HEREISNOWHY'S PROFILE
hereisnowhy
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Trying to make a 30 hour western RPG with an RPG Maker engine; kill me now.
Relas: Chaos of the Real...
A classical old school RPG, heavily inspired by games such as Arcanum and the Might and Magic series.
A classical old school RPG, heavily inspired by games such as Arcanum and the Might and Magic series.
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author=bigtime
Looks cool, even though I hate puzzles. :/
There are going to be a lot of puzzles in this game. :D
Most of them will be optional though, and for the ones you have to beat to complete the game I'll make a puzzle spoilers page.
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Linearity OK? Are choices important?
author=Clareain_Christopherauthor=LouisCyphre=3
GUYS.
gg
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My theory for rpg design is a balance between ff13 and ff12. I want the game to be linear just enough for me to balance gameplay and plot, while attempting non-linearity in specific, controlled regions throughout the game.
I like choices, and I like giving choices to the player, but you got to keep balance in mind. Bite off more than you can chew, and play testing your game will become a nightmare and a half.
On the Western RPG side of things, I'm currently playing The Witcher and I'd say it pulls off the balance between linearity and nonlinearity almost perfectly for me. It's a very story focused game, but there's a lot of side content and hidden loot that you would never find if you didn't bother to stray from the critical path a bit. The game opens up even more in Chapter 3 and 4 when you have more zones available to you.
It also has some fantastic examples of choice and consequence, as well.
What Kind of Game Would You Like To See On-Site?
What Videogames Are You Playing Right Now?

Might and Magic VI. I think this game really nailed the difficulty curve - it's a challenging game, but it never gets too frustratingly hard. There's a real sense of accomplishment you get when you finish clearing out an absolutely massive dungeon.
What are you thinking about? (game development edition)
Thinking about making my game start off in different places in the world based on what class you choose. The first few hours of the game would be very different, and then the different backgrounds converge after a few quests into the game. Was thinking about how you start off in different parts of Britannia in Ultima IV based on your class and the opening vignettes of Temple of Elemental Evil - that kind of stuff is very cool and adds a lot to replay value.
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Relas: Chaos of the Realms
I would agree. I think it has to do with the way the engine handles animations, elwhich isn't really fit for these kind of sprites.
Relas: Chaos of the Realms
author=bigtime
Yeah any news on when we can expect more? Are you going to have hidden skills and werewolf classes like on the old version? What is skill speed, item speed, and target rate effect?
Also to all players, what class did you guys choose? I chose gunslinger and he seems awesome.
I'll probably include a way to become a werewolf, and certain skills will only be able to be learned after doing certain quests.
Skill speed and item speed affect how long it takes for a skill/item that takes over 1 turn to take effect. I don't have any skills or items that take multiple turns right now, but I will in the future.
Target rate is how often you are targeted by enemies, I believe.











