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Weighted Higher/Lower Machine
A weighted gambling machine based on higher/lower.
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02/07/2009 12:00 AM
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Game Design Process 101: Part 1 (Inspiration)
It all starts with an idea...
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02/04/2009 12:00 AM
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Equipment Triggered Skills
A system for creating skills that are only usable when a certain weapon is equipped.
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02/01/2009 12:00 AM
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RMNCast #7: WIP is gone!
This week, we have played the amateur games Quintessence, dotPLUS, Demon Tower, and Origin
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01/27/2009 03:32 PM
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RMNCast #6: Release Something! Day V (for Vendetta)
Exclusively covers Release Something V
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01/21/2009 03:31 PM
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Guard Detection Using Field-Of-View
Produces a guard who can "see" a certain area in front of him, ala Metal Gear Solid.
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01/16/2009 12:00 AM
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Breath of Fire III Style "Influence" Skill.
As per the title, really...
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01/03/2009 12:00 AM
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RMNCast #5: Aurora Wing
This week we discuss the amateur classic game Aurora Wing by DFalcon
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12/21/2008 03:29 PM
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A Brief Guide to Good Dialogue (in video games)
Very brief, indeed. In fact, a bulleted list.
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12/21/2008 12:00 AM
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Naming New Area Through Pictures
A way of showing pictures when you enter a new area.
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12/06/2008 12:00 AM
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"Pontoon" Style Card Game
A simple to make card-game to add to Casinos etc.
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12/03/2008 12:00 AM
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RMNCast #4: SkyE
This week we discuss the amateur game SkyE as well as things happening around the community
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12/02/2008 03:22 PM
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Higher/Lower Machine
A simple, but effective, gambling machine based on a higher/lower system.
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11/29/2008 12:00 AM
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RMNCast #3: Play Something 2: Second Run: Colon
We discuss Play Something 2: Second Run: Colon
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11/08/2008 03:11 PM
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Innovative Writing Styles for RPGs
In order to keep the creative flow going, I'm going to outline various RPGs which utilize deriative writing styles.
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10/16/2008 12:00 AM
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RMNCast #2: Release Something! Day IV: Guns of the Patriots
This month, we discuss Release Something IV: Guns of the Patriots
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10/12/2008 03:09 PM
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Blue Mage Class Without Scripts
A simple, script-free way to create a Blue Mage and have it learn skills
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10/02/2008 12:00 AM
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5 Common Writing Pitfalls
Here are 5 very common writing pitfalls that I consistently see in the RPG Making community.
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10/01/2008 12:00 AM
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On Video Games and Narrative
Perhaps a different take on how to go about writing for your game.
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10/01/2008 12:00 AM
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Creating An Automatic Backup For Your Projects (Windows)
How to create a batch file that can be used to automatically back up your projects
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08/30/2008 12:00 AM
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