DRAGONHEARTMAN'S PROFILE
My name is dhm. I'm a QA engineer by day and a game developer by night.
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Heroes of Umbra
author=TheRexionThank you for testing! If you have any specific ideas for how I can improve the on-screen controls, I'm all ears! Unfortunately I haven't given the Android version a lot of love, because my focus is OUYA/Desktop, but I should certainly. :)
I found the Android version incredibly fun, though the onscreen buttons were incredibly inprecise and were the cause of many a missed jump. Definitely looking forward to it, though! Ran beautifully ( as far as I could see ) on my Kindle Fire HD.
Heroes of Umbra Review
Heroes of Umbra Review
Hey thanks for reviewing! The latest version addresses a couple of these bugs, including preventing enemies from spawning on top of you and adding a stat reset item. (Because not much is documented in-game.)
I've also included in the readme a note on what the stats do, because it's not mentioned in-game at all. play.heroesofumbra.com will have the most current version.
A few notes on spells.
Strike: Just buffed from 290% -> 350% at max lvl
Leap: At max level is a lot of fun but maybe not so much until then.
Weapon Knowledge: at max gives a flat +25% (multiplicative) boost in damage. That means Strike goes from 350% -> 437%
Regenerate: The amount healed is always fixed at 2%. At level 1 you regen every 12s. At max, it's every 3s.
Fireball: deals 160% of your magic damage. My guess is you had very low wisdom, m.atk, or both. In that case, all your magic attacks will always deal little damage.
Bolt: I boosted up to 450% damage. It's vertical range makes it difficult to hit things with, but it's meant to be really strong. Again if you don't have any m.atk, you won't do much damage.
Bottom line: I still have tons to fix but thanks for giving it a play. It means a lot to me, and there's a lot more to come.
I've also included in the readme a note on what the stats do, because it's not mentioned in-game at all. play.heroesofumbra.com will have the most current version.
A few notes on spells.
Strike: Just buffed from 290% -> 350% at max lvl
Leap: At max level is a lot of fun but maybe not so much until then.
Weapon Knowledge: at max gives a flat +25% (multiplicative) boost in damage. That means Strike goes from 350% -> 437%
Regenerate: The amount healed is always fixed at 2%. At level 1 you regen every 12s. At max, it's every 3s.
Fireball: deals 160% of your magic damage. My guess is you had very low wisdom, m.atk, or both. In that case, all your magic attacks will always deal little damage.
Bolt: I boosted up to 450% damage. It's vertical range makes it difficult to hit things with, but it's meant to be really strong. Again if you don't have any m.atk, you won't do much damage.
Bottom line: I still have tons to fix but thanks for giving it a play. It means a lot to me, and there's a lot more to come.
Heroes of Umbra
author=ArandomgamemakerI'm going to keep it short, maybe 2-3 dungeons, but designed in such a way that if there's an interest I can add more "expansions" fairly easily.
How long are you planning to make this game?
Ah. Well I kinda knew that some skills weren't implemented yet, but nice to see they're confirmed as WIP.Help with creating content would be appreciated. :) I'll PM ya.
Also, I'd rather chat with you through MSN, Skype, or Facebook if you have time since I'm probably going to discuss a lot about gears and weapon types. (And I can possibly make sprites for them too since 8-bit/16-bit spriting is also my forte.)
Just PM me if you wish to exchange contact infos! I'd be more than happy to help you out with your project XD
Heroes of Umbra
Thanks for all the comments and interest.
Wow what level did you guys get to? Most of the tier-3 skills and all of the tier-4 skills are unimplemented at this stage, so you must have played a lot. I'm glad. Feel free to suggest things for the game (new gear or ideas) either here or on the facebook page and I'll try to incorporate them.
author=Vionneta
So I played the game with a couple of friends and they took a liking to it. In fact, they got addicted for a couple of hours just grinding themselves off in the forest XD
Anyway, during our adventures, I found some things you might want to look at:
- The Boss' earthquake stomp will still get you if you leave the room while he's in the middle of it.
- Some enemies get stuck midair. I don't know if this is a lag issue or not (Since I was playing at a friend's server), but I thought it was worth seeing.
- Weapon throw skill follows your character's y coordinate. Was this on purpose? XD
- Earthquake doesn't work, and so as Massive Attack. Whenever I use them, nothing happens.
- The poison skill can't be seen anywhere on the hotkey list after you've put a skillpoint in it.
- The description box needs to be expanded, cuz some texts can't fit inside them. (That or you can perhaps retain the current size of the description box and change the lengthy messages into scrolling marquees. Just an idea XD)
I might have missed some, but oh well. Can't wait for more updates!
Wow what level did you guys get to? Most of the tier-3 skills and all of the tier-4 skills are unimplemented at this stage, so you must have played a lot. I'm glad. Feel free to suggest things for the game (new gear or ideas) either here or on the facebook page and I'll try to incorporate them.
- The Boss' earthquake stomp will still get you if you leave the room while he's in the middle of it.Good catch! This is certainly a bug and I've filed a ticket for this.
- Some enemies get stuck midair. I don't know if this is a lag issue or not (Since I was playing at a friend's server), but I thought it was worth seeing.This is also a bug. The clients do some corrective measures to ensure the server/client doesn't drift too much out-of-sync but it's not perfect yet. The good news is there's already a ticket filed for this, so it's something I am aware of and certainly planning on fixing.
- Weapon throw skill follows your character's y coordinate. Was this on purpose? XDYes, this is intentional. My thought is that melee classes should be more mobile, and by giving control over the Y coordinate you can jump around and pull off some really fun kills.
- Earthquake doesn't work, and so as Massive Attack. Whenever I use them, nothing happens.I haven't implemented these skills just yet. I'm actually still documenting their expected behavior before I write the code.
- The poison skill can't be seen anywhere on the hotkey list after you've put a skillpoint in it.This is a bug. Whoops!
- The description box needs to be expanded, cuz some texts can't fit inside them. (That or you can perhaps retain the current size of the description box and change the lengthy messages into scrolling marquees. Just an idea XD)Correct--I need to finalize the descriptions. I don't have a lot of space, so I may also end up narrowing some of the font if I can't give clear descriptions of all the skills.
Heroes of Umbra
author=sawwormYeah! I really miss the old Maplestory. It's really a lot of fun if you get a few people online to play together. I'll post an announcement for the next open server event here. I think you'd like it! :P
Playing this game reminds me old Maple Story days, hell this is so much fun! <3
Heroes of Umbra
author=VionnetaThanks -- yeah something different and not as large-scale as something like my main project can be a breath of fresh air at times.
My first glance of this game: "Oh hell yeah."
My first time playing it: "OH FUK YEA!"
Insta-subbed. I'm in love with the game already since I'm a big fan of side-scrolling Action RPG's.
I haven't had any problems with the game yet, but I'll let you know as soon as I find one that hasn't been pointed out by the comments above.
author=DameOfSpaceYeah! You really need to be at the top of your game for those guys. I think with proper gear and some Stamina they aren't too terrible though.
I find the skeletons, zombies, and brown slime to be a bit too hard. XD But that just adds a challenge~ Subbed because I love it. <3
Fruity Frenzy!
Fruity Frenzy!
I played this and it was a neat little minigame.
I found that 99% of the time I had to wait around and lure the enemies away as they all tend to cluster in the middle. I understand that that's part of the strategy but it also at times made the game somewhat slower-paced.
Alternatively you could have fewer doppelgangers that follow you and more that follow fixed-paths, or maybe when one touches you you have to mash enter to escape (and lose 1-2 fruits or something?).
Still, this was pretty fun. I played it several times and only actually let the timer run down once with a score of 20.
I found that 99% of the time I had to wait around and lure the enemies away as they all tend to cluster in the middle. I understand that that's part of the strategy but it also at times made the game somewhat slower-paced.
Alternatively you could have fewer doppelgangers that follow you and more that follow fixed-paths, or maybe when one touches you you have to mash enter to escape (and lose 1-2 fruits or something?).
Still, this was pretty fun. I played it several times and only actually let the timer run down once with a score of 20.











