KENTONA'S PROFILE

I make games from the heart instead of wasting time with research or experience.

I am an amateur RPG designer and hobbyist with a strong interest in the retro-RPG and NES/SNES era RPG genres. I also happen to be a professional software developer.

I enjoy hockey, video games, reading, writing and playing board games such as Settlers of Catan.

I spend far too much time on RMN, but accomplish nothing of use. I used to be a somebody.

<Clyve> Oh yeah, Kenton you're a somebody again so you should probably modify your profile.
<kentona> so I am

Email me at: kentona .AT. rpgmaker.net

ᕕ( ᐛ )ᕗ

(:̲̅:̲̅:̲̅[̲̅ ̲̅]̲̅:̲̅:̲̅:̲̅ )

notice me sin(π)

Music ⚡ Band

ᄽὁȍ ̪ őὀᄿ

█▄▄ ███ █▄▄ █▄█▄█ █▄█ ▀█▀

( ͡♻️ ͜ʖ ͡♻️)

♫♪.ılılıll|̲̅̅●̲̅̅|̲̅̅=̲̅̅|̲̅̅●̲̅̅|llılılı.♫♪

EAT. PREY. LIVE.

Any idiot with a computer can be a site admin.

▲▲▼▼◄►◄►(B) (A)

"I used to think it was ketona, without the first n, and that you were a girl"

I once banned myself by mistake

_̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡̡.__

only 90s kids will like this admin

I am tired of Earth. These people. I am tired of being caught in the tangle of their lives.
Hero's Realm: Heroic Edi...
One villain. A realm of heroes.

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The PRO of PROCRASTINATION

author=Dream
I get plenty of energy with Chorizo Pizza.

Ok but how did you get the Metroids to deliver it?

How to Steal like a Hero

I'm so clever

How to Steal like a Hero

Fuck if i remember

How to Steal like a Hero

author=pianotm
This is a very nice system!
I've improved it in later games by extracting the "is the steal successful?" code to a common event that the Battle Event calls. So I set the HeroAGL, set the MonsterAGL, and call a STEAL_CHECK common event.

That way, if I want to tweak how I do the calculation for successful stealing checks, I only have to do it once, instead of 4000 times for every battle event. The common event sets a boolean "STEALsuccess" True/False and the battle event simply checks to see if the steal check was successful or not, and show the associated battle anim.

You could further improve it by setting some sort of "ItemID" or "MonsterID" variable in the battle event, and have the Common Event manage what the party receives as an item, based on a lookup (ie- if "MonsterID == 14" (the greywolf), then give the party a Wolf Pelt item on stealSuccess==TRUE). That way both the steal check and the steal item reward is managed in a single place, instead of duplicated across 400 battle groups.

The Optimal RM2k/3 Number Guide

author=kentona
author=Darken
i remember when WIP wanted to do a rm2k/3 genocide
killing 2k3 would have killed RMN, just like it killed GW

This is still as true today as it was then.

Current Site Staff

author=Addit
kentona
The current owner of RMN. Will probably always like hockey.
Give him a couple of more years, lol.

Hockey fuck yeah!

kentona's Cooler Caterpillar System

Update (Jan/23)
Converted to the current official version of RM2k3, but lazily just dumped the old RTP into the resources of this project:
https://rpgmaker.net/users/kentona/locker/Caterpillar2.zip

I opened this in the Steam version of RM2k3, converted the project, then just copied the files from the old RM2tsukukuru2003 RTP right into the project's resources wholesale. But it works now, for those of you who use the official Steam version and want to check it out.

Make a Worldmap Item in RM2k/3

Uh... couldn't tell ya. I haven't tried the dynrpg_patcher with any seriousness

CSS'ing your RMN Game Profile

Right Click > Inspect Element.

Developer Tools have become very good in every modern browser. (I personally like Firefox the best, tbh! But only slightly more than Chrome)

CSS'ing your RMN Game Profile

yeah the CSS is ugly, being that it is a decade old.

Anywho, doing a quick inspect and finding the element, try

div.frame {
background: none;
}