: Why VXP is Better

"What's Going On in this thread" - Marvin Gaye, reading this thread

I don't really care about SCRIPTZ etc but I am interested in the uh graphical whatevers in RMXP, like the higher resolution / unlimited chipsets?! / custom sprite size since I was thinking about making like a short claymation RPG for a while now and it would be more effort than it'd be worth in AGS. Also aren't autotiles or whatever handled in a different way (i am a slug who fears change) and how does the system distinguish between layers if you have an unlimited chipset?? I don't really want to make another RMWhatever game right now, I am just kurious oranj.

Space Funeral Review

post=jimbo
I guess I saw the potential for an Earthbound-style ending, where Philip stopped crying


It was too late for him... but yeah I know what you mean! Also it was less that Leg Horse was the only one who knew/remembered and more to do with his role in the game itself. Like it doesn't make sense in terms of an actual world being changed but it's more to do with a videogame that was changed/corrupted, like all the useless oneliner NPCs stay useless and oneliner except they're slightly more grotesque, and Phillip is just a generic silent rpg protagonist with no real motivations except now he has just enough offputting details to not quite fit. Leg Horse still has some degree of backstory though because it fits into a generic secondary-character archetype of you know deposed princes turned into frogs or whatever. This wasn't really developed in the game that much though and originally he was just going to talk in incomprehensible out-of-context lines from whatever the original game plot was ("Kronos is a tyrant... but he still deserves a fair trial!" or just random lines from Final Fantasy 3 (the end reveal was originally gonna show the game to take place in the world of Final Fantasy 3 but I haven't actually played it so I just used a generic rpg world (this explains the little ram heads too kinda))) but in the end I decided to make him a real character just to give the game some focus. These explanations are sort of contradictory actually but oh well.

also just to clarify I'm not trying to justify stupid shit in the game (dracula...) or say UGH YOURE GETTING IT WRONG or anything! i just like rambling about this stuff too and batting ideas around.

basically this game is a paper rad mario fangame.

Space Funeral Review

post=jimbo
I thought this game was compelling. The entire setting was intrinsically moving, far more so that I can usually find with any flavor of traditional RPG fare.

It also featured one of the most intelligently implemented ideas for a game I've ever played. What that idea was cannot be precisely quantified - you're talking philosophy of the mind type of stuff - and I think it's funny that there's some attempt to fit it all into the realm of RPG tropes here. That said, in some ways I think the game failed to deliver; the postmortem imagery and repetitions of "it's too late for you" never turned into anything important, for instance, and definitely the battles felt like an afterthought. The whole theme of sadness and death wasn't really developed, and I think the part at the end where it all came together was very rushed. I think it would have been cooler if the undoing of Moon's madness was a perfect arrangement of chaotic happenstance rather than a disembodied leg-creature's revenge quest... you know? Symmetry.

But then again, the blood wizard scene was probably the most intense thing I've ever seen in pixel form. Overall, I think the game did something and said something unusual and genuinely intriguing, even cerebral, which is really quite an accomplishment. Thanks for the game.


Thanks for the comments! I definitely agree that there's a lot of stuff which doesn't really get fleshed out that much, the game is kind of a mix between an actual idea being expressed and just throwing in stuff I thought was funny. The postmortem stuff actually is kind of a holdover from the first idea I was gonna make the game about, where it really did involve an elaborate funeral which turned out to be your own or something, but I didn't think that went anywhere and I changed it around when I was writing dialogue for the first wizard guy. I generally like scattershot approaches to this stuff although obviously your mileage may vary!!

I disagree about the end though! The point wasn't to show that Moon's ideas were selfdefeating or whatever (if nothing else they were actually a kind of warped version of my own opinions on this stuff) but rather if anything that she didn't go far enough, that despite all the weird stuff on top the game was still a fairly straight/traditional RPG in many ways and so it was kind of inevitable that people would fight to reclaim their reactionary boring rural idyll etc. I'm not explaining it well but it was kind of about the generic rpg stuff fighting against the awful world I made them live in aaaa that sounds awful maybe I should shut up huh

Beta-testers?

Hm. I'm a bit of an "eyeball afficionado" as they say so I am willing to donate my services. A word of caution: I take eyeballs and games VERY seriously.

also this kind of reminds me of Space Spy

I want to do some event with blogs. But I can't think of any. Help me think of something.

I would probably read blogs if people just tried to talk more about why they started making their game in the first place, or why they care about it, or the feelings or ideas or sensations or memories they are trying to get across with it. Or basically just explaining why they give a fuck about it on any level at all. I think I would disagree with a lot of the people here about what is valuable and interesting and what isn't but I still really enjoy hearing people try to explain why they care about something and trying to communicate their enthusiasm in a way which isn't some autistic listing of meaningless features (custom item crafting system with added zorg functionality). I would also argue that it'd be a much better and more honest way of creating interest than the usual screenshot / hypeposting garbage and that trying to think honestly about exactly what you're trying to make or say and discussing this stuff with the same vehemence that people use for pointing out mapping errors or starting ~internet drama~ is probably the only way the rpg maker scene could become less worthless but maybe that's just me.