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Scarlet Skies
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Scarlet Skies Review

Yeah, I'm cutting down sizes etc.
I'm configuring scripts and stuff before I carry on making the core of the game.

Hopefully by the next demo (which I really don't think will be soon) after the save function is fixed, the game will actually be pretty good.

Scarlet Skies Review

author=Link_2112
author=skaraflame
author=Roy
NEW version.....and lets see.....save bug fixed?...........nope!
Feck, really? I've looked through everything, can't imagine what's happened...
Didn't you play test it? How could you say it was working now without even trying it out? No wonder your game is full of bugs.

I like how you responded to my answer before I answered XD.
I have play tested, I play test a lot, but you're right, I did forget to play test it when I thought I fixed the save glitch, but that's purely because I was under the impression I'd un-done whatever I did that caused the glitch. And it was 3 in the morning XD

But yeah, I'm looking at each of my scripts and events and looking for the source of the problem.

Scarlet Skies Review

And yeah, I'll change the nature bits around and make some bits passable. And considering the party system I'll put the limit down to 7.

Scarlet Skies Review

author=Roy
NEW version.....and lets see.....save bug fixed?...........nope!
Feck, really? I've looked through everything, can't imagine what's happened...

Scarlet Skies Review

author=Clareain_Christopher
author=skaraflame
A problem I have is that what I don't think are issues, other people do.
Like what? (wondering if I could help)

Not too much. But for instance, the authentic natural feel of the mapping make them linear etc. As the developer I've managed to get used to that, but players seem to think it's a minor inconvenience.

Scarlet Skies Review

Thanks for the review, man.
I'm basically trying to flesh out systems at the same time as concentrating on the core gameplay and story progression.

The save system is fixed in 2.2, where it just saves after a healing event.

Story-wise, everything falls into place. Chapter 2 REALLY picks up on story, and it's much more story driven. Chapter 1 is essentially an introduction to the characters and game world.

I'm currently figuring out which systems to keep and which systems to throw away. I'm trying to flesh out all the systems at the moment so they work perfectly with everything else which isn't TOO easy to do, but it's manageable.

With the classes, I am currently trying to make them extremely varied, but also not affect anything too badly.

Again, thanks so much for the review. A problem I have is that what I don't think are issues, other people do.

The Seven Towers Review

It's my first review of anything posted here :P
And lol Alex Adventure 2 XD

The Seven Towers Review

I can't wait for the network! It's only going to be a few years before a proper online scripts with all the features he wants...

The Seven Towers Review

He recently said that version 0.2 is for the community to edit.
He's basically made some nasty shell of a "game" and is leaving everyone else to make it for him, relying on communities to change the grammar and script the features that he's decided are going to be there.

This review is so right, I agree with every word. I wasn't even generous in my review.
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