KENTONA'S PROFILE

I am an amateur RPG designer and hobbyist with a strong interest in the retro-RPG and NES/SNES era RPG genres. I also happen to be a professional software developer.

I enjoy hockey, video games, reading, writing and playing board games such as Settlers of Catan.

I spend far too much time on RMN, but accomplish nothing of use. I used to be a somebody.

<Clyve> Oh yeah, Kenton you're a somebody again so you should probably modify your profile.
<kentona> so I am

Email me at: kentona .AT. rpgmaker.net
Hero's Realm
I always wanted to make that game based on everything I enjoyed as a kid. This is the end result.

Search

Filter

Weapons/Abilities/Drones/Equipment brainstorming

regarding my battlechips, here's what I have in my notes (verbatim):

SUBROUTINES/CHIPS
todo!


Cool equipment ideas, though. I'll see what I can incorporate feasibly.

Slip into Ruby - Under the Hood part 1: The Modules

Now THIS is what I've been waiting for! (because I am a lazy bastard who felt like waiting for someone to explain it to me was the best course of action)

Greetings from the bottom of the earth.

What is an 18 year old doing in Antarctica?

Welcome to RMN! Enjoy your stay!

What are some really funny RPG Maker games?

Legendary Legend of course. oh god the drama surrounding that game

Battledome Alpha

heh, cool. You can check out the blogs I made for Turn Order and for Ability Choice if you want a detailed breakdown of what I am doing. But basically I am having speed make entities act more frequently, all abilities have a priority and a set of conditions that must be satisfied (though I didn't consider cooldowns at all in my battle system - never crossed my mind), and a target or targets.

Damage ended up being damage = power * (100 / (100 + def)), with chance for criticals or fumbles, and separate multipliers for those. You can see high level breakdown of the other factors I consider like evade and block and counterattacks in the latest blog about Weapons/Abilities.

Everything is a still fluid though, and I am hoping to get some more novel ideas for that brainstorming blog I just posted. Like cooldowns (why did I forget about cooldowns??)

Saving... ugh. Need to figure out WHAT I am going to do (database? flatfiles? encryptions? I have no idea), let alone HOW. Any advice on where to start there would be appreciated.

Battledome Alpha

author=Jude
Look at you, actually using your computer science education. I dig it. I don't know how far along you are, but if you need ideas on how to go about making certain things, I've done a lot of work with simulators like this and have probably already solved whatever problem you end up encountering.

So far I have been tackling
-turn order
-choosing what ability to use
-damage calculation with defense (GRS linked me to a graph you did iirc)

What I haven't even really thought about but have to do:
-saving
-graphics
-sound
-input
-user registration/accounts

Nintendo NX + games and IP to Mobile

I like how we've come full circle in that companies are monetizing shitty little arcade games and making mad bank, just like the 70s.


...does this mean a crash is coming?

I just learned how to download Youtube videos.

those sites tend to disappear in short order and/or become overburdened with monetization to the point where it is unusable.

But yes, use it while you can! then find the next one!

OMFG ITS HERE

Did you forget to set is as Main Download? Because the Download Now button is missing from the gameprofile at the top there.

Do you guys hate free prizes or what?